Everything you need to know about Flashbangs in Dead by Daylight



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In this video I go over everything you need to know about Flashbangs.
I hope you enjoy 🙂

——– Chapters ——–

00:00 – Part 1 : Intro
00:34 – Part 2 : How to obtain flashbangs
02:29 – Part 3 : Flashbang stats overview
06:27 – Part 4 : When/Where/How to use Flashbangs
08:33 – Part 5 : Flashbang saves
10:13 – Part 6 : Perks that enhance Flashbangs
11:28 – Part 7 : Outro

——– Hashtags ——–

#dbd #deadbydaylightsurvivor #gaming #animation #blender #jillvalentine #wraith #flashlight #tutorial #guide

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22 thoughts on “Everything you need to know about Flashbangs in Dead by Daylight”

  1. This video is detailed and well put together. For flashbang saves, you can also save someone from a locker grab, either by the killer grabbing the survivor from the locker or the killer searching it.

    Reply
  2. If I could suggest some more perks to combine with flashbang it would be light footed and residual manifest. Light footed allows you to run directly to the killer without them noticing you for a flashbang save. Residual manifest will give the killer the blindness status effect for 30 seconds when you blind them, this can be useful to hide your aura especially since a bunch of perks are being changed to have aura reading abilities.

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  3. Just a warning killer perks can mess up peoples timing and I don't men lightborn. I like to run dumb perks and you would be surprised how many free hits I get because of them.

    'Fire up" speeds up the pick up speed and if players don't notice it then they will drop it way late in the animation so the kill has a chance to look up or even get a hit in.

    Brutal strength or other related breaking perks/add-ons. One of the funnest builds I run is flash serpent wraith. The goal is kicking things at the speed of stupid ( not even a full second) so I can catch a player before they even get to another loop. Flashing me doing this and you might not even get to the next loop because you speed boosted into the wall from the hit

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  4. Another tip thats helped me is that with saboteur showing you the aura of scourge hooks, and pain resonince being so common, its a good way to punish a killer that overextends a hook carry to attempt to get their pain resonance value. Maybe more of a sabo tip than anything but hey

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  5. One perk also to mention is residual manifest, as it literally gives the killer Blindness for 30 seconds.

    That may not sound as much, but remember, this makes them not see generators for starters, and currently with the PTB there are new Aura Perks that will be countered by this (Zanshin Tactics and Predator). Disabling Auras can do so much againts killers using Aura Perks, even without it still can block gens and hooks!

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  6. Another perk that pairs very well with both Flashies and Flashbang is Lightfooted. Like Background Player, it allows you to be more lenient with how close you gotta be before the pickup. Since it lets you run up on the Killer earlier, without alerting them with your loud footsteps. I've genuinely had more luck using Lightfooted than Background Player.

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