Decimating Generators With Pop Eruption Knight! Dead by Daylight | 30 Days of Knight Days – 14 & 15



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As the New meta update comes closer and closer this Pop Eruption Knight build comes just in time to show you the power of the synergy of these two perks and how they can decimate generators!

Welcome To Dead by Daylight 30 Days of Knight where we take 30 days to play and hopefully master this killer. Along the way we want to look at fun builds and playstyle especially if they differ from the norm! Hopefully you learn something along the way from the Rank 1 Killer gameplay!

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00:00 Build breakdown
01:12 Game 1
10:45 Game 2
22:43 Game 3

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32 thoughts on “Decimating Generators With Pop Eruption Knight! Dead by Daylight | 30 Days of Knight Days – 14 & 15”

  1. Why I always hated boons. A hex is gone in 26 seconds for the entire game. However, a boon is like herpes it keeps coming back and back no matter how many times you try and get rid of it.

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  2. Man Is been month since the deep wound changes and streamers still don't learn that if the survivor already have a deep wound they can't dead hard

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  3. 3:51 there needs to be a heftier punishment for DCing a game, yes I can understand how much of a pain it is if you DC and didn’t do it yourself but if you are DCing on purpose you are effecting 4 other people and probably throwing the game for your 3 other teammates, if it’s just a bad connection it’s a pain but as it’s a social game and your bad internet is effecting others maybe play a solo game for a bit till your internet settles down.

    I don’t know about DBD but most other games have a 30 minute lockout but with how prevalent the tactic is in DBD ied say it should be double standing loss and an hour lockout and if you do it too much maybe even harder punishments is needed.

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