"EMPs Are Balanced" – Dead By Daylight Survivor



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

since some people refused to listen to the last video, i thought id just hop on survivor and prove how scuffed EMPs are right now. ENJOY MWAH

Twitch: https://www.twitch.tv/goodbyedom
Instagram: https://instagram.com/goodbyedom
Discography: https://linktr.ee/dcg72

source

32 thoughts on “"EMPs Are Balanced" – Dead By Daylight Survivor”

  1. Hey glad to see that they kinda took your suggestion to heart about reducing movement speed when using the EMP. Sorry to hear that people didn't even try to listen to your prior discussion in the last video.

    Reply
  2. I dunno the disable taking long helps them not camp a 3 gen. I dont think that needs a change. They can swap them out in person, punishing if they do wanna play in the camp play style. Ive found it most fun to use the power in chase. They emp, boom shoot another. Not saying its super strong but its fun.

    Reply
  3. I find it hilarious that pods have an anti-camping mechanic included, yet no other Killer is affected by a similar mechanic to that degree. PHead can't put trails right next to hook but he can still M2 to hit both Survivors, Bubba and Billy have no increased revtime or ability block when camping, Trapper can surround the Survivor with traps and Hag can camp from across the map and that's just on the top of my head.

    Reply
  4. The emp being so oppressive is why i didnt enjoy the new killer. I loved everything about him, his looks, his power, his voice lines. But holy god, playing as him against everyone just constantly emping him 24/7, made it feel like a glorified m1 killer. Its like playing huntress back in the days of the E key

    Reply
  5. I agree that the EMP should disable pods for 20s since on maps that are large or indoors it's much harder to redeploy the pods since they're either out of range or not in line of sight and so you have to walk halfway across the map to replace the pods only for it to be disabled 2 seconds later for another 60/45s.

    Reply
  6. I feel the weakness of EMPs is that if you have the sludge on you, and he chases you you can't really get rid of the goop. Other than that… yeah he feels weak for generic killerplay and annoying beyond belief if he's on full camper mode

    Reply
  7. If the Emp's are going to disable the pods for a full minute, it would be nice if the add on that reduces the disable time wasn't dogwater. 15% of 60 seconds in 9 seconds, wow, totally not a waisted addon slot, no sir, totally the best brown add on.

    Reply
  8. Bruh i really enjoy playing the singularity hes just so fun makes chases so much more exciting but the emps are kinda like a slap in the face i swear half the time i see survivors with a emp in hand they just using it right after i tag them kinda making it pointless to use his power since they can just immediately take the infection off right after getting tagged glad there getting a nerf they didn't feel all that different from the ptb

    Reply
  9. All of this not even talking about the fact survivors got 3 meta redefining perks with Gabriel as well, while killers get mid-tier niche perks and a killer that can’t even use his power.

    Reply
  10. Im my opinion I know emp's right now are scuffed but a simple fix to reduce the quantity of emp's is to let it be 5 crates so theres at least 1 in rotation, and if you pick up a emp from a specific box that box will not start printing another until the one picken has been used or dropped.

    Reply
  11. Honestly with the changes coming it shouldnt be too bad, so long as you arent able to just cleanse everything before he has a chance to use it (which im pretty sure the 2.5 seconds will be enough to goop a survivor then teleport, i could be wrong). Or of they made the spawn time WAY longer, forcing survivors to have to speed them up if they want results.

    Reply
  12. 5:59
    No, he 1st downed you with Overclock.
    But Singularity needs a buff. Perhaps make the pods become transparent the longer they stay untouched, 0.5% more transparency every second (max: 50%). Reduce the time of disabled pods to 45 seconds, increase the time it takes to charge the EMP to 3 seconds for infected survivors, the EMP crates’ cooldown gets longer each time an EMP is used, and an EMP can only be held in a charged state for 1 second before being used automatically.

    Reply
  13. I have like maybe 5 hours of play time on killer so I cant talk much about it. But I tried this guy out and had a blast. But when I went against people who actually knew what emps where I barely got a chance to use his ability. Like everyone has an emp at all times xD.

    Reply

Leave a Comment