Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
http://www.twitch.tv/ScottJund
http://discord.gg/TheBreaderhood
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv
http://www.twitch.tv/ScottJund
http://discord.gg/TheBreaderhood
source
Is it PTDE bad? sees darksouls Oh yes it is.
I've noticed that you can no longer hit 'escape' and continue with whatever action you were doing. I used to be able to be doing a gen and quickly hit escape to see what offerings were played or what one's ping is at…
Yo I have a recording of a plague desperately trying to hit me in the end gate and only being able to hit my metal soul.
When the guess of where each person will be goes wrong either survivor or killer is gonna pick up the advantage and they might be currently more heavily favoring killer since your chances of continuing to play with bad net where 1 in 4 hits don't make sense as killer is less than chances of continuing to play with equivalent net as survivor.
Why wouldnt they just revert back to the old animations temporarily while they fix this issue instead of punish half of the community? :L
Thanks for clearing some things up. 😀 One question tho: couldnt they just revert the animation changes till they fix it completely? They could overlook some animations while they are at it (for ex. idle animation that doesnt look to good imo) and roll the new animations out again, but a bit more flashed out and not broken? Or is this tied up with something else, that is to complicated to do so?
Edit: Spelling (im no native so forgive me for that one)
Anyone else noticing jiggle physics in game now? Really noticable on Kate.
Maybe i can do a video to cover just some other details, more dead by daylight specific, btw, love this kind of videos, are kinda rare 🙂 thank you Spunned Jund, i meeeaaan Jond Scund
Thx for the explanation Scott. Real simple and easy to understand.
Feel like they should keep the old running animation but still keep the downed one. Cause i believe its the running animation that screws things up right? I may be wrong but still no one really likes the running animation its weird
Definitely subbed 😉
>the killers aren't seeing an advantage
chasing a survivor around a loop and it takes him an extra half second to switch direction vs the inputs the survivor actually did
lmao, im a rank 18 killer and constantly face 4 man swf red rank games and have yet to get less than a 3 kill
playing a killer is so easy and so its mostly only redditors that play killer because they have extreme advantages, if the server latency didnt 100% favor the killer every time the game might actually be fair
its easy to tell its killer sided because the killer never swings through a survivor. if it was fair, sometimes the survivor would see an unfair hit and sometimes the killer would see an unfair miss. however the game was programmed that the killer was the host and even with dedicated servers it didn't change anything
the game will continue to be killer sided and reddit will continue to cry their casual gameplay cant beat a few solo survivors because they are bad at games
I play killer also. I'm not getting what appears to be fair hits and I don't believe others are either. Stick with me. I hit someone down, they aren't where they went down on my screen, they're very far away
That let's me know I didn't get a hit. When I see them land way outside the window but still got the hit, I know it wasn't a fair hit. The only assumption of a fair hit is from someone who wants to convince themselves they're suddenly good when they weren't. I'm double pipping with pyramid head, I'm terrible. By current issues I'm amazing. I won't be amazing when this changes.
I think the assessment that killers are playing fair is inaccurate. Plenty are fully aware of how to abuse the desync and actively use it to their advantage. Everyone is running enduring, swinging early (early enough to see it from the survivor viewpoint, and these are red rank killers that know normal lunge distance). Maybe things look normal on the killer side but it's nit stopping anyone from trying to exploit it. Game is entirely unplayable on the survivor side
,,, scomtttt…
Thanks for explaining desync. Too bad most survivor players will just keep saying "fix hitboxes" even though hitboxes aren't the problem.
the game ran at 120 fps on my pc until they fucked up the game with the blight update its just going downhill why do people still play this game
well… at least it's not stale, right? Had a few times as killer were I guess it was registering that I was past the survivor, because what should have been a clean hit, I was just swinging right through them. And as a survivor… ya definitely have to throw that pallet sooner, or else you'll end up with any combination of getting hit or not, killer stunned or not and you're both on the same side….that's if you can even throw the pallet at all.
Desync doesn’t only occur on survivor side though. I can hit people and tell the difference between a legit hit and a desync hit. Maybe play with someone who’s also recording and examine hits
Dark souls in 2021? I wish ):
Oh no you should see ctr desync
Only watched this because of the picture of dark souls 2, God I miss that game
For an average price of like $5 per survivor/killer that you buy (after already purchasing the game), not counting buying them new skins, and the fact that the game is evolving at a babies pace… makes you wonder about BHVR priorities. It’s sad to see them do this to theirselves.
Get good
I thought this was going to be a shit post that the desync is so bad that the servers are showing old DS2 videos from 6 years ago.
They should just revert to old animations until they figure out how to solve it
This kind of stuff is unacceptable. I cannot believe bhvr gets away with all this shit I'm done playing this game.
This is still technically a buff to killer/nerf to survivors because survivors will think they can get another loop and be punished for it and they have to pre drop pallets way more often
Honestly, the devs really do know how to fuck up on such astronomical levels that they HAVE to rely on new players to keep the player count up.
I dont know if this is just me but I've been also having a glitch where if someone disconnects in the middle of the loading screen when I'm playing killer cancels the match gives me an entity displeased message and de-ranks me. Anyone else getting this?
I get the hit is “fair” from one perspective. And the counter-play to the “extendo arms” is to assume they are closer. However, even if you imagine their locations perfectly, there is a huge mind game advantage that killers get due to this de-sync.
In mind games where you are looping a small prop near a pallet/window. It is no longer possible to use quick reaction times to make these pallets and window vaults. Since their character actually swaps directions sooner than you see it, it allows them to hit you because you’re technically not reacting fast enough to their real location.
This forces you to nearly completely guess in these situations as opposed to quickly reacting based on their real-time direction changes.
Clicked because I saw dark souls
Wish destiny had dedicated servers, also thats funny to know why people run into wall then disappear
We need to give them shit, they don’t listen to their fan base and mess up other things to the point where you don’t even want to play it anymore, and then they turn around and act like nothing’s wrong EVERYTIME, they barely even admit to their mistakes, give them shit
Keep the desync, let survivors get hit from across the map, everything else is in their favour, why should it be almost impossible to get hits as well?
Fix the UI, keep the desync, fix the animations, buff killer, and nerf certain survivor perks, and nerf the new game, way too many safe pallets, it’s a terrible map