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This video overviews the decisive strike changes and release date of the nerf.
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Thank goodness for this update, playing as killer when I can’t find anyone but I good one person, after patrolling gens and no one found I found the same person but turns out he still has DS which is BS and also in occasions of accidental tunneling it’a annoying
If you have a chance to do any of that, you arent getting tunneled.
they killed ds while baby killers have devour noed ruin undying……
I completely agree with your explanation on DS
I think the changes to DS is going to be huge in all the right places. It will bring some variation to people's perks now and it will stop people from progressing the game and not having to worry about the killer.
looking forward to a new perk slot meta
Killers are going to tunnel a ton with no DS
Doesn't effect my game play. I never run that crutch perk anyways. Great vid and info.
You really shouldn't touch a gen if you are getting tunneled
I kinda have to disagree with you in here. While the new design of DS isn't perfect now it's actually interesting the decision making that the survivor has to do. You can either stay with DS and don't do any of the tasks that cancels it and keep it as a deterrent, which is a greedy action for you and affects the team since the game can't progress, or do proceed the game and lose it. Tunneling feels bad, but we have to remember the sheer nature of this game: It's assymetrical. This makes it so the killer could on paper, as the suposed power role, tunnel a survivor down if he happens to catch the unhooked survivor doing a task. But the reverse is also true. Things can get out of hand pretty quickly for the killer if the survivor team is even half good at teamwork. Matter of fact, killer mistakes are so much more punishing for killer than a single survivor mistake for the team. I think this perk is fair now. If you are one hook away of dying and you decisive is still on, may be then you shouldn't commit to objectives. What if the killer is waiting for you to do something? That's his first mistake, as if you do not commit to doing a task, you are still making him not stop gens for an entire minute + down time + hooking time. "But then I may lose the game and I wouldn't pip!" and that's also part of the nature of being assymetrical. The game doesn't consider the 4 survivors as a team, but they DO can play as such, which mains that your own performance determines how well you played. Which is a double-edged sword, because if the killer gets you out of the game, even if it is out of sheer necesity because he is getting gen rush and such, you may just depip and feel powerless, but also doesn't punish you for your teammates mistakes or inting. Surely it does affect your game but the dude on the hook that killed himself on first hook because he rages is not directly affecting your rank or pip. I don't wanna go on a tangent, but the DS and tunneling issue can't just be pointed towards the killer being scummy or the survivors being entitled or anything of the sorts. We really have to remember that assymetrical games are unbalanced and unfair by nature.
Ds was useless in the first place now they’re making it less important, just cause baby killers be crying
You're still going to be able to get unhooked with BT and then take a hit in the killers face and T bag him before running off again then you go down inside 60 seconds, killer picks you up, you hit DS then last gen gets done your adrenaline procs and the killer is left standing there crying. You can still be aggressive with it you just can't do objectives with it anymore which is the right thing to do. I love that survivors can't sit on gens with it anymore and I love that a team mate healing you off the hook gets interrupted by the killer coming back and you keep your DS because this is the most common tunneling crap that happens in the game and killers need to learn not to do it, this definitely does NOT push DS out of the Meta in fact I would encourage more people to use it post nerf because it's already a great perk but now it's going to be the best version of itself to date. In the beginning it was a crutch OP perk that proc'd on any down at any time, then it became an anti tunneling perk with a couple of cheeky progressive bonuses to boot and now it's a purist version of an anti tunneling perk and that's what it should be!
DS will still be strong with the update. Save it for the endgame.
I actually think atm I like the DS change I think it would still be a really good perk just more so for endgame like a last ditch effort to try and escape.