My suggested changes to every Killer | Dead by Daylight



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Timestamps (courtesey of Nøah & others)

0:00:00 – Intro
0:01:02 – Trapper
0:09:07 – Wraith
0:15:23 – Hillbilly
0:19:01 – Nurse
0:24:13 – Huntress
0:25:36 – Myers
0:33:33 – Hag
0:37:05 – Doctor
0:39:10 – Cannibal
0:43:11 – Freddy
0:49:47 – Pig
0:59:07 – Clown
1:02:30 – Spirit
1:08:00 – Legion
1:14:04 – Plague
1:17:57 – Ghostface
1:22:34 – Demogorgon
1:24:24 – Oni
1:26:07 – Deathslinger
1:30:12 – Pyramidhead
1:33:53 – Blight
1:35:58 – Twins
1:41:14 – Trickster
1:43:27 – Nemesis
1:49:05 – Pinhead

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44 thoughts on “My suggested changes to every Killer | Dead by Daylight”

  1. Timestamps, first sorted by the rating system for future reference, but also in sequence for convenience.

    [1/3] ★☆☆ = Major Issues

    – Pig 49:47

    – Spirit 1:02:30

    [2/3] ★★☆= Needs Changes

    – Trapper 1:02

    – Hillbilly 15:23

    – Myers 25:36

    – Freddy 43:11

    – Ghostface 1:17:57
    – Deathslinger 1:26:07
    – Pyramidhead 1:30:12
    – Twins ​1:35:58

    [3/3] ★★★ = Mostly Fine

    – Wraith 9:07

    – Nurse 19:01
    – Huntress 24:13

    – Hag 33:33

    – Doctor 37:05

    – Cannibal 39:10

    – Clown 59:07
    – Legion 1:08:00
    – Plague 1:14:04
    – Demogorgon 1:22:34
    – Oni 1:24:24
    – Blight 1:33:53
    – Trickster 1:41:14
    – Nemesis 1:43:27
    – Pinhead 1:49:05

    *In sequence:*

    00:0001:02 Intro

    01:0209:07 Trapper

    09:0715:23 Wraith

    15:2319:01 Hillbilly

    19:0124:13 Nurse

    24:1325:36 Huntress

    25:3633:33 Myers

    33:3337:05 Hag

    37:0539:10 Doctor

    39:1043:11 Cannibal

    43:1149:47 Freddy

    49:4759:07 Pig

    59:071:02:30 Clown

    1:02:301:08:00 Spirit

    1:08:001:14:04 Legion

    1:14:041:17:57 Plague

    1:17:571:22:34 Ghostface

    1:22:341:24:24 Demogorgon

    1:24:241:26:07 Oni

    1:26:071:30:12 Deathslinger

    1:30:121:33:53 Pyramidhead

    1:33:531:35:58 Blight

    1:35:581:41:14 Twins

    1:41:141:43:27 Trickster

    1:43:271:49:05 Nemesis

    1:49:051:55:18 Pinhead

    1:55:181:56:01 Outro

    Fun bonus:

    39:46 – Otz tells you how to approach women. 🙂

    Reply
  2. I would like to see rework of spirits power into that she would stop and morph into kinda ghost orb which you could see instead of leaving her body just stand behind. And probably consider fresher ability to Myers.. he seems kinda outdated to me compared to other killers.. I mean like you have some killers with multiple abilities. I think he could have potential to have more abilities then just stalk.

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  3. I'm just curious as to why the man with a fucking rifle has a smaller base terror radius then the ghost face who actually needs to get close to hit you….yes GF can cloak but…it just doesn't make sense GF is supposed to be essentially a "assassin" but outside his cloak he doesn't have any stealth at all…. and death slinger can damn near make a Myers build…. but with a gun and GF is louder with his loud ass robe I think DS needs a basic 32m TR and GF a 24m TR and clearly GF perks are going for the "sneaky" kind of play style

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  4. My Suggestion For Demos teleport:
    -while teleportation you can choose with M1 and M2 how you wanna come Out of the Portal
    -M1: Come Out without stealth (walk normally) normal Speed, normal Lunge, but without undetectable Status
    -M2: Come out with stealth (crouch on all four feet), a bit slower maybe a 4.2 or 4.4, shorter Lunge, with undetectable Status and no Sound of Demos footsteps.

    This would be my Suggestion.

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  5. I kinda wish the ranking for killers was different for each character I play 1 character a lot then i want to try something new but get washed bc I’m a noob lol… I see why this could be a problem tho

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  6. Hillbilly rework: after you charge the chainsaw and you cancel it before hitting a wall, you will have a smaller cool down however you can recharge what's left from the remains of the charge and do a sprint again (kinda like plague's puke bar being filled mid way) and keep failing the sprint will result a sensitive overheat which now seems more required rather than a nerf.

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  7. I completely agree with what was said about the cenobite. The fact that the chains instantly break when you or a wall touches them makes them wildly inconsistent. I’ve seen chains break instantly in the middle of nowhere because of small debris, and I’ve also had them spawn perfectly and hit someone completely through shack. Also I like the idea of making engineers fang base kit (during a chain hunt), but I think maybe making the aura addon part of his chain hunt would be fairer? Idk

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  8. They need to finally fix the blink attack. Also I feel it is fair just because if she needed to basic attack, she would never benefit for it. You would need to run matchbox every game. I don’t use any perks that use hemorrhage and noed, but just because she’s way slower than the survivors even with bloodlust changing that would seem right.

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  9. With myers I think if he fully stalks a survivor there should be a bonus like they don't hear his terror radius from as far or they do actions slower while they are in my radius. If I fully stalk a survivor and they are the last one alive I literally can't use my power anymore and I'm a basic M1 killer

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  10. BHVR: Hi guys so we've received alot of complaints about how broken the spirit is, so to make the game more fun, fair and balanced we will be removing Legion's ability to hook survivors ❤

    Reply
  11. Great video, as always…
    However, I disagree with your suggested chanes to the Nurse. I instead believe that the other killers, more or less, should get brought closer to the power of Nurse, this is a game where you're supposted to be chased by DANGEROUS and DEADLY killers after all. I'm definitely open to hearing other peoples thoughts and wouldn't mind a civil discussion.

    Reply
  12. I played twins a good bit, I find the slug victor to be very awarding, IF it goes well. (edit) I think victor if kicked takes 20-30 seconds to come back, if just run down the timer, takes 10 secs to come ack.

    Reply
  13. I've got about 63 hours in Pyramid Head and I can say that they ABSOLUTELY need to change the way his Rites of Judgement work. If they lasted about 20 seconds longer in the environment by default that would be great! There also need to be more ways to get rid of torment because the trails are basically pointless after everyone's tormented, if whenever a survivor is healed to the healthy state then their torment is removed I think that would balance out the trails a bit more.

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  14. IMO going through pallets by default on Billy might be a bit too strong, but maybe if there was a condition to it? like if you have been charging for x amount of time or distance then you can do it.

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  15. As a noob player, as survivor I have never won a game against Spirit. Every time I have absolutely no Idea what the fuck is going on, why she can get me, it is infuriating. There's so little readability she makes me want to DC as soon as I see her. Even when people explain what she does and how she works I still just don't understand what the hell is happening.

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  16. As a console player i just want aiming reticles on characters that throw things. At least so I can use them as training wheels until I am comfortable to take them off. I have no idea what I am aiming at.

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  17. wraith should have a charge up for their speed. The longer they are invisible, the more speed time they get after coming out of invisibility. It has a max and no speed. Maybe like a 10 second timer that charges it. To make him more skilled you could limit his turning after coming out but that is… blight.

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  18. nurse is really fun. If she has the oni type power. she would need 115% base speed I think. Maybe she earns 2 blinks every time she injures someone? I would only expect blink hits to not count as basic if her base speed was 115%

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  19. I dont agree with 1:52:27 I went on a 27 Win Streak with long range addons. Casting the gateway far away is super strong for always getting the lament configuration even cross map a lot of the time. Plus it might not work this way but I'm pretty sure it casts it faster, so even in a short chase you get the gateway further faster

    Reply

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