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Did he miss the part where prestiging doesn't take anything away from your inventory?
I get the frustration with the self-care change, but people need to acknowledge that they only see it's usage match by match. Behavior has the full complete stat
Yeah. Charms is lame.
I can’t wait for the dead hard and d strike changes, as a killer main I don’t even care much about the killer perk changes as long as those two are change, the cockiest survivors use dead hard and then act like their good when i would’ve easily killed them if they didn’t have dead hard
I wish they kepted Barbecue the same
what about the current teachable perks we have from different killers, like I don't play nurse she is level 45 or something but her perks are very good and I use it on other killers, so will they reset it until I hit prestige with nurse ? just wondering.
This update is the ultimate FU to Killer Mains, the Surv changes are minimal, the Killer Nerfs gamebreaking…again…
but hey they have the incenties now right…and once they introduced Bots, they dont need Killer Mains anymore…
28:40 EXACTLY! And EXACTLY THAT is what they did not!
That is the reason why this Game is a FU to Killer Players…
yeah..they made the Gen speed 10 secs more…and robbed us out of EVERY Gen regression Perk…
Example DS: All their changes this ones and the ones before are useless! As long as DS remains 60 secs, it IS NOT AN ANTI TUNNELING PERK anymore and THAT is the Problem and NOTHING else!
I wondr about your opinion about Self care!
It is better to heal with the worst healing speed than to run around injured! In SWF you are correct!
But everyone who talks like you about Self Care can not complain about Solo Q being bad!
YOU sir and everyone who talks like you , are simply asking the wrong Questions:
Q: Why do people use Self Care, even in Gigh Skill Areas?
A: Because even in High Skill Area , you have Solo Q. And going on solo q without a heal possibility (a PERK, a Item is not reliable enough, but I prefer cricle or inner something, the Nancy Perk i forgot the name of, destroy the totem, get heal in locker) is bad. Running around injured in Solo Q is bad!
Q: Why is running around injured in Solo q bad and why is it better to heal at the worst heal speed than to run around injured?
A: You dont know your mates. i ONLY play SOlo Q since 2017 and I tell you there are 3 reasons why you loose SOlo Q!
1-The others are SWF and let you die (most usual option,cant to something about that)
2- YOur Mates dont heal you (REASON NO 1 FOR SELF CARE!)
3-Your mates run around injured, with that, they carry the killer around the whole map just to bring him to your 99% done Generator, exactly like otzdarva, Scott Jund and dowsey are teaching the People! Plus not everyone watches streams, so they dont know about the tactics you use, its amazing how people asume that everyone has their opinion sometimes!!
Ah there is a 4th option I just realized: Tome quests that FORCE you to do stupid stuff!
Here solved it for you, THAT is why Self care is most used
nah dude..
just uninstall!
I ain't mad about DH since I don't use it
as a survivor main become a killer main i hate the "its unfun" so annoying
I've posted the below in other Youtuber videos regarding this update and I get moaned at by Surivivor Mains. Jay, what do you think?
I like most of the changes listed in the post. However, I feel like Hex: Ruin and Corrupt Intervention need amending already. This is what I would like to see changed:
Hex:Ruin –
Instead of instantly deactivating after one Survivor dies; it should be two Survivors. This way, if one Survivor is salty and kills themself on their first hook at the start of a trial, you haven't lost a perk due to someone elses actions. Hex Totems can still be snuffed out and is now even more encouraged by further buffs to "non-meta" perks for Survivors; so this change would not be OP at all.
Corrupt Intervention –
Corrupt Intervention should automatically deactive after the first Survivor in the trial is hooked, not slugged. Slugging is not benefcial for the Killer in this situation but having someone hooked while generators are locked is benefical, so the perk should automatically deactive at that stage.
If these sort of ammendments are made to these two perks specifically, this is a great and healthy change to the game.
Ngl most of the changes are litty actually can say I am proud of behaviour
Wesker gonna be happy when he come inn the game.
BHVR taking a W?!
DS GONNA DEACTIVATE WHEN GATES GET UNLOCKED. LETSSSS GOOOO
We all know there is still more underused perks out there to be altered or updated but if we can get changes like this even in short bursts like 20 instead 40 every mid chapter or every other one that be nice
The dead hard change is actually not good at all.
Imagine this(which happens most of the time) Surv is running at window, you would be able to just about get'em, but with dead hard they make it.
They will still make it with the new dead hard, only difference is they'd have to press E right before the window. Now they are invincible mid vaulting.
Not a good solution.
A change i'm still waiting for is the exit gate begin regressing if a surv lets go.
IMHO 99-ing the exit gate shouldn't be a thing
9:50 for here in Europe, survors will get these bloodpoints. There are wayyy too many killers here
new dead hard with breakout and metal of man gonna be so fun
Big scary thumbnail
Imagine how much of an insufferable headache survivors will be now with BT basekit on every unhook plus the buffed off the record perk. Going to be a nightmare. Oh and now you get less BP good luck. Also where are all these people complaining about the grind? THe complaints were about the power imbalance and killer loss not "the grind".
Did they add any wording to survivor perks like "once a gen gets finished your perk is done" NOPE. They get a speed boost now controllable when activated dead hard on top of invincible. This is a net survivor buff period.
boon totem healing is stronger than self care and it doesn't even get touched.
When I saw the dh and ds nerf I came straight to your channel to see the reaction, and oh boi it was the same as mine
Jay hell no the maps aren't the issue. The objective is so easy to do that you have to just hold a button to complete it and that makes the killer sweat to get the survivor off the gen. Y'all need to stop blaming maps because now we can't have nice things like the resident evil map? Hell nah
DS deactivates when the last gen is done btw so the 99 won't work my boi
The game shall be well balanced
this is the part where I disagree with you Jay, Gen speeds need to be increased to 90 seconds, you can bitch about the map sizes I do fuck with that and I do agree with that but I promise you it doesn't matter the tile size even though there are too many god loops, The issue is that survivors can prove thyself a gen at the same time a killer is in chase with another survivor and 80 seconds reduces to 60 seconds or depending on their perks reduces to less than 30 seconds with infinite toolboxes the gen speeds needed an increase, reason being is because the current gen meta, even on midwhich survivors can pop generators like they are flies, on MIDWHICH, that should tell you something and unless you camp and or tunnel which is what everyone bitches about you aren't walking away with even a 3k on most maps because on top of it all hatch spawns literally in front of survivors this is going to improve gameplay for killers like trapper, pig, etc who have an insane disadvantage in the early game for meta killers which in my opinion unless you go nurse YOU ARE A BITCH if you play spirit seriously, if you play blight, or any killer that makes the game brain dead easy you are a bitch, I am a pig main, legion main, trapper main, I like my basic m1s because it challenges me to win, but right now the gen speeds are WAY too fast especially with prove thyself, Fast track, built to last, infinite toolboxes, gen speeds are a problem, Map sizes are a problem but one step at a time they are fixing gen speeds and are testing it to see if it will work if it doesn't it will just get nerfed anyway.
The "wtf" cam-zooms had me cackling every time
– As an entitled surv main (ahem) this was so helpful hearing about the updates from a killer main point of view. There are plenty of changes I'm not happy with but I'm excited to see how things shape up and if there really will be a new meta. 10/10 vid as always 

32:47 But now you can use it before getting to a pallet and if the killer hits you (he has no other choice bcs you would have dropped the pallet) you will get movespeed boost and it might be even worse.
d strike nerf? It's already terrible
Build-in BT was created because of killers like you I thank you for your service.
YES! We agree on the maps being the catalyst for this 'unfun' shit! Thank you! I feel so validated rn.
Fuck a charm…
Nigga made a damn near hour video about dead hard and d strike, nigga if its in the game ima use it regardless idgaf
they put it in the game for people to use and ima use it
I ain't trying sit on a gen for 2 mins
Overcharge is gonna be nutty with call of brine
the only good thing about ruin now is that if it breaks the totem you can pair it with pentimento. if it doesn’t break it i swear.
Great video man thanks for breaking everything down.
Tbh I have to pull up to stream to see these perks in action. Man that was a rework but it seems like they are trying to head in the right direction. At least a little.
Not really I mean if it’s face camp basement bubba I’m not suprised but hey you gotta do what you gotta do for a kill
what's the dope background music called at 7:35
Deadhard gonna be interesting because much like Survivors can probably get the timing down easily, it also makes a crazy mindgame for Killers to swing and intentionally miss to screw a DH activation. So its gonna be a lot of mindgaming and precision at play instead of press E to win chase.
on the case with boon totems you have shattered hope which breaks boons giving you extra relit for pentimentos perk and you get an 8 second aura reading plus I got my 50% nerf where it only heals at 50% for COH so I am not concerned with unbreakable boons atm, I haven't really noticing it affecting my gameplay much.
This update is gonna make me reinstall this game
I play both roles equally and I'm good at both and get red for both but I will say always having to get a clutch three and four k as killer can be tiresome and sometimes only get a clutch one or two k basically playing killer I always got to try my best where Survivor I could sometimes have chill games
The Dead Hard nerf might actually be a buff lol. DH for distance is dead thank god, but now they'll be able to dead hard at a vault or near a pallet to force a hit.
Another great vid Jay!