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Now I don’t think there is a more demanded Chapter that people want for Dead By Daylight, more than the Five Nights At Freddys liscence. With it’s over the top characters and terrifying jumpscares people have been begger for this in Dead By Daylight for years… so is this what it would look like, ive made an entire concept around it and i’d love for you to let me know what you think!
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Outro Song: NOTD, Bea Miller – I Wanna Know.
source
Would you like to see Five Nights in DBD?
Absolutely phenomenal. Even if it never becomes an actual DLC (which I hope it does, whether it's this style or something else FNAF themed), we have to be honest with ourselves – DBD won't live forever. Maybe if this never becomes official content, it can be modded in after the game's lifespan if BHVR allows people to make private or custom games similar to how people make modded lobbies now.
I think instead of the bite of 87 it sould be called the man behind the slaughter video tape
The only evidence of who kill the children
I think this is good idea. I have an idea too.
New Killer: The Childhood ( 4 nightmare animatronics from Fnaf 4 )
Speed: 4.4, 4.6 and 5.2 m/s
Terror radius: 24, 36 and 40 meters
Ability: Nigtmare Beginning
You start as Nightmare Freddy with an AI of Nightmare: Bonnie, Chica and Foxy. You can change animatronic you control after 15 second but if controlling a Foxy you can change after 7 seconds. AI walks at speed 2.6 m/s. If survivor gets into 12 meters of an AI animatronic they get Jumpscared and scream giving you notification. After jumpscare animatronic will get stunned for 15 seconds or until you change to them.
Freddy Ability: Toreador March
Freddy moves 4.6 m/s with terror radius 32 meters. He can Jumpscare survivors giving them madness. Madness meter will passively decays but after enough Jumpscares survivor gets broken for 30 seconds.
Bonnie Ability: Guitar mastery
Bonnie walks at speed 4.6 m/s with 24 meter terror radius. Bonnie can sit and play his *Guitar*. Any survivor when in his terror radius when his power is activated will get 5% hindred status effect. This effect linger for 5 seconds after getting out of his terror radius. He can perform this while standing. His speed goes down to 3.68 m/s, terror radius drop to 12 m/s and can’t attack but survivors after 5 seconds in his terror radius get exposed status effect and all pallets in the terror radius get destroyed after 10 seconds.
Chica Ability: Let’s Eat
Chica is walking 4.4 m/s with 24 meter terror radius. Chica can throw Pizza that can be charge.
After 1 second: Pizza gives 5% hindred
After 2 seconds: Pizza gives deep wound status effect
After 3 seconds: Pizza instantly down a survivor it hit.
You and survivors in 8 meters of you can hear spring indicating in which charge level you are. When charging you get slowed for each charge:
1 second: 3.86 m/s
2 seconds: 3:68 m/s
3 seconds: 3:40 m/s
After throwing the Pizza no meter if you hit or not you get 4.6 m/s but can’t throw another one for how much charges:
1 second: for 6 seconds
2 seconds: for 12 seconds
3 seconds: for 24 seconds
Foxy Ability: Pirate Fox
Foxy is walking 5.2 m/s with terro radius of 40 meters. Foxy hits only gives deep wound status effect. He can charge ability to Jump that slows him down to 3.68 m/s. When charges after pressing attack button you Jump to survivor injuring or downing if already injured on hit.
Get scooped
I honestly love this idea and i know jazzy puts alot of effort into his videos that he doesnt leave any detail untouched. The whole power thing is a good concept kinda like a mix of switching between Charlotte and victor with the patrolling ai of nemesis's zombies (hopefully not janky) the only thing i would say is 100% movement speed sounds a bit broke even at end game, true it would make survivors very nervous to attempt going for the gate but i think it will just encourage camping and slugging. A little change i would suggest is taken from how myers/freddys power works but in a different way.
5am
Each time a generator is powered 5am grows in power. The closest animatronic to the completed gen will gain a movement speed boost for 60 seconds. When the last generator is powered 5am activates during this time the map becomes darker and survivors will become oblivious, when an animatronic comes within 16 meters of a survivor they will scream and when in chase the oblivious status is removed until the chase is ended.
This is so cool
The decoy hook is honestly nice
I think this is one of the coolest concepts i have ever seen.
I would love for Fnaf to be In dbd, and I am torn on if I want Springtrap or Just the original animatronics. I do love this idea though, good job!
Feel like The Animatronics is a bit of a mouthfull. I'd call them The Automata
The memes say you still cry about springtrap
I love this idea but only one question what's there weapon
I have some idea of Springtrap skins
Initially I love this idea! I think the killer power "your soul is mine" is way too OP for base kit, and could be used as the mori generally. I also think that some version between nemesis and twins, I don't think they should necessarily give an alert if they're near a survivor, but I do like the idea of them slowly roaming around, this gives the possibility of insane map pressure without it being overkill.
I looooove the killer perks!<3 those were filcing great ideas!
I think found you would be at a better balance for 3/5/8 sec.
I've never been a FNAF player, but I would really enjoy this as a killer
This will be way to op ngl it’s cool concept tho
Killer concept for The Hunter from Little nightmares 2:
Killer: The Hunter
Terror radius: 24 metres
Height: tall
Speed: 4.4ms
Power: The Shotgun
Power description: by holding down the power button The Hunter can aim down the sights of his gun, pressing the attack button will instantly fire the gun.
Survivors within 9-18 metres will take one health state of damage when The Hunter shoots them, but if the Survivors are within 1-8 metres it will be an insta down.
The Hunter must reload after every shot.
Secondary power: Snare traps
Secondary power description: The Hunter can place down nets on any flat surface (up to a maximum of 5), Survivors who step in it will be lifted into the air in the net.
Survivors can break free by struggling out. (Takes 15 seconds to break free)
Brown addons:
Old rusty shotgun: The gun that The Hunter used when he was little, but not as effective as his current gun. reduces the insta down range to 0. Gain 100% blood point bonus in that category.
Rotten animal parts: the mere thought of his previous hunts fills him with enthusiasm. increases movement speed by 5% while reloading.
Spare shells: Extra shotgun shells that were lieing in The Hunters pocket. increases the amount of times The Hunter can shoot by 2 before having to reload. The Hunter is slowed down by 5% while reloading.
Torn flat cap: An old hat The Hunter would wear while on the hunt. increases the amount of snare traps or bear traps The Hunter can carry by 1.
Fragile rope: The same rope used on six to keep them locked up. increases the time it takes for Survivors to break free of the snare traps by 2.5 seconds.
Yellow Addons:
Rusty ironsights: These sights haven't been used in years, maybe they still work? increases the range of The Shotgun by 6 metres.
Six's Jack in a box: when six was in the basement, The Hunter gave her this so she wouldn't die of boredom. Survivors who get shot are efflicted with deep wound.
Broken door pieces: The pieces of a door he tried to get through before he met his demise. Allows The Hunter to break walls and pallets by shooting them.
Trusty boots: a pair of brand new boots hand made with fresh animal hide. increases The Hunters movement speed by 15%. (110% to 125%)
Small animal cage: A cage the Hunter would use to catch small animals and other things with. Increases the time it takes for Survivors to break free from a snare trap by 5 seconds.
Green addons:
Taxidermy arm: The arm of his grandma who he taxidermied so they would be together… forever. Increases the amount of snare traps or bear traps The Hunter can carry by 2.
Broken bear trap: one of the many bear traps The Hunter placed around in his forest. Replaces the snare traps with bear traps.
Small hatchet: the hatchet mono used to save six from the basement. Increases the insta down range by 3 metres.
Destroyed crate: a crate The Hunter shot while chasing mono and six. After breaking a pallet or wall The Hunter becomes undetectable until injuring a Survivor.
Dead deer carcass: The Hunters first successful hunt with his father when he was young. Survivors who blind The Hunter are exposed for 60 seconds.
Purple Addons:
Sheriff badge: a gift given to The Hunter after befriending another person with an interest in guns. When Survivors start working on a generator that The Hunter last kicked it will explode and cause a loud noise notification.
Hunter's electric lantern: the same lantern The Hunter would use for late night hunts. after shooting a Survivor, there aura is revealed for 10 seconds.
Burlap sack mask: a mask with an eye hole to hide his hideous face. Any pallets that get dropped on the Hunter will instantly break. The stun duration will be reduced by 30%
Empty shells: the memory of his death fills him with rage. The Hunter can break pallets, walls, gens, picking up, vaulting and aim down the sights 50% quicker.
Pink addons:
Old shed shotgun: The spare gun mono and six used to kill The Hunter. The insta down range increases to 18 metres.
Mono's mask: The Hunter still remembers the one who killed him, and he WILL have his revenge. Allows the Hunter to kill the obsession by his own hands after downing them.
Perks
The hunt is on: For years your prey has escaped your grasp countless times, but not this time. after hooking the obsession, all gens get blocked for 40/50/60 seconds.
Predator and prey: people think they can get away from you, but they're all wrong. After hitting a Survivor all windows and pallets on the map get blocked for 25/35/45 seconds. (60 second cooldown)
Lock n' load: you waste no time to try and secure a kill. After starting a chase with a Survivor you get a speed buff of 5/10/15% for 15 seconds.
Your lunge distance will increase to 10/20/30% for the remainder of the trail.
It's okay if you wanna make a vid reviewing my idea and share your own opinion on it and you may change stuff about it if you like. And other people can make their own ones on licenced killers that they want to see in the game.
My take on this is that it’s not a bad idea, it could be executed better though.
I like the idea of the AI we can switch places with, but that does kinda rely on luck. So I’d suggest giving the killer an extra ability to select a generator or exit gate to then have the nearest AI to go towards it for more consistency.
The spare suits idea is not good for game design, both with there being extra AI which could cause a lot of lag aswell as having a power that depends on people dying isn’t very good.
So, I suggesting keeping it but differently, you can put a survivor into a suit even if they’re not on death hook and it will kill them like a hook, but they can move and it kills themslower. However, rescuing from a suit takes MUCH longer (let’s say 20 seconds). They also cannot sprint and can’t do most actions (besides maybe vaulting). If they die in the suit it won’t create an extra AI, but if you want to have it still do something, then go ahead I don’t got any idea’s for that.
5AM is a really interesting idea created a stressful end to match which emulates the feel of FNAF when you’re close to the end but low on power
The perks are decent, but they’d be kinda unfun, since it basically makes lockers useless, the blocking onewould make gen regression builds a pain. The scourge hook should maybe have an extra effect because I don’t think it’ll do much tbh. Idea’s for the perks are very fun though, and creative.
Overall, like the idea of the concept, and I appreciate the extra effort with the add-ons.
I really love this concept, and especially like the perk "Scourge hook: Decoy"
Imagine pairing that with scourge hook: pain resonance. The gen with the most progress instantly gets damaged and starts regressing, and then all that progress is moved to a different gen. So you have to quickly find the gen with the progress before it regresses too much.
can we see the walking dead concept like clementime, lee and kenny and maybe a killer from the game series
Bro can you make a Coraline dlc. It would be so cool to have a killer with button eyes
I would go with Bonnie instead of springtrap
the addons sound amazing damn
Fnaf is my favorite horror franchise and while my preferred fnaf chapter would be springtrap as the sole killer (and Micheal Afton as a survivor) this is a really good concept for a chapter that is more fnaf 1 based, I do have some changes I'd make though
1. Replace springtrap with Bonnie, springtrap really doesnt make sense to pair with the fnaf 1 animatronics, both in terms of aesthetic and in terms of lore, as 99% of other fnaf animatronics hate springtrap
2. I'd change what represents the first ultra rare add on to a spring bonnie head, keeping the same idea of it being something that changed everything for the animatronics and fazbear entertainment.
I'll be honest, this idea is both terrible and interesting but mostly terrible. Why? Considering how broke the power is (you can literally trap a Survivor with two animatronics blocking the way. That wouldn't be too fun and the scourge hook is op as well, add something like ruin with it and Survivors are in for a long game.
I'll give credit that the ability is AT LEAST considerable because I've heard of plenty ideas for FNAF in DBD and most are awful. ALSO, I've heard many people say that they want Michael Afton as the Survivor for the chapter WHEN WE'VE NEVER SEEN A FULL 3D MODEL OF HOW THE CHARACTER LOOKS lmao. So why would we want a reveal of Michael Aftons's identity in a completely different game? No.