Dead By Daylight's Inevitable Fate



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48 thoughts on “Dead By Daylight's Inevitable Fate”

  1. i've stated this so many times, they need to skip a chapter or a few, and update the game recoding it from the ground up, or just make a DBD 2 at this rate, with a new foundation that is better coded, and DBD 2 needs to REMOVE perks entirely, or make it one perk per survivor and killer. Or something like the class system in 2v8 to reduce the huge wall new players hit. Warframe is another example of a game that has ALLOT of stuff in it and it easily overwhelms new players, there is a key difference between warframe and DBD though…Warframe's community isnt a cesspool of disgusting toxic gamers that bm you and call you shit whether you win or lose. Warframe's community actually helps new players with no toxicity at all. Its one of the most welcoming communities you can join. Obviously there will always be some bad eggs in the community, but overall the community is quite welcoming and helpful.

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  2. Unfortunately that's the nature of computer code. People love to say "oh it's spaghetti code" but programmers tend to hate that, because… well, because it's true in the sense that ALL code is spaghetti code. When you make a change, you have no idea how it will affect something else. The bigger a program (not just a game) is, the worse it is. So, yes you are right, but that's more a problem with the entire computer industry that has been an issue since I was a novice programmer in the 1980's, not just Dead by Daylight.

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  3. I've said it before and i'm saying it again, please take the time to do a patch that fixes the core fundamental issues with the game. Its structure and code, the bugs, everything.
    It desperately needs these to be properly functional.

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  4. In terms of Update and Bugs. Thats not only a DBD problem. Thats a modern game problem. For Example in Sims 4, a AAA game by EA – breaks every dam time when a new big Patch go live, also for years broken packs like "dine out" or "My wedding storys" even stuff packs only break the game. The Same with fallout 76 = Bugthesda

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  5. In all honesty, bhvr is not worried about fixing the Core issues, as its been over 8 years and we still have this spaghetti code, like how is it even normal?? They are trying so hard to mask these huge problems with new content and stuff but itll never work as the main problems persist. You see, in order to fix all of these issues not only must they halt all other projects/chapters and obv its gonna take a lot of time and not Make Money in the short run, it might easily take over a year considering how many flawed and broken things there are.

    Once again Money over Long-term stability and a BETTER GAME, theres no genuine wish nor ambition to make a good game.

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  6. your argument about this game being like yugioh or pokemon is absurd. not a single person on planet earth who plays dbd wants to one day get on and be unable to access some of their favorite content because it isnt in rotation. dbd will eventually die is silly too because people have been claiming "league is going to die, world of warcraft is going to die, siege is going to die, cod is done for". from your intro with you claiming you are hesitant to post this because you cannot deal with the criticism is really strange because someone with courage in their convictions knows that they can handle any criticism and someone humble knows they will just be accountable if they are wrong. in summary, I think you are an individual who is full of themselves and believe yourself to be super intelligent but other people cannot see it.

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  7. I know this is a serious discussion and i dont have that much to rly add to it (or nothing other comments didnt alrdy point out), but the zombie at 9:57 made me choke on my drink. i did not expect that to be so funny for me

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  8. Sea of thieves is having the same issue. One of the problems is that these games were built in part for the previous gen of consoles, and game devs are still catering for a portion of the player base that still don't have next gen consoles. This is restricting the devs, and the games engine can't support too much more content with out the bug issues. I think that both sea of theives and dbd need to bite the bullet and make sequel games for the current gen consoles. Gamers have had four years to get the next gen consoles. That's plenty of time.

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  9. Solid vid as usual Kaiser. I do agree that there will come a point where they will need to do an OW2 style rebuilding of the game. As for the issue with knowledge checks, it’s hard to say what can be done about it. The tutorial could use a little update but it will never really teach the player how to loop or mind game as you can’t program a bot to play as well as a human. As far as the game itself dying I believe that will happen when BHVR finally decides to shutdown the game themselves and when that happens, that will probably be the end of the so called asym “genre”. I don’t say this lightly or as a DBD fan boy, but let’s be real here in the last 10+ years we’ve had literally only 2 games out of the 20 that have managed to find success and stick around.

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  10. i've been playing DBD for about 2 years at most. and although i've not experienced much of the issues that others have. the thing i've always said like a motto is, you either live with it or die by it. that "it" being the word JANK. no game imho is without it's jankyness. one game that comes to my mind is Postal 2. and that's a SP game. with the amount of jank that game has had. specially with the crashes now and then. another game would have to be Elden Ring. that's a game that's quite popular, but also has a lot of bugs & issues as well. now do i think they're gonna die out? no. same with DBD. i don't think it's gonna be the end of it, even with the loads of bugs, perks & even addons that get added into this game. it's just something i feel, we're gonna have to learn to live with. cause i don't think DBD will ever be bug & jank free. now it would be nice of BHVR to work on things really needed. like. leaving Skull Merchant alone, to fixing weaker killers. that'll be better for them to do

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  11. The problem with coding as well is also having to code it for all the different platforms.I always feel like people don't talk about it often as a factor but most live service games still deliver there product to old gen consoles and Nintendo switch.This can cause alot of problems and a excessive amount of time that they may not have to code for pc and new gens whilst also being able to port it to a decade old console and a mini portable device that probably uses decade old hardware.I'm not sure myself if a engine upgrade is the best idea as it may cut off many of there consumers.Also i don't think the game should be free.the problem with free games is that it incentives micro transactions and i feel like we have enough of that with all of the licences and skins.

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  12. You are too dramatic. Everything hass a beginning and an end. It iss just how things works.
    Dbd one day will end. It is ok. BHVR should be concerned because it is the only game that is making money for them.
    If they manage to make a successful Dbd2 in time good for them.
    If they decide "ok, we reached 50 killers and 50 survivors! Now the game will be kpt on stasis, just bugfixing for a while then complete stop like Team fortress" still fine.
    Otherwise the game one day will simply crush.

    It is the death of a game, also games die, it is part of life.

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  13. You made a lot of great points about the sheer bloat that this game has. The biggest issue I see with the future of Dead by Daylight is without a doubt the licensing. Don't get me wrong, the bugs and code need to be revamped and there needs to be a TCG character "incentive". However, I'm not certain BHVR is going to be able to make a jump to Dead by Daylight 2. Assuming that they are complete saints and don't require DBD veterans to repurchase all of the character DLCs in the sequel, some licenses they very well could lose. I know for a fact that we got Freddy Krueger through a legal loophole. We don't have Robert Englund's Freddy Krueger we specifically have the 2010 remake version of Freddy Krueger.

    The only solution that I can think of for fixing the information bloat would be TCG "incentives" as I mentioned earlier. Basically, just like how the Shrine of Secrets randomly selects 4 perks each week. BHVR would theoretically add a system that chooses 8 characters for a given month. Each chosen character gets a flat 100% bonus to their BP earned for that month. This way, players are encouraged to gravitate toward certain perks/powers to make learning easier since it would reduce the scope. However, the reason it's an incentive is because if they hard locked some characters at certain times of the year it'd be hell. Let people use all of the characters they've bought whenever they like. However, thoroughly encourage players to play as specific characters at a given time.

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  14. When did you start playing Lil bro?

    IT ALREADY IS A WASTELAND!

    At this point I laugh. Some weird people join DBD out of nowhere. They didn’t experience old DBD, they adapted to the new, and when DBD drops again the new DBD enjoyers will suffer.

    Like seriously people, listen to my wisdom. PEOPLE WILL BE CALLING 2022 WESKER RELEASE THE PEAK OF DBD… when it was one of the patches that marked my exit!

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  15. How does a few bad bugs mean its spiralling rapidly?? Talk about overreacting. Theres 0 need to implement this idea to the community. Dead by daylight is in a Perfectly good state, And If you cant handle some bugs, Which happen in every game. Then go cry in another community who wants to deal with a crybaby Saying anything that happens is Killing the game, Fuck off😂😂

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  16. the devs seem to think cosmetics and new licenses are more important than having a playable game, so, will it die? yes. and it will die without its dignity intact. dbd was loved by many for its horror elements, and in the end, all we have is a thematically dissonant, fortnite-ified bug fest

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  17. I totaly agree on coding part. I still don't understand what exactly is need to happen in code that gives ONLY FLASHLIGHTS an ability to ignore locker texture. Like… not maps. Not keys. Only flashies. And only with lockers. Not every ineractible object like pallets or breakable walls, but only lockers. And I really think they NEED to update it. Yes it will not give them as much Money, but it is need action in long term.
    What I don't agree is the whole "too many content" part. I understand from where it is coming but… I didn't have any problem with remebering almost everything in tihis game. I doubt I'm the only one. Yes, it makes DbD VERY beginner unfriendly, but it's not the only game that do that. League is a good example. Point is: many perks and addons are not really used. And if used, their effect is not very noticeable until endgame screen. Like many cd addons, or status effect addons, or extened aura reading addons. SO ther is not so much to remember anyway. Smth drastic like LoPro chains you face it once and you will remeber it. other than that it's not really important. So you can cut some edges and get away with that.
    And also I guess I disagree with this part because I don't really see a solution to this. They can't rework pers so that every character has only one. They can't give characters no perks whatsoever. They can't make only one addon of each rarity. They can't remove them. And your rotation idea… As far as I understand, it's as if I started to play now, There would be only killers… let's say from Dredge to Dracula. And only their perks. Right? But what if I wanted to play this game, because I heard I can play as Pyramidhead or Ghostface? And I log in and they are nowhere to be found. So how do I play older characters, if rotation change to new ones? If I unlocked every perk before that, why should I be forbidden from using it? I sped time farming and unlocking all that. If I DID play Ghostface and I mained him…. why do I need to relearn new characters If I want to play Ghostie? What would PixelBush do if there are no SM in rotation? He always said that the SM is the only killer he likes to play nowadays.
    So yeah… I kinda get it, but I have to disagree because I don't see any reasonable solution to this "problem"

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  18. While I hope and believe that this game won't go down anytime soon, I know BHVRs standpoint on dealing with bugs and things that break and shatter at the slightest change or update. While I don't quite remember WHERE I've seen it, I remember a moment where I saw a comment from BHVR, them saying something along the lines of how they will NOT slow down on the content updates to do a mass bug check. Rather than addressing the issues at hand and the 20+ things that break like a glass bowl being held together with scotch tape, they'd rather keep the content rolling, even though so many of us just want those big fixes before getting back to our regularly scheduled updates.

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  19. Yugioh doesnt have a format rotation, thats what made it impossible for me to go back to the game after a mere two years break. I tried memorizing all the meta decks at the time and then there comes someone with a offmeta and i got lost. Im afraid that happen with dbd if i take a break

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  20. I will say that 1 game is dealing with something very similar right now: Warframe. They just celebrated their 11th anniversary.

    Warframe is complicated, even moreso than DBD because it's added new game modes, entirely reworked certain characters/weapons/modes, and 4 goddamn open-world areas for some reason.

    It's definitely tough to get into too, but the base gameplay is still fun enough to warrant it.

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  21. Honestly they should try to rebuild DBD from the ground up because the coding always breaks 20 million things every update (greatly exaggerating the 20million) but there's a lot that tends to break, desync issues happen, collision gets wonky, hackers and cheaters can just dox and ddos whenever they please. I do get that coding won't always be perfect and there will always be issues somewhere, someplace, somehow. I think the upgrade from UE4 to UE5 probably messed something in the coding harder than anything imo, i have heard others say the same, but im not too sure on the extent, could be wrong.

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  22. The knowledge gap issue is just the inevitable fate of all live service games, specifically games where you play as unique characters. It's expected the devs will keep adding more and more to keep the veterans engaged, but it just makes newer players feel more and more overwhelmed with how much there is to learn. It's a problem that also gets exponentially worse with time, as after so many updates, you'll need to start creating more complex abilities and characters to keep them feeling distinct from each other, which widens the knowledge gap at an even faster rate.

    With BHVR's work on killer bots for the 2v8 gamemodes, my dream addition for newer players that I'd doubt would ever happen, is BHVR adds a separate player vs bot queue, where new players can play matches against bots and still earn BP. Queuing as a killer makes you face 4 survivor bots, while if you queue survivor, you can either queue solo and get 3 bot survivors, or queue as a SWF and have bots fill any empty survivor slots (that way experienced players can play with newer players). The main difference between this and custom games, is you wouldn't have everything unlocked in the bot queue like you do in custom games.

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  23. As long as the bugs are fixable, I don't see an issue. There are plenty of games with absolutely awful coding that are still alive and kicking a decade later because the player base is dedicated.

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