Deleting Windows of Opportunity | Dead By Daylight Build



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Windows of opportunity is one of the most popular survivor perks to use, giving them valuable information. So let’s stop that with today’s build!

https://www.twitch.tv/itsreaps_

00:00 Intro
00:35 Toba Landing
09:06 Raccoon City Police Station East Wing

Dead by Daylight is a multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.

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27 thoughts on “Deleting Windows of Opportunity | Dead By Daylight Build”

  1. WOP is one of the most op perks in this game it completely takes away finding loops and rng pallets etc… saving surivvor 2 or 6 seconds of wasted time while being in chase, its pretty damn op. showing loops for survivors is a bit absurd since survivors lead the way in a chase.

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  2. I have absolutely noticed how lazy survivors are at memorizing tiles these days. As a direct result, I run Ultimate Weapon and/or whatever blindness add-ons my chosen killer at that moment usually has (I'm a Huntress main so the good ol' brown Amanita Toxin – of which I have 200+) are my go-tos. Absolutely hilarious to watch survivors who can normally loop become insta dog-do-do.

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  3. I’d like to point out that you also countered the aura reading on Mikaela’s ‘Deja Vu’ during the first match. You also countered Kate’s: ‘Deja’s Vu’, ‘Bond’ (2 perks rendered useless and 1 rendered near useless) and Meg’s ‘Deja Vu’ in the second match.

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  4. WOO is such a strong perk it literally almost never leave my perk slot, if it was back when there's not much map in the game I probably won't use it. Now that it is buffed with no cooldown and theres tons of maps in the game, I just can't find the time to memorize pallets/windows spawn. Maybe I'm just a forgetful type of guy and I should gitgud skrub, but I still stand that WOO is a healthy perk that encourage MORE chases and increase map knowledge in the long run.

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  5. Cool, I run a similar anti-Windows build for similar reason. 🙂 My version is

    – Hex Third Seal
    – Hex Undying
    – Hex: Thrill of the Hunt (makes cleansing all totems take much longer. This not only gives you more time to interrupt cleansers but also adds a little extra indirect slowdown.)
    – Hex Pentimento (with three other hexes in the build you’re almost guaranteed to get 1-3 totems out of this over the match)

    You can also replace Thrill with Retribution if you’re willing to trade faster cleansing for making survivors easier to punish when they mess with a totem.

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  6. In that second match, not only did they have four Windows of Opportunity that Third Seal shut down, but it also hard countered someone’s Bond perk which shows the survivor the other survivors’ auras. (Technically it also shut off the two Deja Ju auras which show the survivors generators, but since they saw those auras at the start of the match losing those auras doesn’t matter as much.)

    On a side note, the one thing I didn’t see Reaps capitalize on either match was slugging for pressure while all the survivors are Blind. He just hooked after every single down. Really though, to be even meaner, you can keep someone who is still on first hook slugged while you down and hook someone else and the Blind survivors will hopefully have a harder time finding the downed player to heal them up. (It worked out anyway in both matches, I’m just mentioning it as something else to try while playing this build.)

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