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Amongst alot of other new things coming to Dead By Daylight, The Huntress made the list of proposed buffs currently being tested in the All Things Wicked PTB. Faster movement speed, wind up speeds, and the ability to carry 10 hatchets…
Find out more about the developer update here:
https://forums.bhvr.com/dead-by-daylight/kb/articles/435
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ok we are back to to DH, DS, OTR & Unbreakable
What a garbage upgrade. Unnecessary, doesn't help newer players which they were hoping for but makes her obscene with her mains.
I don’t agree with people saying she needed no buffs at all, playing Huntress on The Game or Borgo is very different then playing Huntress on Coldwind Farm, and that map dependency needs to be helped, I do think they overtuned her a bit here but I think some slight number decreases would put her in a good spot
They would rather buff Huntress rather than a F tier killer like Myers
10 hatches is nice. For a challenge I did a load out that only let me have one, but if I threw it and hit they could be hooked instant.
They should make huntress only recover 1-2 hatchets at a time and make hatchet refill a totem to recover more having 7 hatchets with a that speed is crazy
In regards to Huntress, I feel like this is designed for newer players, not experienced players. I'd honestly like to see some tests where an experienced Huntress player plays against the same team, on the same map, with original Huntress, and as PTB Huntress, and see how they perform, and then do the same thing but with someone who is new to Huntress. Something tells me that, considering Huntress was already considered a good Killer, the changes aren't actually giving experienced Huntress players that many more hits than they would have gotten with original Huntress, but that it will help bring new Huntress players a bit closer to the level they want her at.
As for the new Invocation, it does seem like a big hit for not as much of a benefit, but I do see it having some effect with SWFs where the best looper takes it, and uses it early in the game, because as a Killer player, I'll admit that a lot of my early-game pressure is established by patrolling gens and listening for gen progress sounds to find Survivors initially and start chases. All gens having a little progress early game will force me to actually go and look at each gen, rather than being able to just get close enough to listen for gen progress noise and move immediately towards the next gen if I don't hear anything, costing me precious seconds that it's difficult to spare in mid-high MMR matches. And with all the second chance Perks and items that Survivors have, permanent Broken isn't as big a deal as it could be on higher-MMR Survivors, especially against certain Killers. Finally, considering how long it usually takes them to nerf ultra-powerful Survivor Perks (see: old DS, old DH, old MFT, old CoH, current FtP+BU), I'd much rather them start worse, and slowly tune it upwards, rather than the other way around.
Welp there goes being a survivor main
nobody ever asked for this and yet they've decided to buff her and nerf the pig
Giving you no mither as punishment for a whopping 15 charges on gens is wild. Especially when you already dedicated enough time to do multiple gens just to get those charges
I don't like this at all
Poor Freddy is never gonna get the work he needs ;c
honestly too high risk for too low reward. 15 charges on all gens sure but that can easily be countered with the right perks and the trade off is you get broken for the rest of the game and the killer knows you did it exactly when you do it and if the killer is somewhat close to the basement you are fucked. also extremely inefficient since you spend what 3 minutes in the basement doing that? so yeah too high risk too low reward.
The huntress buff is confusing until you realize that for the average player Huntress is difficult and unforgiving. The players that are really good with Huntress are gonna make these changes borderline OP, being scary with her before and even stronger now. She's slow and slows herself down so much just to use her power, which someone who doesn't play Huntress a lot will dislike. Aiming on her is honestly hard, as much as people like to argue otherwise, so thats why they gave her the basekit hatchet buffs. Her skill floor is just very high, much like Billy or Nurse, so they decided to make some changes to lower that skill floor and to make her more forgiving. The problem is that her power was balanced around highly skilled play, and isn't with these changes.
Everyone: skull merchant bad:(
Bhvr: mmm i see, i buffee the huntress and pseudo nerfed the pig, no need to thank me, take some bloodpoints!!
Literally nobody asked for this, Huntress was perfectly fine as is. Wth is behaviour doing? Like am I the only one who thinks they should really drop the next chapter (after the current one) and just focus solely on making quality of life changes on already existing content? Minor tweaks/balancing changes, reworks, meta shake-up, chase themes, a ranked game mode perhaps, etc.
The web perk shouldn't allow an audible cue when completed and it seems crazy that you would be broken the rest of the match while you spent a full 2 minutes in the basement to only get 15% progress on gens. The good thing is that the killer perk to see people in the basement will now be actually useful.
Maybe they got tired of the "nerfed the pig" memes and wanted to start a new "buffed the huntress" meme?
He posted 2 games in 14 mins
His videos usually takes 35 mins for 2 games
Not a surprise that they buff a killer that is already in a good place. Then they give us perks with the new survivor that are all in the basement and are garbage lol….
Instead of putting their energy into tweaking the Huntress, they could've just… buffed the Twins.
Fair and balanced
Weaving spiders is a massive trade for only 15 charges. Bump it to 20