Getting Killers to Blind Themselves with Blast Mine and Red Herring



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Blast Mine, the Jill Valentine perk, is the perfect way to turns gens into traps that blind and stun killers – easily one of my favorite perks from the Resident Evil Chapter. When you combine it with Red Herring to bait the killer in and Head On to follow up with a second stun … this might be one of my favorite builds in Dead by Daylight.

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https://www.twitch.tv/yerv

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https://twitter.com/yyyerv

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26 thoughts on “Getting Killers to Blind Themselves with Blast Mine and Red Herring”

  1. There's 2 yellow addons that make the zombies basically into detection perks as the wristband and the eye makes the range larger and the movement speed moderate. It's really funny to use and just see the zombies down the survivors

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  2. Since this chapter came out I've been dreaming of using a build with red herring, blast mine, flashbang and repressed alliance, where you red herring a gen that you have a blast mine on, the killer come over and kicks it, then you flashbang them after blast mine wears off and repress the gen to completely waste their time. My second thought after that was how Yerv would definitely do something like this because it has red herring in the build lol

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  3. This is my current favorite meme build. allow me to take it further though. add flashbang to the mix. you do a partial gen, do red herring, craft your bang in the locker. If they come near, head on them, and when they recover, flashbang to lose them. its actually worked pretty well for me.

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  4. I actually have an idea for a killer-sided generator perk. Start a trial with a certain number of tokens, and you can use them to trap generators. A trapped generator will give an audio-visual notification once it's touched, as well as snaring the survivor for a few seconds. Probably until they can "wiggle" out of the trap, giving the killer time to possibly get a grab.

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