Final Thoughts on Lucky Break – Dead by Daylight



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20 thoughts on “Final Thoughts on Lucky Break – Dead by Daylight”

  1. All they had to do was make it so you never leave blood trails throughout all levels and when you're put into the injured state don't leave scratch marks or make grunts of pain for 8 seconds with a 120/100/80 second cooldown. cooldown

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  2. While I understand the reasoning, I'm not entirely sure I agree. If you can successfully lose a killer with this perk than they basically have to start at square one all over again. Plus they didn't even get any pressure by maybe running into other survivors on gens or using any pallets to create a deadzone. Also it technically denies any hook perks like bbq or pop so not only do you have to start patrolling gens back at ground zero but you also can't even effectively knock em back down. But that's just my opinion.

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