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This guy wouldn’t even let people get him up. Was kind of funny!
#tru3ta1ent #dbd #deadbydaylight #salt #salty #karma #nurse
I’m live right now! get on over here – https://www.twitch.tv/tru3ta1ent
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First
I LOVE YOU TRU3
Get' em Tru3
Guy's like a toddler throwing a tantrum at a candy store, refusing to go home if mum doesn't get him a candy 😀
This game harbors some of the biggest crybabies I swear
LP reacted d ryt way, she is vur.Monster need of over drama, or over consider ations. She don't deserve *considerationsa. Lp പറഞ്ഞ പോലെ,, ജീവിതം തുടങ്ങിയല്ലേ ഉള്ളു, പഠിക്കട്ടെ.
Later that day on dbd forum ………..
"Nurse is op,please nerf!"
"Solo queue is unfair/fun!"
I love how he brings joy and laughter to all of us
💩🤖💩🥳💋😊
Game Map offering with Nurse. Even True is aware of how unfair and strong this is, and wants to blame survivors for his sheer oppression and exploitation of 1 AFK survivor. But everyone blames each other anyways. Game's going downhill, feels like :/
Not gonna lie, I kinda get it.
After the 20th nurse with double range, you just don't feel it anymore…
Just had that today and honestly killed myself on hook. I used to defend Nurse, since she is hard to learn and once you went through that hell, you deserve the win, but nah she's simply busted.
If you're a Huntress main and are a god at her, you still will never reach the level of a god Nurse. And facing Nurse with that build over and over and over just ain't it. The strongest killer in the game by far and they buff her. Ok BHVR.
It's gonna be even more fun with nerfed DS.
the difference in dead hard is kind of complicated.
with the old system survivors go 6m/s for 0.5s (3ms) vs the killer's 4.4 (or 4.6). meaning for that half second you gain 0.8 (0.7) meters.
with the new system survivors go their standard 4m/s for 1.0s vs the killer's 4.4(4.6) meaning you lose 0.4(0.6) meters.
so for a chase where a killer catches up to the survivor, old DH would extend the chase potentially 3 meters, if that's into a palette or window and you timed it perfectly, you would have a 0.8 meter buffer of space and the killer would potentially be in their whiff animation.
for the new DH, the potential is 4 meters, but you would be locked from vaulting for another half second total duration and you actually lose buffer distance overall, meaning the killer would be right on your tail and more readily poised to attack again which might make slow vaulting or palette sliding potentially catchable by the killer.
HOWEVER : if the new dead hard gives you a speed boost upon absorbing the swing, then all these micro stats mean nothing. you zoom at 6m/s for blahblah seconds and you reset the chase since this will eat bloodlust.