Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Dead by Daylight: The Board Game had been funded on Kickstarter and Dicebreaker is here to give you a first look at some of the gameplay.
This cat-and-mouse game takes place in Dead by Daylight’s classic trial grounds setting and brings all the elements you love about DBD to the board with a few tweaks.
One player takes the role of the Killer (in this case Liv plays The Nurse) and the others play the survivors (Maddie is Meg, Matt is Dwight, Wheels is Nea and Meehan is Claudette).
Will Liv’s 500+ HOURS in the video game come in handy or will the plucky survivors live to escape another day?
You can find more on Dead by Daylight: The Board Game here:
https://www.kickstarter.com/projects/level99games/dead-by-daylight-the-board-game
Sponsored by Wild Bill’s, use promo code CHEERS15 for 15% off your order: https://drinkwildbills.com/
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Gameplay starts at 05:55!
I have such a big crush on Alex !!!!!
And this game looks awesome as well 👏 👌 😀!!!!
Matt Jarvis is cosplaying as the Dutch flag today.
There was a lot of talking over each other in this one that made it hard to follow the game.
Looks fun and Liv played her role very well. Almost too well. (I suspect Liv just become one with the Nurse)
Tenterhooks not TENDERhooks
Nice game! Glad you all had fun! And it was pretty close near the end!
Just a few rules mistakes:
1) Revealing a prop is not optional. Every time you enter a room, you MUST reveal a prop (even if it would reveal a prop you don't want to).
2) If for some reason, your movement is prevented (such as with Firecrackers), you lose the chance to interact that turn.
3) The Nurse's Thanatophobia perk only works on wounded Survivors making skill checks.
4) Not every dice roll in the game is a skill check. Usually only rolls related to interacting with props are skill checks. Dice rolls resulting from perks are usually not skill checks.
5) Survivors using a crow doesn't take it off the board.
6) Meg's Sprint Burst can't be used to double-back on the same path.
7) A Survivor who is hooked at the start of the round doesn't set a movement card. This means that, even if they get rescued, they still don't take a turn that round.