Random Killer & Perks Roulette Ep. 21! | Dead by Daylight Builds



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49 thoughts on “Random Killer & Perks Roulette Ep. 21! | Dead by Daylight Builds”

  1. Even though you can’t multiplied by zero; so you should have zero tear radius. I think you do not have a tear radius but your traps do and I think that your traps have a 16 second radius. It makes sense as to why the survivors stay put because imagine if you were walking and then suddenly the killer was directly on top of you running isn’t a smart choice because you could be running into them it’s better to stay put and see where they’re coming from which they don’t because you yourself don’t have a tear radius, you’re basically just magically appearing which has got to be frustrating and terrifying on top of playing again Hag.

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  2. Dang, that was like both extremes, a good killer with kinda solid perks and add-ons and then a not so great killer with questionable perks in a difficult map against a swf team

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  3. Ouch what a trashy trapper build. Didnt look like a lot of fun for you tbh. I think fireup could actually be really strong on some sort of bamboozle build if fireup affected trappers pick up trap speed

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  4. They interact by rusty shackles not letting the phantasym not appear however grandma's hesrt forces the terror radius to appesr. So if you trigger a trap you get an immediate terror radius but not phantasym.

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  5. aye tofu, i’m pretty sure when you have add ons that kinda counteract each other, whichever one is in the first add on slot takes priority, unless the add ons specifically say they don’t work with other add ons, of course

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  6. so they interact the way you think they would. it’s an invisible trap, and hag loses her heartbeat. the heartbeat is at the trap. also, the waterlogged shoe is good because it slows down survivors but it doesn’t slow their vault. meaning a trap right around a window that they activate and get slowed down by does not make them medium vault. any other questions, i’m free to answer.

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