Further Singularity Buffs Incoming – Dead by Daylight



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28 thoughts on “Further Singularity Buffs Incoming – Dead by Daylight”

  1. If you're wondering, the numbers are following:
    1.Biopod stun time decreased to 45 seconds
    2.Slowdown from using EMP is 10%
    3.Printing time increased to 100 seconds

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  2. I really think all they needed to do was make the printers not print passively, or if they do at least to 90%, and make the survivors finish the print. Give it more of a time investment to collect, cause more time they spend using EMPs to make your power unusable the less time on gens. One of the main issues with this killer is how easy it is to get gen rushed and I think that'd be nice way to actually force survivors to get off gens rather than them just working on the gen until the nearest printer finishes and take 3 secs just to get one and hop back on the gen.

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  3. I thought he was a c-tier killer, but everyone was saying he was a-tier
    I got him anyway, because I thought I must've been in the wrong, plus I just liked him anyway
    Then everyone changed their mind about him
    I'm glad this is happening

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  4. The EMP's should be like Oni's power: charges itself over time, but requires some time to actually complete
    It doesn't have to be long, even 2 seconds (like Sadakos TV) would be enough to not do it in chase

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  5. These are some MAJOR changes, they probably should’ve waited a bit to let people learn to play him properly. Most youtubers aren’t even playing him properly. I think people are really underestimating his potential and skill ceiling, sort of like Artist where she was very tough to gauge at first.

    I get why they made these changes, I don’t have the data the devs do. But I wouldn’t be surprised if he starts to click for a lot of players and he starts dominating. Maybe I’m wrong tho!

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  6. yeah personally im like enjoying the singularity whenever im not going against a swf. i noticed when i played against all solo people i had a good time with him but once just 2 people were talking my god if they knew how to counter i might as well not use my power

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  7. I still won't play as the Singularity as long as they don't improve his camera gameplay/controls as well as his Overclock mode. You easily lose a valuable second by switching to one of his cams since you're completely disoriented by the angle of the camera which forces you to readjust your vision, that gives survivors far too much time to leave your area of vision since they get notified as well. Then there's the issue of his Overclock mode lasting not long enough and not fullfilling its purpose since survivors simply have to hold W to outrun him just to predrop the next pallet which he has to break, right afterwards his Overclock is already gone. He is awful at chases.

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  8. As an obvious Larry main i dont mind buffa for My main but i think all those buffs combined its bit too much. Id say either Have The first two buffs or last two buffs but not both

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  9. I think he did need a buff to contain EMP usage but honestly those nerfs sound a bit like overkill. The killer's probably gonna be high A tier now, his chase power is very opressive. I would have just reduced the crate number and slow the charge time without actually slowing down survivors and reducing printing speed. The hole point of the EMP being usable in chase is for the survivors to have some counterplay to the power

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  10. Thank God, I'm a veteran killer main been playing since nurse came out, and I've been really struggling to get value out of him. Against mid-high level survivors his power is very hard and unfun to use as survivors not only have emps but map geometry to counter his power. Honestly I'd rather play trapper than him until the hotfix goes live

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  11. I feel the number of crates should vary based on map size. 5 crates on the largest maps right now feels like they're miles away and you can't get to them fast enough. 5 crates on the smallest maps feels like everything is getting EMPd the second you do anything.

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  12. These are much needed. I just wish these included QoL for hitboxes. Very commonly I can definitely see a survivor, even a large portion of them, but still not be able to shoot them

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  13. +1 on the bit about Sadako. I love her so much, but I hate the condemn playstyle (specifically when it's all TV spamming), and I'm a killer main! It's oddly boring yet intense at the same time. I'm playing 3D chess to pull it off, and no one likes it. Nerf her red addon and buff her base kit so hits add condemn

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  14. at first when he came out i was like "Shit singularity could be pretty deadly with certain build combos" now im like happy to get him because of how much you can just take control of the match as a survivor with his EMPS, like its a power trip I havent felt in years, so he definitely needs these buffs.

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  15. I am pretty sure that this nerfs won't be enough, because they don't tackle the core issues. Whats gonna 10s extra print time gonna change? Thats not the imporant part of the printing process, its that its automated. Also the time a pod gets disabled is a problem. It used to be 60s and that will be reduced to 45s, which is a 25% reduction, but is that actually changing anything? 45s is like an eternity during the gen repair and chase part of the trial; be it 45s or 60s or 180s, that pod is dead to you and you either got to walk over there and manually decomission it and plant a new one, or move on, forget about it and probably cycle through anough new pods that it gets replaced.

    Remember when we had the Eruption meta and survivor players were rightfully claiming, that 25s of incapacitated was way too much? How is this here any different? Because of the abundance of pods, I would say that 25s are a pretty good number: its long enough to be meaningful, but not so long that the pod becomes basically dead meat. The main effect of EMPs should always be to cleanse a survivor of the infection, with the shutting down of the killers power in a radius a weaker, secondary effect. But right now that stuff is so oppressive, that both effects are like main effects, with no secondary power, but two main powers.

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