Read more Dead by Daylight β https://deadbydaylight.mgn.gg
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
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Read more Dead by Daylight β https://deadbydaylight.mgn.gg
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
source
Ah Scott complaining for 10 min. Now that's the content I'm used to
Still not converted, as a killer i still find flashlights more oppressive than medkits.
Oh thank god, now that Scott has said it, BHVR has to ignore it. My medkits are saved
Just take out all items at this point lmao
What if they changed medkits to only heal other survivors? And having self care unlocks the self heal with medkits… any likes? I think that could be a neat thing to do
But survivors really think you should get 12 hooks every game. Never proxy or tunnel in anyway. Never even consider going anywhere near a hooked survivor. Even if they're right next to a 3 gen. SMH. LITERALLY SO TOXIC.
are we forgetting that circle of healing needs 16-24 Raw seconds to set up? and heal (16) looking for a totem (~12) + walking time (~10 ) ?
they invest time in hopes that the totem stays up for !!Atleast!! 2 heals, its a gambling perk.
if u are in an swf it can be good but if u are solo Q then Self care/BTL/Staying injured is better.
also … if u find multiple survivors the speedboost doesnt matter, you hit 1 person and chase the other – assuming 20 sec is not rly accurate alot of times
totems are almost always near big structures/generators and loops. any time a killer comes to any of those structures he's looking for survivors at gens, if there are none he will leave. if he finds any he will chase, and there's not likely to be a boon at a place survivors aren't at. This means he will have to abandon a chase to kick the totem and give them insane distance to get to other loops and bless more totems.
Toolboxes were the best item
But they got nerfed to shit π, now yas want medkits nerfed π killers have enough tools to make this irrelevant get rid of noed π€
Healing really needs to have diminishing returns when stacked together.
All I read was: Why killers/sweaty players are so insanely petty and cry/We killers want No Mither to be base for all survivors – Dead by Daylight
I googled what snowballing was. That was a mistake.
I feel like Plague mains have a group chat dedicated to ripping into all these lowly killer struggles created by healing
I paused at 1:56 and it looks like Scott is getting kissed by Dwight
I agree that Medkits are busted and way too strong.
But they have been part of this game / strong for such a long amount of time, that "balancing" (nerfing) them would result in a lot of anger, I'd assume.
It's like PoE with Harvest League.
If you give people something OP for free, they'll get mad if you take it away from them, even if they are slightly better off than before the OP thing got introduced.
Also, I've seen Otz and Tru3 say basically the same stuff about how Medkits are broken. It seems to be something where many veteran players agree, but I doubt that Bhrv will change it much.
At this point the entity should switch targets, feeding off the killers hope of killing the survivors, than on the survivor's hope of escaping lol
Oh no Toolboxes are strongest item in the game. Nerf toolboxes!!!
Oh no now Keys are strongest item in the game. NERF Keys!!!
Oh no NOW MEDKITS are strongest item in the game. NEEERF MEDKITS!!!
How about skipping some steps and removing all (of course only survivor) items from the game.
I assume this is only for high mmr/teams with comunication, right?
I personally feel that games with medkits are more fun than games without them as both killer and survivor, because survivors tend to interact with the killer more after they are healed (instead of either hiding or rushing a gen on the other side of the map)
scott just use ruin undying tinker πππππππππππππππππππ
to be fair every type of item for survivor has had it's impact nerfed heavily. just the difference is healthstates will always be important in this game so mdkits will always be the most wanted and helpful
Your math is so scuffed, lol
I was crying about medkits for 1 year then i just got used to it
sorry scott couldn't convert because I was too busy watching you pet your cat.
Franklinβs meta
So what I'm hearing is "remove Hillbilly cooldown" π€
That's a good thing that plague is getting nerfed because I feel like I'm gonna play her a bunch next patch
i always thought that medkits are the strongest item in the game but they are the most boring thing in the game
Scott, I have to say that your math in this video was pretty bad. The exact numbers depend on what model and assumptions you use, but your numbers were pretty weird. Let's take a very simple scenario.
Killer chases survvior for 20 seconds and gets a hit. Survivor then heals with a medkit for 16 seconds.
You modeled this by saying that survivor time is worth 1/4 of killer time (a reasonable assumption). Then you calcluated the difference between killer and survivor time and multiplied that by 4 to get the time efficiency for the killer.
(Tkiller – T survivor)*4 = Teffieciency (for survivor)
(20-16)*4=16
With selfcare you got the numbers 20 and 24 seconds.
(20-24)*4=-16
However that calcualtion does not reflect your assumptions. You started by assuming that killer time was 4 times as valuable as survivor time.
So the real calculation would be
4xTkiller – Tsurvivor = Tefficency
20*4-16=64 (brown medkit)
20*4-24=56 (selfcare)
Also selfcare takes 32 seconds and 24 seconds, so:
20*4-32=48 (actual selfcare)
Additionally the survivor that got chased also loses 20 seconds when chases for 20 seconds. Tsurvivor=Thealing+Tchase
This gives us the numbers
20*4-36=44 (brown medkit)
20*4-44=36 (your version of selfcare)
20*4-52=28 (actual selfcare).