GENS ARE HORRIBLY BUGGED | Dead by Daylight



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22 thoughts on “GENS ARE HORRIBLY BUGGED | Dead by Daylight”

  1. I think the issue with exit gates being powered after a gen is completed even though there were 2 gens remaining is linked to the other bug where you see a gen pop but the counter doesn't change. They're essentially the same bug as it appears that there's 2 gens left but there's really only one and the counter didn't change

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  2. Earlier on i was robbed of a 4k because a dwight was able to auto open hatch and just vanished quickly flying upwards escaping.

    No moment or two to actually use the key, it just auto opened after i hit them even though hitting them should interrupt the key process. No animation to actually enter hatch, as soon as it opened they just quickly went upwards for a moment and vanished which counted as an escaped.

    I literally chased them to the hatch too so they had no time to 99% it (just incase key progress doesn't regress because honestly idk if it does or doesn't). Chased to hatch, tbaged, then basically auto left robbing me of my 4k. This patch is so buggy i might take another break till it gets somewhat fixed. At least the yui outfit looks amazing though.

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  3. This does explain why in a recent match I was playing as killer that the end game collapse started and a door opened (Or at least I got a door notification I think?) when someone managed to escape through hatch.

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  4. ive definitely noticed most of the big things mentioned the knight guards also get stuck and run in place when chasing a survivor and other weird things witch you didn't mention.

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  5. the knight also got an incredible bug, either that or an intentional change that was not written, but in the PTB, the 3 guards had an individual cooldown for each guard, each with a 20 seconds cooldow, now its universal, all enter a 10 seconds cooldown, i feel like that is not intentional at all

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  6. I think I had an audio glitch earlier. I think the survivors I went against who had head on, and went into a nearby locker, their sounds werent muffled. Sounded loud, like they were running around me? Im not too sure!

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  7. During a lobby loading screen, just before the screen fades to black and you’re playing Myers, his head will slowly turn way past its regular range, it even clips through his coveralls. If not for the fade to black, his head would probably do a full 360. Wesker has a glitch in lobby too, where his model just gets really low on the screen just before it goes to loading screen. Pyramid Head has no weird bug that I can see. Those are the three killers I’ve played so far after launch, so not sure of any other lobby glitches.

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  8. I ran a test last night and it's not just dead hard that causes this endurance bug. OTR or anything that gives you endurance can create this bug – whether that's a perk or something like a septic. When I removed these things from my build, I stopped getting the bug.

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  9. This just happened to me today (2 gens left > one done > endgame starts). Imagine my surprise after returning to the game after one year. It was buggy back then but how is it even more buggy now? x)

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  10. I had a 4 gen and I just assumed it was a feature i had missed. I asked the survivors at the end and they said it was a feature for certain maps but I couldnt see it anywhere on the patch notes

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