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Timestamps (courtesey of Nøah & others)
0:00:00 – Intro
0:01:02 – Trapper
0:09:07 – Wraith
0:15:23 – Hillbilly
0:19:01 – Nurse
0:24:13 – Huntress
0:25:36 – Myers
0:33:33 – Hag
0:37:05 – Doctor
0:39:10 – Cannibal
0:43:11 – Freddy
0:49:47 – Pig
0:59:07 – Clown
1:02:30 – Spirit
1:08:00 – Legion
1:14:04 – Plague
1:17:57 – Ghostface
1:22:34 – Demogorgon
1:24:24 – Oni
1:26:07 – Deathslinger
1:30:12 – Pyramidhead
1:33:53 – Blight
1:35:58 – Twins
1:41:14 – Trickster
1:43:27 – Nemesis
1:49:05 – Pinhead
Watch live: https://www.twitch.tv/Otzdarva
Join our community: http://discord.gg/Otzdarva
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Timestamps, first sorted by the rating system for future reference, but also in sequence for convenience.
[1/3] ★☆☆ = Major Issues
– Pig 49:47
– Spirit 1:02:30
[2/3] ★★☆= Needs Changes
– Trapper 1:02
– Hillbilly 15:23
– Myers 25:36
– Freddy 43:11
– Ghostface 1:17:57
– Deathslinger 1:26:07
– Pyramidhead 1:30:12
– Twins 1:35:58
[3/3] ★★★ = Mostly Fine
– Wraith 9:07
– Nurse 19:01
– Huntress 24:13
– Hag 33:33
– Doctor 37:05
– Cannibal 39:10
– Clown 59:07
– Legion 1:08:00
– Plague 1:14:04
– Demogorgon 1:22:34
– Oni 1:24:24
– Blight 1:33:53
– Trickster 1:41:14
– Nemesis 1:43:27
– Pinhead 1:49:05
*In sequence:*
00:00 – 01:02 Intro
01:02 – 09:07 Trapper
09:07 – 15:23 Wraith
15:23 – 19:01 Hillbilly
19:01 – 24:13 Nurse
24:13 – 25:36 Huntress
25:36 – 33:33 Myers
33:33 – 37:05 Hag
37:05 – 39:10 Doctor
39:10 – 43:11 Cannibal
43:11 – 49:47 Freddy
49:47 – 59:07 Pig
59:07 – 1:02:30 Clown
1:02:30 – 1:08:00 Spirit
1:08:00 – 1:14:04 Legion
1:14:04 – 1:17:57 Plague
1:17:57 – 1:22:34 Ghostface
1:22:34 – 1:24:24 Demogorgon
1:24:24 – 1:26:07 Oni
1:26:07 – 1:30:12 Deathslinger
1:30:12 – 1:33:53 Pyramidhead
1:33:53 – 1:35:58 Blight
1:35:58 – 1:41:14 Twins
1:41:14 – 1:43:27 Trickster
1:43:27 – 1:49:05 Nemesis
1:49:05 – 1:55:18 Pinhead
1:55:18 – 1:56:01 Outro
Fun bonus:
39:46 – Otz tells you how to approach women. 🙂
Finally someone who likes the clown rework ability, this killer is good but people lost hope in him cuz of the old version, people should play him like he is now
Trapper picking up traps by stepping in them and to place them, he just has the animation when he steps in one currently
Devs watching the video:
"Write that down write that down"
I would like to see rework of spirits power into that she would stop and morph into kinda ghost orb which you could see instead of leaving her body just stand behind. And probably consider fresher ability to Myers.. he seems kinda outdated to me compared to other killers.. I mean like you have some killers with multiple abilities. I think he could have potential to have more abilities then just stalk.
What if pinky finger worked on survivors invigorated by clown’s afterpiece antidote instead of direct bottle hits?
deathslinger absolutely NEEDS a punishment for faking ADS like .. it’s ridiculous af
Dbd is so easy all i gotta do is pull out a Glock
give them all guns
I'm just curious as to why the man with a fucking rifle has a smaller base terror radius then the ghost face who actually needs to get close to hit you….yes GF can cloak but…it just doesn't make sense GF is supposed to be essentially a "assassin" but outside his cloak he doesn't have any stealth at all…. and death slinger can damn near make a Myers build…. but with a gun and GF is louder with his loud ass robe I think DS needs a basic 32m TR and GF a 24m TR and clearly GF perks are going for the "sneaky" kind of play style
My Suggestion For Demos teleport:
-while teleportation you can choose with M1 and M2 how you wanna come Out of the Portal
-M1: Come Out without stealth (walk normally) normal Speed, normal Lunge, but without undetectable Status
-M2: Come out with stealth (crouch on all four feet), a bit slower maybe a 4.2 or 4.4, shorter Lunge, with undetectable Status and no Sound of Demos footsteps.
This would be my Suggestion.
Nah bro placebo blight with shredded notes
I kinda wish the ranking for killers was different for each character I play 1 character a lot then i want to try something new but get washed bc I’m a noob lol… I see why this could be a problem tho
Hillbilly rework: after you charge the chainsaw and you cancel it before hitting a wall, you will have a smaller cool down however you can recharge what's left from the remains of the charge and do a sprint again (kinda like plague's puke bar being filled mid way) and keep failing the sprint will result a sensitive overheat which now seems more required rather than a nerf.
I have only one small question about this video and it's for Otz : did you tell those f-ing idiots that call themselves developers at BHVR about these suggestions?
i hope they change how franklin's works with the cube, because i think that's a bit busted. i think a simple fix could be that if you knock the cube out of the survivor's hands it despawns.
Your idea with the nurse basic attack is okay. But I think it would be better to let her hit after 1 blink be a basic attack and after two not
Remove the items from the game, i dont like that i can loose items and such, and thats why i refunded the game cause i didnt want a unfair experience.
Harder skill checks for the cube
50:33 then why do you recommend a crouching build using monitor whispers?
My 2 cents: solving the lament configuration should not reset if passive hooks snag you, but should be fine if it's the killers M2
I really appreciate this thumbnail. I also liked your old video, where you talked about killer changes, so I will also enjoy this one.
I completely agree with what was said about the cenobite. The fact that the chains instantly break when you or a wall touches them makes them wildly inconsistent. I’ve seen chains break instantly in the middle of nowhere because of small debris, and I’ve also had them spawn perfectly and hit someone completely through shack. Also I like the idea of making engineers fang base kit (during a chain hunt), but I think maybe making the aura addon part of his chain hunt would be fairer? Idk
They need to finally fix the blink attack. Also I feel it is fair just because if she needed to basic attack, she would never benefit for it. You would need to run matchbox every game. I don’t use any perks that use hemorrhage and noed, but just because she’s way slower than the survivors even with bloodlust changing that would seem right.
With myers I think if he fully stalks a survivor there should be a bonus like they don't hear his terror radius from as far or they do actions slower while they are in my radius. If I fully stalk a survivor and they are the last one alive I literally can't use my power anymore and I'm a basic M1 killer
Give nurse hatchets give huntress a glock
I love this guys vids , he’s such a good sport !! 💙 keep your the great work man
BHVR: Hi guys so we've received alot of complaints about how broken the spirit is, so to make the game more fun, fair and balanced we will be removing Legion's ability to hook survivors ❤
Great video, as always…
However, I disagree with your suggested chanes to the Nurse. I instead believe that the other killers, more or less, should get brought closer to the power of Nurse, this is a game where you're supposted to be chased by DANGEROUS and DEADLY killers after all. I'm definitely open to hearing other peoples thoughts and wouldn't mind a civil discussion.
pls add ghost face that idea i love it.I want to 25/20 sec couldown 😀
I played twins a good bit, I find the slug victor to be very awarding, IF it goes well. (edit) I think victor if kicked takes 20-30 seconds to come back, if just run down the timer, takes 10 secs to come ack.
I've got about 63 hours in Pyramid Head and I can say that they ABSOLUTELY need to change the way his Rites of Judgement work. If they lasted about 20 seconds longer in the environment by default that would be great! There also need to be more ways to get rid of torment because the trails are basically pointless after everyone's tormented, if whenever a survivor is healed to the healthy state then their torment is removed I think that would balance out the trails a bit more.
Dont' really agree with yours points, but i see all of yours videos so i stay.
IMO going through pallets by default on Billy might be a bit too strong, but maybe if there was a condition to it? like if you have been charging for x amount of time or distance then you can do it.
As a noob player, as survivor I have never won a game against Spirit. Every time I have absolutely no Idea what the fuck is going on, why she can get me, it is infuriating. There's so little readability she makes me want to DC as soon as I see her. Even when people explain what she does and how she works I still just don't understand what the hell is happening.
As a console player i just want aiming reticles on characters that throw things. At least so I can use them as training wheels until I am comfortable to take them off. I have no idea what I am aiming at.
but but I love head pop as Pig OAO
wraith should have a charge up for their speed. The longer they are invisible, the more speed time they get after coming out of invisibility. It has a max and no speed. Maybe like a 10 second timer that charges it. To make him more skilled you could limit his turning after coming out but that is… blight.
nurse is really fun. If she has the oni type power. she would need 115% base speed I think. Maybe she earns 2 blinks every time she injures someone? I would only expect blink hits to not count as basic if her base speed was 115%
I think pinhead to fix the problem of hitting survivers from far being useless is by making that more far you hit them, more chains spawn.
"Plague I think is very very fine"
Fine in which way Otz?
My only problem with trickster is in mobile where you control a separate gyro and you can't get recoil from knives.
Bring back Pinhead's voice
I dont agree with 1:52:27 I went on a 27 Win Streak with long range addons. Casting the gateway far away is super strong for always getting the lament configuration even cross map a lot of the time. Plus it might not work this way but I'm pretty sure it casts it faster, so even in a short chase you get the gateway further faster