Experiencing OG Dead by Daylight Again! ft. Otzdarva SupaAlf Ev3ntic & Lionnek



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Check out my friends that I played with that day:
@Ev3ntic @Lionnek @notOtzdarva @SupaAlf
Dead by Daylight has released on June 14th 2016 and it has evolved quite a bit over the years, in this video we’ll be taken a trip down memory lane with some old friends and explore how the game felt in its early days.
Starting with the first released version on dead by daylight and then later on 1.9 which released in 2018, I hope you enjoy
I stream 5 times a week at https://www.twitch.tv/hens333

Community Discord: https://discord.gg/MfnbrEVkPQ

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50 thoughts on “Experiencing OG Dead by Daylight Again! ft. Otzdarva SupaAlf Ev3ntic & Lionnek”

  1. i was able to play the game on his first week. I still remember those versions with nostalgia. DBD has become something else than a game for me, it was with me all my way through highschool on 2016 up to 2020.

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  2. Jesus christ, the animations used to be so bad and slow. Killers didint stand a chance! Vaulting windows took 4 seconds! If the killer accidentally vaulted a window in a chase, the survivor just gets away!

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  3. I would still say old DbD is better tbh. Was it more balanced? NO. But it was definitely more fun. Devs still understood it was a fun casual game, not a competitive tryhard game. Literally "winning" (pipping) was based on bloodpoints alone. You could run fun shit without getting dumpstered on constantly. And if someone was abusing something broken, just DC. There was no penalty back then. I would gladly go back to dribbling the obsession to avoid DS every game, then play another hour of SBMM.

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  4. I kind of want to see what a dark and misty/foggy map would be like with Dredge against a good team, but I get the feeling I already know what that would look like. Still, can't deny how ominous the atmosphere in the old version was.

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  5. I am such a sucker for the darker atmosphere it had.

    I get it, its rough for killers. But I wish they could've went the route of increased killer brightness while keeping survivors with darker vision.

    Ill actually turn down my screen brightness for when I play survivor to somewhat bring it back.

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  6. I remember blinding old Freddy twice not in dream state. Here's to all those OG's who could blindly flashlight without needing to see him. There was a way to tell which way he was facing based on the butt of the downed survivor.

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  7. Am i the only one who would KILL to have this dark and creepy atmosphere and the hide and seek / stealth gamestyle back??
    Likeeee 😭 this is why i started playing DBD! Killers and maps were ACTUALLY scary and made you feel like the last thing you wanted was to get caught walking around. I fucking hate looping, the chase mechanic, and how freaking colorful and fog-less the game is today…. everything is based around movement and the perks you bring.. it's so soul-less and like every other game out there…
    like Behaviour if i wanted to play Fortnite i would 😭

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  8. I'm suprised to this day, that game didn't died in first year.

    Most old DBD content I remember watching was custom games with encylopedia of man made rules. No BNP/Moris/traping hooks/destroying traps or hooks/ don't abuse infinites/ no face camp and so much more.

    I don't agree with common misconception now, that people didn't knew how to loop. Sure more people was playing stealthy back then, but you will still get people who will just run to infinites or pallet vacuum.

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  9. Some old billy things that weren't covered in that first game with him:
    1. Old turning was just a flat multiplier on sensitivity (if I'm recalling correctly), so if you cranked up the sensitivity you could do some silly shit
    2. at the end of a chainsaw, you could flick to either side and hit survivors next to you quite easily

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