10 Ways I Would Improve Dead By Daylight



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10 DBD Ideas.

Features clips from
Otzdarva
St1v1
Kyto
SupaAlf – I misspelled his name in the footage :/
Lilith Omen

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Time Stamps
00:00 New Player Perks
02:45 Perk Shuffle
03:05 Killer De Select
03:38 Addon Rework
04:10 Killer Reworks
04:26 One vs One
05:27 2 vs 8
05:42 Perk Roulette
06:10 Nerf S Tiers
06:52 Buyable Moris

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If you’ve stumbled across this description the name is Jugglet I’m a nice guy…I mainly play Dead by Daylight and various Horror games even though I’m open to NEW games…DBD is an Asymmetric multiplayer horror game, with an ever-changing roster of NEW Killers and Survivors.
A NEW Chapter releases every 3 months.

My current main is The Oni, I do however enjoy playing near enough all killers…especially when a new chapter releases.
My videos consist of Salt, wholesome, guides, quiz’s and compilations. I will also be uploading new horror playthroughs when I get the chance.

Also I main Bill as survivor.

#challenge #killer #survivor #dbd #horror

#hiya #peeper #cuni

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26 thoughts on “10 Ways I Would Improve Dead By Daylight”

  1. Why don’t they add the free-to-console killers to PC? Or maybe give you the option to choose an original character of your own from the first 5 years of the game? That would also be good.

    Regarding perk overhauls. They decided to do this every patch, not all at once each year. I think the learning curve is too steep when so much is changed overnight, so it makes sense to drip feed these over a year IMO.

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  2. Just my opinion

    Personally they could Dead by Daylight by:

    1. Addressing the poor code quality to minimize bugs with each update, ensuring a smoother experience for players.

    2. Introducing two modes: one for competitive play with the current MMR system and another for casual play with the old ranking system. Consider adding a 2V8 mode.

    3. Implementing another perk overhaul to enhance gameplay variety and balance.

    4. Disagree with the idea of deselecting a killer; instead, introduce a "killer repeat system" to track encounters with specific characters and address any issues.

    5. Increase rewards, including auric cells, and reduce the grind for a more rewarding player experience.

    6. Introduce a 24-hour trial period for new killers, allowing players to test chapters before purchasing to make informed decisions.

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  3. I’m probably going to make a video once I’m off from work. The biggest thing for me is. Harsh penalties. For going AFK. Or killing yourself on the hook. Because you can’t disconnect. I’m thinking a one or two days. Disconnecting more then three or four times itself. Should be a one or two week ban. People don’t take the penalty seriously. Because they’re not long enough. If you’ve ever play solo queue, you know that there’s players. That come in, just to lose on purpose. It’s dumb, but they do that. I think it’s because they want to ruin your experience. I’ve also seen people do it Troll

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  4. I think what they should do is take time between chapters maybe for a whole or half a year in order to do some health improvements bug fixes addon and perk overhauls and reworks. I also want to really see more game modes such as 2vs8 and perk roulette. I think no for last survivor or if the survivor gets moried could be good I don’t want to get rid of the ability to use offerings or perks in order to mori someone.

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  5. I mean the killer de select would not only make your queue longer but it would also make it impossible for some killers to be played. I for example main knight because he looks dope, but if this de select where to be added i could just aswell get a new main because ain’t nobody want to play against knight (which i get his power design is so bad it’s laughable). What would be a better idea is if they implement a feature like the one that tries to prevent you getting the same map 2 times in a row.
    I don’t really agree on a full pig rework either although I would love for her ambush to be changed and maybe a bit less randomness since the traps sometimes just don’t do anything. Freddy i want to see get a rework since he’s a really cool character and myers just needs infinite stalk and you know, the destruction of the 2 addons that are just kill buttons.

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  6. All the perk shuffle did is move the goalposts now it’s basically the same with regression now your just picking something with a different name just buff perks that do nothing

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  7. I like the perk rework ideas. I put Bloodhound in every build because it counters a lot of Survivors stealth.
    I only wish you brought up having BHVR take longer to release chapters to put more time into QoL & balance updates. This way we get less Skull Merchant/Knight releases and more Legion/Billy reworks.

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  8. Nurse needs a rework to make her a killer like spirit.

    Maybe make her 110 but she cant attack after a blink. She can still break the "loop system" and use her skill as gap closer instead of downing someone in 10 seconds

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  9. Honestly imma be real, cypress mori basekit should be a thing lol. Also I feel if your version Predator didn’t have a short cooldown, you get what is basically a better infectious fright, and on a killer like oni/blight, they could abuse that cooldown with Blood Fury/Rushing to the survivor that’s furthest

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  10. Perk, after you kick the Generator every 3/4/5 seconds of the Generator's retreat, takes a token for the next kick. The Generator will lock after you move 20m away from it for 1.5 seconds. For each token. token limit is 15.

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  11. 3. Killer De Select. I don't love this idea, but I'm open to it if something else happens. My personal addition would be to give killer players a "Map De Select" option, allowing them to veto 1 map (not realm, map). Best if you could pick on a per-killer basis, and functionally it'd just be an insta Sac Ward. This way both sides get a simple QOL buff, and hopefully neither ends up feeling targeted. I think in both cases they'd have to demo it for a while and see how it ends up, though.

    8. Perk Roulette. I've wanted some kind of "Unique Build Challenge" in DBD since I started playing again. There are some out there, I use Nightlight's. I really like the idea of a leaderboard (with some kind of incentive system) that tracks unique builds and gives a point for each one. There'd have to be some way of checking if a build has been used before, and of course there'd be a "Unique Build Roulette" too. Could reset every few months or so. I think it'd be a lot of fun and give people a consistent goal to grind for besides Iri 1 or "just winning." That's my dream scenario for mixing up perks, but I would also take your "Perk Roulette" as-is, no questions asked! 🙂

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