Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Got to test the Finishing Mori System in this PTB for DBD 6.3.0, and the idea of having a game finish as the last survivor is standing inspired me to go for a “Speedrun Challenge.” Unlike most of my videos, I was running a build in the PTB where I focused on slugging & tracking together as a plan to end the game fast. This meant if I saw an injured survivor, I had to M1 them as soon as possible.
Quick Heads Up: The finishing mori system is not in its final form, nor will it release in the next major patch. This was only released in this PTB for testing. What is your opinion on this new feature?
Watch me live on Twitch – https://twitch.tv/unclestanbana
Twitter: https://twitter.com/unclestanbana
Discord: https://discord.gg/hCPUrSX
TikTok: https://www.tiktok.com/@unclestanbana
#dbd
source
Ptb over rated
KEKW no double engravings
Cool😎video
Yup still hate this specific finisher Mori concept, but good video nonetheless
Is there something wrong with the audio or is that just me?
What a terrible system!
I feel like over the years dbd has taken a turn towards a more arcade style of gameplay rather than the horror aspect it was originally going for.
Transforming it from a rather slow, stressful game into a fast paced action-y affair.
higher the audio of your voice and lower the one in game pls
Listen, during the height of the Circle of Healing Meta – I was as frustrated playing Killer as anyone.
But who thought this was okay?
I feel like if I does make it to the main game knock out on nurse or any killer is going to be meta
UncleBana doesn't use agitation 😱
I guess it could be possible with pinheads engineer fang addon and knockout if you keep spamming people into injured and then get a couple knock downs?