Dead by Daylight – Critique #13: Hillbilly Gameplay



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Reviewing some killer gameplay from one of my viewers.

Music: Mason’s Lab – Pokemon TCG

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21 thoughts on “Dead by Daylight – Critique #13: Hillbilly Gameplay”

  1. yeah, i know i missed a lot of chainsaw oportunities, but my hillbilly was at level 30-35 at that moment so i wasn't sure what was a good time to chainsaw or not.

    and when in doubt, don't bother with your power and M1 that son biznitch.

    and sometimes i M1ed because i wanted the steve off the gen and kick it with pop, so was less a "i'm gonna kill you" M1, and more a "gtfo" M1.

    so i'm still gonna remember this game as the one where i dodged a flashlight, 2 flashbangs, and 3 bodyblocks and still got the kill

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  2. Seems like this Billy was a bit afraid to use their power in close quarters in fear of getting spun. Billy is a hard killer to evade when he's using his M2 within body blocking distance. Lots of missed opportunities for easy downs by using M1 in certain places.

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