DEAD HARD AND D STIRKE FINALLY NERFED!?! Dead By Daylight Developer Update June 2022 Reaction



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49 thoughts on “DEAD HARD AND D STIRKE FINALLY NERFED!?! Dead By Daylight Developer Update June 2022 Reaction”

  1. I can’t wait for the dead hard and d strike changes, as a killer main I don’t even care much about the killer perk changes as long as those two are change, the cockiest survivors use dead hard and then act like their good when i would’ve easily killed them if they didn’t have dead hard

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  2. what about the current teachable perks we have from different killers, like I don't play nurse she is level 45 or something but her perks are very good and I use it on other killers, so will they reset it until I hit prestige with nurse ? just wondering.

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  3. This update is the ultimate FU to Killer Mains, the Surv changes are minimal, the Killer Nerfs gamebreaking…again…

    but hey they have the incenties now right…and once they introduced Bots, they dont need Killer Mains anymore…

    28:40 EXACTLY! And EXACTLY THAT is what they did not!
    That is the reason why this Game is a FU to Killer Players…
    yeah..they made the Gen speed 10 secs more…and robbed us out of EVERY Gen regression Perk…

    Example DS: All their changes this ones and the ones before are useless! As long as DS remains 60 secs, it IS NOT AN ANTI TUNNELING PERK anymore and THAT is the Problem and NOTHING else!

    I wondr about your opinion about Self care!
    It is better to heal with the worst healing speed than to run around injured! In SWF you are correct!
    But everyone who talks like you about Self Care can not complain about Solo Q being bad!
    YOU sir and everyone who talks like you , are simply asking the wrong Questions:
    Q: Why do people use Self Care, even in Gigh Skill Areas?
    A: Because even in High Skill Area , you have Solo Q. And going on solo q without a heal possibility (a PERK, a Item is not reliable enough, but I prefer cricle or inner something, the Nancy Perk i forgot the name of, destroy the totem, get heal in locker) is bad. Running around injured in Solo Q is bad!

    Q: Why is running around injured in Solo q bad and why is it better to heal at the worst heal speed than to run around injured?
    A: You dont know your mates. i ONLY play SOlo Q since 2017 and I tell you there are 3 reasons why you loose SOlo Q!
    1-The others are SWF and let you die (most usual option,cant to something about that)
    2- YOur Mates dont heal you (REASON NO 1 FOR SELF CARE!)
    3-Your mates run around injured, with that, they carry the killer around the whole map just to bring him to your 99% done Generator, exactly like otzdarva, Scott Jund and dowsey are teaching the People! Plus not everyone watches streams, so they dont know about the tactics you use, its amazing how people asume that everyone has their opinion sometimes!!
    Ah there is a 4th option I just realized: Tome quests that FORCE you to do stupid stuff!

    Here solved it for you, THAT is why Self care is most used

    nah dude..
    just uninstall!

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  4. I've posted the below in other Youtuber videos regarding this update and I get moaned at by Surivivor Mains. Jay, what do you think?

    I like most of the changes listed in the post. However, I feel like Hex: Ruin and Corrupt Intervention need amending already. This is what I would like to see changed:

    Hex:Ruin –

    Instead of instantly deactivating after one Survivor dies; it should be two Survivors. This way, if one Survivor is salty and kills themself on their first hook at the start of a trial, you haven't lost a perk due to someone elses actions. Hex Totems can still be snuffed out and is now even more encouraged by further buffs to "non-meta" perks for Survivors; so this change would not be OP at all.

    Corrupt Intervention –

    Corrupt Intervention should automatically deactive after the first Survivor in the trial is hooked, not slugged. Slugging is not benefcial for the Killer in this situation but having someone hooked while generators are locked is benefical, so the perk should automatically deactive at that stage.

    If these sort of ammendments are made to these two perks specifically, this is a great and healthy change to the game.

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  5. We all know there is still more underused perks out there to be altered or updated but if we can get changes like this even in short bursts like 20 instead 40 every mid chapter or every other one that be nice

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  6. The dead hard change is actually not good at all.

    Imagine this(which happens most of the time) Surv is running at window, you would be able to just about get'em, but with dead hard they make it.

    They will still make it with the new dead hard, only difference is they'd have to press E right before the window. Now they are invincible mid vaulting.

    Not a good solution.

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  7. Imagine how much of an insufferable headache survivors will be now with BT basekit on every unhook plus the buffed off the record perk. Going to be a nightmare. Oh and now you get less BP good luck. Also where are all these people complaining about the grind? THe complaints were about the power imbalance and killer loss not "the grind".

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  8. Did they add any wording to survivor perks like "once a gen gets finished your perk is done" NOPE. They get a speed boost now controllable when activated dead hard on top of invincible. This is a net survivor buff period.

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  9. Jay hell no the maps aren't the issue. The objective is so easy to do that you have to just hold a button to complete it and that makes the killer sweat to get the survivor off the gen. Y'all need to stop blaming maps because now we can't have nice things like the resident evil map? Hell nah

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  10. this is the part where I disagree with you Jay, Gen speeds need to be increased to 90 seconds, you can bitch about the map sizes I do fuck with that and I do agree with that but I promise you it doesn't matter the tile size even though there are too many god loops, The issue is that survivors can prove thyself a gen at the same time a killer is in chase with another survivor and 80 seconds reduces to 60 seconds or depending on their perks reduces to less than 30 seconds with infinite toolboxes the gen speeds needed an increase, reason being is because the current gen meta, even on midwhich survivors can pop generators like they are flies, on MIDWHICH, that should tell you something and unless you camp and or tunnel which is what everyone bitches about you aren't walking away with even a 3k on most maps because on top of it all hatch spawns literally in front of survivors this is going to improve gameplay for killers like trapper, pig, etc who have an insane disadvantage in the early game for meta killers which in my opinion unless you go nurse YOU ARE A BITCH if you play spirit seriously, if you play blight, or any killer that makes the game brain dead easy you are a bitch, I am a pig main, legion main, trapper main, I like my basic m1s because it challenges me to win, but right now the gen speeds are WAY too fast especially with prove thyself, Fast track, built to last, infinite toolboxes, gen speeds are a problem, Map sizes are a problem but one step at a time they are fixing gen speeds and are testing it to see if it will work if it doesn't it will just get nerfed anyway.

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  11. The "wtf" cam-zooms had me cackling every time 🤣🤣 – As an entitled surv main (ahem) this was so helpful hearing about the updates from a killer main point of view. There are plenty of changes I'm not happy with but I'm excited to see how things shape up and if there really will be a new meta. 10/10 vid as always 💜💜

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  12. 32:47 But now you can use it before getting to a pallet and if the killer hits you (he has no other choice bcs you would have dropped the pallet) you will get movespeed boost and it might be even worse.

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  13. Nigga made a damn near hour video about dead hard and d strike, nigga if its in the game ima use it regardless idgaf😭 they put it in the game for people to use and ima use it

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  14. Deadhard gonna be interesting because much like Survivors can probably get the timing down easily, it also makes a crazy mindgame for Killers to swing and intentionally miss to screw a DH activation. So its gonna be a lot of mindgaming and precision at play instead of press E to win chase.

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  15. on the case with boon totems you have shattered hope which breaks boons giving you extra relit for pentimentos perk and you get an 8 second aura reading plus I got my 50% nerf where it only heals at 50% for COH so I am not concerned with unbreakable boons atm, I haven't really noticing it affecting my gameplay much.

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  16. I play both roles equally and I'm good at both and get red for both but I will say always having to get a clutch three and four k as killer can be tiresome and sometimes only get a clutch one or two k basically playing killer I always got to try my best where Survivor I could sometimes have chill games

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  17. The Dead Hard nerf might actually be a buff lol. DH for distance is dead thank god, but now they'll be able to dead hard at a vault or near a pallet to force a hit.

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