Decisive Strike Buffed, Twins Potential Horror, and More – Dead by Daylight March Patch Notes



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Patch notes: https://t.co/rjxyY4LuAj
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43 thoughts on “Decisive Strike Buffed, Twins Potential Horror, and More – Dead by Daylight March Patch Notes”

  1. I imagine the Blight collision is more of, "You won't slide off a rock or hill when you run straight into it," but I'm sure that could easily still affect at least some hugtechs

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  2. idk if 10 seconds is the right amount of time.
    Victor does have a longer attack cooldown when downing.
    Might give you more distance then you think.

    Nevertheless, Victor is the strongest chaser in the game, so as long as you have a victor on you, you ARE going down.
    I like the direction, But the Pounce buff is weird, with the latching on changed around they should actually nerf Victor a bit so he doesn't become oppressive in 1v1's.

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  3. I’m sorry but folks saying to just dodge victors pounce are correct. I completely get that a person who’s really good at the killer is gonna be harder to dodge but u can literally say that about ANY killer, that’s the point of any competitive game; someone who’s good will be harder to beat. But as someone who’s gone against a couple Twins main content creators before, it’s nowhere near impossible to get victor to miss or to position yourself well. Victor should’ve never been punished for using his power correctly by being crushed like that, that’s a huge part of why no one ever plays this killer. everything about them is so unrewarding

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  4. These devs are so braindead it actually hurts to think that people this stupid exist. Face. Palm. Proof of concept they literally turned ultimate weapon into a better darkness revealed. That perk is worthless on everyone except dredge now. Why even hide this shit anymore the kill rates for killer are all 50+ percent. Just delete all the survivor perks and give every killer an AK47 already.

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  5. Petition for DS to only stun 3 seconds but give a big speed boost to the survivor who used it. Easy way to give the survivor the distance they need, but also not make the killer sit there for 5 seconds.

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  6. when i played twins last time i left my son whit some one, i became a m1 killer but that survivor just stopped to exist, he can't do gens, can't heal, can't do totens, if he want's to make my power useless then he won't play that match
    best killer to play against, the best counter is make all the fun part of the game become a babysitter simulator

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  7. Twins rework: Victor pounce can injure survive but not down. If you pounce an injured survivor you will latch on for X amount of seconds, during this time the survivor will be hinderd by X %

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  8. I don't know why the devs are so wed to Adrenaline having so many different effects, if literally all it did was heal you one health state it would still be a highly competitive perk and you wouldn't need a manual to understand it. It doesn't need the speed and weird Exhaustion interaction at all, you're just getting an extra perk for free. Also UW is just a better Darkness Revealed on a longer cooldown now? What they really needed to do was fix the radius around the locker you open, rather than letting the Killer drag it around the entire map for 30s.

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  9. I usually agree with your opinions but this time not so much, with blight being nerfed and M1 killers suffering far more from DS buff than high mobility killers, I don't think this patch will increase the general skill of the playerbase, just the amount of nurse players.

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  10. My one concern about DS being again is people abusing it to bodyblock — not only does it punish killers more reliably if they attempt to punish the bodyblocker (which realistically they should), but it encourages more people to use DS this way as a result.

    The perk is defensive in spirit, but making the stun so long empowers it as an aggressive option, which I don't think is healthy.

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  11. DS didn't need a buff. The stronger killers still don't care and the weaker killers get hurt. DS is bad either in scenarios where it's always been bad or when you don't pay attention to where you're going to go down. This perk buys so much time for people who aren't idiots. The adrenaline nerf isn't a nerf to anything other than solo queue. Blight losing hug tech is an absolute travesty. Unless you're going to nerf swf somehow, the game needs strong killers, sorry. If the Twins rework means less slugging while becoming stronger then I'm all for it.

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  12. Yeah I was also worried reading through the twins rework but lets see what happens….

    However really good decision to buff DS again. It was absolutly sad being able to watch randoms use ds only to get downed within 10 seconds again.
    Good players did force the perk to actually work but you always had to make a build around it.
    It was also really painful hearing ds being mocked by comp casters because often enough even comp survs failed to get much value out of it.
    I hope the devs leave it at that and dont nerf it again. A lot of players have gotten used to hardcore tunneling to avoid any macro gameplay/skill so the whining is going to be loud for sure. I mean they did ignore survs crying over the dh nerfs so the hopes are high for this one.

    Adrenaline nerf is ok I guess but wasnt really necessary either.

    No depiping is really nice as well but rip to all the hardcore survivor/killer content…

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  13. Cook me for it but this game caters to survivors, survs are constantly hand held and rewarded for poor play while killers have to constantly adapt and fight tooth and nail for one kill, especially in high mmr

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