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Thread on reddit: https://www.reddit.com/r/deadbydaylight/comments/1c3ne6b/what_are_some_mechanics_players_dont_seem_be/
http://www.twitch.tv/ScottJund
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Read more Dead by Daylight โ https://deadbydaylight.mgn.gg
Thread on reddit: https://www.reddit.com/r/deadbydaylight/comments/1c3ne6b/what_are_some_mechanics_players_dont_seem_be/
http://www.twitch.tv/ScottJund
source
About the Ghost face thing: it used to not be the case, but during his rework they made it so marked people couldn't reveal you
9:00 The amount of times I've seen a random die because they were busy taking inactive head traps off in post game is honestly astonishing.
Here's mechanics for killer, due to this video mostly assisting survivor pov (there's a lot):
Dredge will always grab a survivor in a locker in a two locker set up, even if the other locker is locked.
On all killers, the default position a survivor will be dropped when they escape your grasp while bring carried will be to the left side, behind or in front of the killer– if there is an object in the way, it will then default to the right and then directly behind or in front.
While a survivor has a pig trap on their head, entering chase will pause the timer indefinitely until the chase ends; you can still stay in close proximity, but as soon as the chase music begins it will pause.
Fire Up perk affects survivor pickup time, and this includes grabbing off of objectives or vault locations; at 3 stacks or more, you will always successfully grab survivors off of objectives if they try to cancel the action after you pressed the button. This also speeds up special grabs like Wesker's auto-carry using his ability, Trapper picking up a survivor who is trapped, and Dredge locker grab.
Survivors can be grabbed while vaulting pallets and windows if they are injured.
While undetectable, you do not have the "red stain" visible (glowing red light in front of you visible to survivors).
While a survivor is oblivious, they still see the "red stain".
As Legion, you can lunge as the time for your power runs out, extending the distance you get with it, with the same amount of downtime if you had just let it run out.
As Artist, if a survivor runs through one of your crows that hasn't been fired yet, crows will swarm them. You still need to fire a crow at them afterwards to damage them.
As Onryo, while Demanifested you cannot be stunned by pallet drops and can walk right through survivors.
As Knight, you can attack your guards to prematurely end their patrol and cycle to the next guard in rotation.
Nemesis zombies always spawn next to hooks, so using offerings that change hook placement can drastically change how useful they may be on their own.
Lunge is a movespeed bonus (180%) for a couple seconds with a basic attack at the end, because of this, more movespeed means a further lunge– be aware that all killers have varying durations of lunge, despite all having the same speed boost.
Chucky can vault windows silently while he is in Hidey-Ho. His normal vault uses a loud sound like survivors vaulting.
Dredge can manually hide in lockers by pressing ctrl in front of one. Lockers blocked by the entity due to a survivor's hook proximity can be entered this way, be aware that the anticamp bar will still fill if you do this. (You must also have your power available to use this.)
Hooking a survivor in the basement grants 50% more bloodpoints.
Pig can exit crouch, vault a window, and crouch again before the undetectable expires.
Survivors who are oblivious are still affected by all "within the killer terror radius" effects, like Coulrophobia. This can both give you away, and supress them without them realizing.
As Unknown, if you teleport to a hallucination that is being dispelled by a survivor, they will be frozen in place giving you a 100% guaranteed basic attack for a moment.
You can continue to kick generators that grow spikes from too many regressions– this will only passively regress the generator at 100% speed, and not apply the 5% flat reduction or other effects you would normally apply.
Sadako's TVs will play a special video if a survivor is within range of condemn for it (16m).
If Oni does not actively gather blood orbs, they will eventually cap out– orbs that despawn to make new ones will be automatically absorbed by Oni to charge his power from any distance.
With Unrelenting on Oni, if you use your lunge to break a wall or pallet you will recover sooner, as it was a "miss".
Perks and add-ons that state "whenever a survivor loses a health state" or "if a survivor is injured by any means", damage from disarming Trapper traps (with add-on), or damage from plague disease will apply those effects as well.
To add to the Dredge thing: if there are 2 lockers on either side of a wall, even back to back (think swamp jungle gyms) they do not count as a pair and Dredge can go to the unlocked one
I forgot where I learned the Twins one but I always forget to tell others about it
The fact that you didnt know about the gf one is insane to me. It makes it so much easier for him to mindgame and he woukd be weaker without it
Ghostface main commenting just to confirm
When he got his update (faster power recovery, faster crouching, longer exposed) it was also added that a fully marked survivor can not break you out of Night Shroud, they would need to stun you
Why was your killer instinct impression so good ๐๐
7:21 that ability to not break Ghostface out of his stealth ability came when they buffed him and his add-os, when they also buffed his exposed from 45 seconds to 1 minute basekit.
3:19.
9:45 "Standing still whilst a Billy is charging at you will result in being downed" ๐
I had this playing in the background. I checked my samsung about 5 times. Well played sir.
Tip against wraiths in chase: vault immediately into them when they are in cloak mode when a pallet is dropped to waste more of their time
The Ghostface tip was added in his buff
0:02 I was watching your carpet and I couldn't see the cat although I knew It was a cat moving but it was so scary for few seconds xD
This is all just another reminder that 99% of problems are skill issue
I had someone call me a stream sniper because I was playing Legion and grabbed them out of a locker. Turns out it wasn't even them streaming, it was another guy?
The 60sec hook stage is something I try and tell my SWF all the damn time. Just leave them on hook and do gens, come and save in the last few seconds. Don't just unhook them instantly, especially if the killer isn't in chase. You can bet your bottom that killer is going to get whiplash heading back to the hook.
Also, the GF change came about with his rework a long while ago.
7:22 True, it was added in the update where they gave him chase music
The Artist tip is overused. As an Artist main, I see people do that even when I'm right next to them. It's like they heard this fact and use it at every opportunity even when it gives me a guaranteed down instead of a possible injury
I think Plague CAN hit you with barf when you're crouching and next to her, but it's difficult and most killers will miss a lot before getting the aim right, and even with the right aim, some of the spray misses. So it helps but isn't perfect
Since the most recent patch a lot of people don't know that plague now gets knocked out of her power when you hit her with head on
There's like 40 unhook perks in the game, and I never get to use any of them, because my team is always sprinting in the killer's face to unhook someone as soon as they're put on.
Meanwhile, the killer: "Oh, gee, I didn't bring Barbecue, I'm not sure where to go to find more survivors now-BOOM Oh, guess I just turn around."
My favorite tip is that you should set your phone to vibrate/mute before making a YT video
Scott, actually you can escape through exit gate with an active Pig's trap on your head. You just need to be in dying state. So technically, if you have deep wound or Plot Twist you could just down yourself in exit gate before kill zone and just crawl to safety. And if Pig is nearby, survs could try to help you not get picked.
I just don't know what happens if you wiggle out or get healed after killzone starts – I'll need to test it on custom one day (if I won't forget).
The Ghost Face thing is true, Iโve been on both sides of it
Really wish they would add a countdown for hooked players. I have a heck of a time telling whether someone has one, five, or ten seconds left before going to second stage.
In the tip department: if you show up late and someone goes to second stage, if the killer is even remotely nearby, go away and let the survivor cook for another 30 seconds at least. If you unhook immediately after someone goes to second stage, the killer will come tunnel them out 150 times out of 100.