FEAR MY FREDDEH! Dead by Daylight



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FEAR MY FREDDEH! Dead by Daylight

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18 thoughts on “FEAR MY FREDDEH! Dead by Daylight”

  1. Once upon a time, in a land far, far away, there lived a man named Tru3alent. Tru3alent was an avid fan of a popular game called "Dead by Daylight" (DBD), but he had always felt that the game was unfairly biased towards the survivors.

    Despite the game's developers insisting that the game was balanced and fair, Tru3alent knew deep down that something was not right. He could feel it in his bones, and he was determined to do something about it.

    For months, Tru3alent poured all of his time and energy into studying the game and finding ways to prove that it was indeed survivor-sided. He analyzed countless hours of gameplay footage, scoured forums and online discussions, and even reached out to other players to gather their thoughts and opinions.

    Finally, after months of hard work and dedication, Tru3alent had gathered enough evidence to prove beyond a shadow of a doubt that DBD was indeed survivor-sided.

    He reached out to the game's developers and presented his findings, but at first, they were skeptical and dismissive of his claims. But Tru3alent was not deterred, and he continued to push and persuade, refusing to give up until the developers saw the truth.

    Eventually, the developers saw the error of their ways and recognized that Tru3alent was right. They vowed to fix the game's imbalances and make it fair for both survivors and killers.

    And so, with Tru3alent's help, the game's developers ushered in a new golden age for DBD, where the game was finally balanced and fair for all players. The community celebrated and thanked Tru3alent for his tireless efforts, and he lived happily ever after, knowing that he had made a real difference in the world of DBD.

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  2. You know what's a good example of devs giving an incentive to killers for playing "in a fun way"?
    Hex: Devour Hope.
    Kinda.
    I mean, it's a hex perk, so it's not super good, but… it (theoretically) gives you a massive buff for getting downs quickly and then leaving the hooked person alone and going for someone else.

    Oh, and you get stacks only when the guy gets saved, so you don't want to kill someone as soon as possible, you actually want to go for different people so that they get unhooked and you get your stacks!

    That's, honestly, my favorite perk design in the entire game. It's a real shame that it's a bloody hex perk.

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