Dying Light And Screaming Head Pop Pig is Brutal! – Dead by Daylight



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Two Pig games with two Pig builds, which is your favorite? First build is all about slow down and second is about interrupting survivors via scream when they try to remove their Head Trap!
I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the Rank 1 Pig Gameplay!

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19 thoughts on “Dying Light And Screaming Head Pop Pig is Brutal! – Dead by Daylight”

  1. Woohoo I’m early. Got a build for you today:

    Totem Master Wraith:
    Hex Pentimento
    Hex Plaything
    Hex Ruin
    Hex Devour Hope(you can run whichever hex you want)

    Add Ons:
    Both Iridescent

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  2. If you swap thrilling for thanataphobia then thay would be my head pop secure build lol if they waste time healing then they will die to pop but i can always end the game in a tie cause you can easily patrol

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  3. The spider story reminds me that my brother is presently on his 3rd brain surgery because a mold grew in his brain due to a shitty landlord. Shit took his hearing and now he loses 2-3 days a week to blackouts.
    Mold ain't no joke.

    Reply
  4. Boon: Ring of Warding

    A boon that protects loved ones from Malediction.

    Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a boon Totem

    Soft chimes ring out within a radius of 24 metres.

    Survivors inside the Boon Totem's range benefit from the following effects:

    Nullifies Curse Status Effects caused by Hexes.

    Reduces the active time of negative status effects by 30/40/50%, if they are temporary effects caused by the Killers Perks and Add-ons.

    Does not Null or Reduce Effects caused by a Killers Power.

    Hexes cannot activate within this boons range.

    Boon: Ring of Warding benefits from its own effect.

    Boon: Ring of Warding does not stack with other instances of itself.

    You can only bless one Totem at a time.

    All equipped Boon Perks are active on the same Boon Totem.

    Basically, If there's a Hex effecting anyone, the effects are gone as long as they remain within this boons range, that means no Exposed from Devour Hope, No gen regression from Ruin if the gen is within the boons field, and no Blood Favor blocking windows in range of the boon. However, if you leave the boons range all the curse effects apply again. Furthermore, if the killer is using a perk like Make your choice, you can remove 50% of its current Exposed time by entering the boons range, or do the same for blindness, hindered, etc effects caused by a killers add-ons.

    Part of me feels like this has the capacity to be very broken, but then again, so does Boon: Shadow Step, and I never see survivors using that. Also it means trading a perk slot in anticipation that the killer will bring a Hex, so that kinda works against it too.

    This is just one of many perks I submitted to a "Submit your own perk" forum post. If interested in seeing more of what I and the community came up with, you can read the rest here:
    https://forums.bhvr.com/dead-by-daylight/discussion/359647/submit-your-own-perks-be-serious/p1

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