DISSOLUTION ON WESKER? Dead by Daylight



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22 thoughts on “DISSOLUTION ON WESKER? Dead by Daylight”

  1. Dissolution needs a longer duration. As it stands currently its too short. When you get a hit, they're already going over the pallet and thus it doesn't activate, by the time they take you to another pallet it's gone. They also need to make it NOT show up on the survivor hud, it's too much information

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  2. off the record is worst perk design i have ever seen, besides the 80 sec endurance, 100% iron will as a secondary effect when not even iron will itself grants that is just absurd, and no aura reading xD

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  3. You know when you said risk reward it got my brain thinking to maybe just only allowing them to be able to bless that specific totem only once kinda like how tinker only goes off once for that specific gen and can’t be reset. Just as like an experiment.

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  4. Wesker is very buggy, I had a game last night where Ada was about to escape and before she did I grabbed and slammed her against one of the inner walls of the gate and it said she escaped although I was carrying her to the hook and since she was the last survivor at the time within seconds the game went to the lobby screen before I could hook her.

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  5. If your able to get grabs a lot hoarder is nice since they'll be interacting with med spray chests a lot. Save the best is good to because you can get a basic hit, cool down quickly, then move into his grab for a quick down

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  6. Wesker is the only killer I've gotten any use out of Dissolution on and I've gotten some really good use on him. Its just very dependent on the situation though. Its a good chase ender like Spirit Fury/Enduring, but it really depends on which tile you get your hit at or which one they run to.

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  7. Ah, I see people are starting to take notice of dissolution on Wesker, nice

    I swear to fucking god if BHVR with the dents in their head decides to nerf the perk just because it makes Wesker good…
    Dissolution is nice, but definitely not a powerful perk by any means and can easily be played around by survivors once they see the icon that the perk is active, cause all they have to do it once they see the icon after getting hit, is just run away and run to a TL loop or any other window loops and not loop around the same pallet you just got hit at with that pallet being down.

    Not only that, it takes 3 seconds to activate and only last 20 seconds. Of course im not asking for an atrocious duration of like 40 seconds or more, maybe like 25 or 30 seconds. Same 3 seconds before activation and no dumb stupid cooldown.

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  8. Yes, You set up a double dash near the pallet location… So if they don't drop the pallet, You will go through the intersection, Turn, And have your second dash able to make a grab attempt. If they drop, You vault, And chase them down for the hit. If they stay on the same tile to loop, They will use pallet, Break it, Get hit

    It's an excellent perk on Wesker

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  9. The biggest problem with dissolution is its activation window. During those few seconds is when the survivor will vault a pallet. Once its activated, they are already far away from the dropped pallet. It's a good idea for a perk but bad execution.

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