Dead By Daylight – No FNAF For The 6th Year? , Boon Totem Nerfs, 300K BPS Code, Matchmaking & more!



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Dead By Daylight – No FNAF For The 6th Year? , Boon Totem Nerfs, 300K BPS Code, Matchmaking & more!
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0:00 – Intro
0:09 – Boon Totem Changes
4:05 – Matchmaking Tests
5:59 – 300K BPS Code
6:17 – DBD Board Game
7:40 – FNAF Not Coming Into DBD?
9:19 – Shrine of The Week
9:42 – Outro
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34 thoughts on “Dead By Daylight – No FNAF For The 6th Year? , Boon Totem Nerfs, 300K BPS Code, Matchmaking & more!”

  1. In my opinion, I feel like each boon should have a different range, and circle should have the shortest, while something like the haste boom have the largest, by like a 30 m radius

    Reply
  2. My Boon Changes (with hex buff):

    Boons will now automatically bless the furthest totem of your location.

    Boons will have a cool-down of 35 seconds after being snuffed out, before Blessing again.

    Boons will now take 20 seconds to bless dull totems than 14 seconds.

    Hexes will be Protected by the entity for 30 seconds at the beginning of the trial. (Base Kit)
    Boons will be protected by an unknown force for 15 seconds at the beginning of the trial. (Boon kit)

    Circle of Healing changes:
    Circle of Healing will only apply the 25/50/75% healing speed bonus to self-healing ONLY.
    Circle of Healing will apply a 40/45/50% healing speed bonus to normal/cooperative healing (2 survivor healing).
    When more than One Boon: Circle of Healing is active during the trial, 15% healing speed bonuses are reduced per Boon: Circle of Healing activated. (This negative effects will apply to most Boons)

    (I've appreciated some advice to see how Circle of Healing can be changed.)

    Reply
  3. so you wanna tell me that in the past 3 months or so they literally just did that? buffing ghostface and legion and nerfing circle of healing really took them 3 months lmao

    Reply
  4. You're forgetting you have to find a totem 1st.. adding that to the time will always make self-care faster, plus you can self-care anywhere, instantly, without being seen by the killer.. if you're injured, you're risking getting seen by the killer while searching everywhere for a totem then you have to bless it & then you have to heal, all the while the killer can snuff it out in a second, plus other survivors may need to do totems for challenges or to counter noed, which leaves no totems left at all.
    Also, there's nothing more annoying then at the beginning of a game, you're on a gen, someone is down & another being chased & the 4th is running around while healthy, looking for a totem to bless, I've seen some games be over so fast because they wasn't actively progressing the game.
    I've played since day one of xbox & still yet to see a better, safer, more convenient way to heal than self-care.

    Reply
  5. I feel like it would be cool if boons effects were strongest at the center of their area of effect and got weaker the further you were away from it. That way if you want the strongest effect you have to be right next to the totem and risk giving away its location. Also it would make survivors have to choose wether to be on the outside and have a weaker effect or spend more time getting closer to the boon for a stronger effect.

    Reply
  6. Personally I think they went about the boon nerf wrong. Instead of decreasing the speed they should give the killer an indication when near one kinda like small game and when destroyed the have a cool down

    Reply
  7. Just take the self healing out of CoH but keep the speed increase. That way it would still be a beacon for survivors to run to but would cut out all the bs that goes with it 🤷🏻‍♀️

    Reply
  8. As a big boardgames I can say most people back Kickstarter games at the top tier. The miniatures look great but the game seems like it might be ok at best mechanically

    Reply
  9. they added broken boon mechanic not even knowing how to balance it and now they're just keep nerfing thing solo q is using to heal without looking an hour for someone who might not heal you

    Reply
  10. I hate April fools… Fnaf or not fnaf, the 6th anniversary is gonna have to be good for the shitshow we've been dragging ourselves through for months. Also fix the ghostface Revel mechanic, so when I'm standing in front of him and staring he'll be revealed, sometimes through stuff like corn you can break him out without actually seeing him.

    Reply
  11. Random thing but I felt like sharing it

    New perk: When the killer is standing within 5 meters of a hooked survivor for at least 30 seconds the perk activates. When you unhook the survivor you gain the endurance status effect for 5 seconds.

    It would basically be a reverse borrowed time with closer requirements and countering only heavy duty face camping. Extremely situational but can turn a really boring face camping game into something interesting.

    Reply
  12. Our team runs boons and we get slaughtered by try-hard killers in nightly queues regularly.
    But hey, it's survivor sided right? That's why the game always gets tweaked in our favor. massive eye roll
    I'm tired of every survivor paying for bully squad tactics when Killers can camp and tunnel to their hearts content.
    Playing unbreakable,DS,BT is fucking boring yet the killers make them required to get anything done.

    Reply

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