Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
http://www.twitch.tv/ScottJund
https://discord.gg/TheBreaderhood
source
What did they forget to put Circle of Healing back into the game after fixing it? W…wow… that might be one of the most incompetent things BE has done.
I played against dead hard and it was like with pallets that there was sound that i hit but nothing happened to this survivor
And yet it still doesn't fucking work according to all the checking I did last night since I literally can't play killer thanks to this update. Behavior is a fucking joke
Hmm, perk got easier to use with higher chance for success. Yeah, not a buff…
What about fix canceled grabs and wrong feedback for killers now?
The most powerful and frustrating thing about DH is the I-frames.
Except it is a big deal. The problem here is that, just like with the pallet hit validation, they've made their numbers insanely overly forgiving, meaning the game straight up robs killers of hits that they absolutely got well before ping is even a factor. This still stems from the issue that they still base the server off client positions and not the other way around like EVERY OTHER FUCKING GAME DOES TO MITIGATE CHEATING AND VISUAL DISCREPANCIES BETWEEN CLIENT AND SERVER.
Is not buffed, is fixed, this perk been broken like forever..!
Since we have servers for more than 1 year now it should had been server linked always not killer sided!
PS: when i play killer, half of my normal m1 hits make survivors scream like i would hit them but they are not injured, is annoying but this is the "server" changes, now same with DH, killer will see that is hitting survivor which was using DH but the DH is working and is not getting downed, so my killer non-confirmation hits will increase maybe to 75%. No wonder killers run away from the game, and i'm only a casual killer for the dailies & challenges.
Oh, so that's why you constantly get refunded on dead hard hits now.
It just works like pallet stuns now, they just shifted the frustration
Hey scott I noticed that Boon: Circle of Healing stops working once the player who made it leaves the match, even if the totem is still up. Do you know if that's intentional?
87 years ago 😃
Lol
It was fixed not buffed.
after the spirit nerf and the slinger nerf the thing we need is a deadhard buff 😀
i stop to play killer after 3,600h goodbey baby xD
nice change but it will literally do nothing for me because I play on +120 ping :).
Had this happen 4 times the first match after this update good god
So not Working was the best ans most used Perk in the game ? Well i think we should nerf Gunslinger
now on blight when they dead hard i hit a phantom hitbox they scream and i stop moving nice bhvr
Played 8hrs today, some killer, some survivor, only difference I saw was not being exhausted on ground; either I hit E to outplay or I didn't hit it quite early enough.
The perk was meant to dodge hits right? but even then you're supposed to be invulnerable while using it and that's the way it should be imo. It's supposed to be an "I" frame, so why not make it to where you can't get hit at all while every dead hard frame is active?
Also dead hard has had issues before dedicated servers "Dead hard lag" etc BUT being hit and exhausted on the ground only started when dedicated servers came in and honestly its made me not want dedicated servers since.
yeah I still press deadhard and it doesn't activate
if the perk is this strong when it simply doesn't work, making it work properly is indeed a buff
Hit validation is even more survivor sided than old infinites, change my mind on this.
Why is everyone ignoring that client side doesn't work, so now it's just extra broken in the survivors favor?
I've never been Exhausted on the ground from Dead Hard not working right as Survivor because I refuse to run it as Survivor. The only times I've run it was when I was doing Adept David and the challenge that required it.
I read the update and had pretty much this reaction. "Oh, it works correctly now. I'll still be waiting to swing as Killer anyways so this doesn't impact me at all but I bet so many other Killer Mains are going to complain."
Circle of Healing wasn't disabled when I played last night, I got my adept Mikaela after a few games.
The problem is that hit validation is ridiculous
Its a huge buff, because now you hit the survivor, he screams, you make the pos hit animation but he dead harded, so he is not downed
You will not get only the cooldown of failing a hit, but the cooldown of hitting the survivor
"They are just making Dead Hard work the way its supposed to."
Nurse with all of the bugs introduced when she was nerfed: "Am I a joke to you?"
Im so glad it properly works now
It's actually more broken because even when they press it lately they still Dodge it when they clearly got hit cuz I hear them yell
I think Bhv have a big joke from us
Its not a buff. Hopefully now works as intended.
When dead hard first came out it actually worked and you would NEVER be exhausted on the ground
“Basically if you make a bad play a survivor might be able to react and deadhard to it” blight, huntress, nurse, deathslinger, oni, and pyramid head mains 😐
This game has completely become a survivor sided game. I won't play as killer anymore and I am sure that most of killer mains neither. Devs will add "bot killer" to the game soon.
so dead hard doesn't make you dead real hard anymore ?
curse you behaviour
It became Dead Hard again instead of just "Dead"!!
this is literally how it was before they changed the movement. people are freaking out over it tbh.
Dear God… Whatever you guys do, DON'T visit the forums. There are several threads complaining about this "buff" and many of the threads have like 10 pages of replies… Some killers have gotten so used to being given BS hits that they're now losing their crap about not getting BS hits… They're referring to this as being "robbed" of a hit. People are screaming about how survivor sided the Devs are and saying… Get this… The perk shouldn't have been fixed (or buffed as they're calling it) without being given a complementary nerf.
There we have it folks, apparently survivors having perks that actually function the way they're supposed to is "BS" and should be met with nerfs if said perks actually work properly. I'm no longer frequenting the forums anymore as it's just one giant cesspool of entitled players crying about not having everything their own way. It's genuinely pathetic.
The day BHVR gives Dead Hard a genuine buff is the day the game dies