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A deadly age old battle between Vampire and Lycan has now been renewed in The Fog, and you are caught right in the middle of it.
EDITORS NOTE: Realising that The Lycan’s perks are more add-ons, as perks are meant to be for everyone. MAHHH BADDD! :(((
New Killer: The Lycanthrope.
New Survivor: Selene.
New Chapter Features:
– Killer Chat
– Spook Button
Proximity Chat.
Dead by Daylight is a multiplayer action/horror game where one player takes on the role of a brutal Killer and the other four play as Survivors. As a Killer your goal is to sacrifice as many Survivors as possible. As Survivors your goal is to work together to evade, escape, and most importantly – stay alive.
Chapter Fan Concept | Underworld | Dead by Daylight
00:00 – Underworld Chapter
00:53 – New Killer: The Lycanthrope
03:29 – New Killer: Perks
04:55 – New Survivor: Selene
05:08 – New Survivor: Perks
08:21 – Killer Chat
09:06 – Spook Button
10:24 – Proximity Chat
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He’s always got that dog in him
You need to be hired; your ideas are amazing. Loved this video!
are you gay?
Don't play the game myself BUT THIS IS SO COOL!!!! 😍
last update someone who owns a dog this concept become the dog.
I love pretty much all of this, but while the concept of the death dealer gun is cool it wouldnt work in dbd. The ability to do 50% of a gen and get free crossmap distance on command, or the equivalent of a flashlight save without worrying about the timing is way too op.
Imagine a bully squad that all brought this perk. They could realistically get 8 of these guns in a match if they play it right, meaning that even if you bring lightborn, face walls ect, you are guaranteed to loose 8 of your hooks becauee of a gun.
Similar issue with the second survivor perk. Perks similar to it ( but far weaker ) already exist, and they are classed as really powerful. Both of these perks are awesome ideas, but would be way to powerful within dbd
my only critique would be that the lycan perks are only usable by the lycan due to their link to his power, making them unusable by the rest of the cast. whenever a new killer comes out, the main draw aside from their kit is the perks to be synergised on other builds. if you were to refine this i'd say focus more on unlinking the perks to the lycan's powers to make their utility usable by other killers. other than that its very cool, love the killer design
Idk man. Neutralizing 2 survivors while in beast mode, the other two survivors will be more concerned with curing them. It would naturalize all survivors and be equivalent slugging them. Also, idk if bhvr would allow people to lose control of their character.
Also, I know other have said, but the lycans perks being tied to his power make them unusable by other killers. The perks sound more like useful add-ons.
Also, Selene getting trapped in the entity’s realm? Not likely either.
It’s a cool concept but flawed for sure.
This sjit is crazy broken. You get extra rewards for slugging. You get to remove a survivor from the game. You get to force another survivor to play mini games while their position is revealed. Hunger is broken as well when reworked to activate for all killers. Free bloodlust at the start of a chase and free bloodlust on an injured survivor.
None of survivor perks make it past day 1 of PTB. The gun perk is insane for obvious reasons. That would have to one per trial with a crazy range restriction. A reverse For the People is funny but hazardous in soloQ. Her last perk is what the DND bard's perk should have been. Nice concept but overtuned.
thank god bro is not on the dev team. dawg turning 2 survivors into werewolves that hunt for you is just flat out retarded
Interesting concept though none of the perks are cohesive with other killers or survivors. Plus some of those perks are a bit too powerful. Having a werewolf killer would be interesting but alas we've already got the Were-elk. We also have Alucard whom is half vampire. XD
I'm sure others have said this but I mean this in the nicest way possible, this is a bad plausible concept. Imma specifically talk about the perks as I feel those are the biggest issues (ignoring the fact two survivors can be put out of commission easily)
Good ideas sure but when thought of realistically, ignoring the fact that the killer perks cannot be used by other killers, these (killer) perks range from being OP to being as good as Visionary. 8% for free is crazy as well as the fact that 50% reduction would pair up with Monitor and Abuse leading to a 8 meter terror radius on 32 meter killers, assuming the math is before addition. Also I feel like red stain reduction would be hurtful for accessibility.
As for survivor, yeah gun is OP I think it should be 100% of a gen for maybe balance but it also means a free save whenever the killer picks up. Maybe even a hook requirement too.
Vampiric Regeneration is JUST better For the People
Enhanced Sensory is a better Still Sight
Another note, DBD perks typically (or always) only have ONE modifier changed per tier, so Id recommend thinking about that for future perks.
Anyways good editing and visuals but the actual meat from someone who plays regularly, and is known as the wiki in my circle, could use some more time in the oven.
Edit: Stuff about Spook and Proximity chat I have my own grievances with;
First and foremost Prox could be fun and lessen the gap between solo and team HOWEVER it could also be a detriment as survivors have an easy way of being toxic to one another while further throwing games for other survivors by not being quiet. Sure it might be funny in some cases but in terms of "balance" and emersion it would be a bomb shell. In addition to this it would conflict with other survivors that already talk in the game, sure solution is to add a toggle for survivors / killers talking but still.
Spook is funny but most would probably not care as players may be tabbed out doing something else waiting for a game to notice what may be happening. That or their focused on their loadout to care. Fun cool idea but again unnecessary.