Dead By Daylight| Feedback Survey for new perk information details!



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Dead By Daylight put out a new short survey asking us what we thought about different styles of details on the information regarding perks in the game. Let’s check out the survey and see what it’s all about!

Access the survey here yourself: https://dbd.game/45aLtHd

Did you take the survey? What do you think about the new information details they’re asking us about? Let me know in the comments below!

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13 thoughts on “Dead By Daylight| Feedback Survey for new perk information details!”

  1. Killer information:
    The Snail

    Forming from the greed of a young man, a demon blessed the man with infinite wealth, riches, and internal life, however, at the cost of blessing a small garden snail at the expense. The man laughed and enjoyed his riches, unaware of the slow moving threat coming toward him, however, the man was woken in the middle of the night to screams as he awoken to see this large snail creature breaking into his new home. Screaming in fear at this monster, he leaps from the window to evade the beast.
    He didn’t survive the fall.
    The snail, with its mission completed, decided to head back toward their home back into the woods. As the slid slowly, it could hear the sounds of the young man. Taunting the creature that he evaded his death, and that the snail didn’t complete its mission. On a mission, the snail heads toward the calling voice, echoing through a deep fog, after the sheer hunt of the survivor, never going to give in.

    The snail’s power is Sludge Stalker:
    This Killer is slow to start, slow with no way to boost itself unless it slides its body across the map. It leaves trails across the map. It goes at a base speed of 4.2 speed. However, as it travels, it leaves its Sludge Trail. The Sludge Trail it leaves behind will be left permanently on the map, and all trails come with a boost to speed for the Snail when he comes up on the trail, his speed goes to a 5.8 on the trails, and gives him a small boost after he leaves the trial, granting it more speed to travel for additional 8 meters and leaves a trail, however it returns to slow speed once done with those 8 meters. When a survivor interacts with the sludge trail, the survivor suffers the hindred status effect and will suffer from it for 8 seconds after leaving the trail. As a survivor is on the trail, the Snail gains Killer Instinct on the survivor’s location and once the survivor leaves the trail, killer instinct will continue for 3 seconds. When the Snail has a full sludge charge and is on the trail, he can activate his secondary ability: Sludge Bomb.
    Sludge Bomb: As the Snail slides and is on his trail, he can spit a fully charged Sludge Bomb up to 15 meters away. It does an area effect of 7 meters diameter of an explosion. Any floor where the bomb goes off will be sludge trailed and any survivor hit by the bomb will be injured and suffer the Oblivious and Hindered status effect for 3 seconds.

    The Snail comes with three unique perks: Harming Hands, Hex: Sludged Bones, and Slick Grip.

    Harming Hands: “Your Bond with the Entity has formed a great anger toward the Obsession.”
    When the Obsession heals at least 32/28/24 meters away, the healed survivor is exposed for 20/25/30. If the Obsession is injured or put into the dying state, the healed survivor is no longer exposed.

    Hex: Sludged Bones- “It’s never about the things you can see now; for your senses can betray you.”
    When a survivor is hooked, a dull totem gets ignited and all survivors suffer the blind status effect and oblivious status effect. This hex also makes the Obsession suffer a slow movement penalty of 0.8 meters until either the survivor is unhooked or the totem is cleansed. If the survivor is unhooked, the hex will not effect until the next hooked survivor.

    Slick Grip- “Never lose grip on what you have, for you may never see it again.”
    While you chase a survivor who is holding an item, and they preform a fast action (Vaulting a window, hopping in or out of a locker, vaulting a pallet), they drop their item. This item will slowly lose its charges, and will lose all charges after 240/220/200 seconds unless picked up.

    Edit: … yes I made that all up as we spoke and I think it’s quite funny. Don’t judge.

    Reply
  2. This should be part of a general game tutorial that people need to go through. I'll be honest a ton of stuff is missing in the tutorials and I feel like they should have individual short tutorials for each killer just teaching how the killer mechanics work.

    Reply
  3. Normally the surveys kinda tend to be whatever, i dont care about them but this survey i was actually kinda excited filling it out because i like the detailed info on the side for players who are new to the game i think it would help a lot. And the end was really interesting to read how all 4 basically said the same thing, just how it was worded differently made some much cleaner & easier to read. 🙂

    Reply
  4. If they don't make Perks with numerous conditions to match, to make the perk working, they wouldn't have to write essays into the description.
    Same thing on the rift challenges. Keep it simple, is the key.

    Reply

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