GETTING SOMEONE AT THE JUNGLE GYM! – Dead by Daylight!



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11 thoughts on “GETTING SOMEONE AT THE JUNGLE GYM! – Dead by Daylight!”

  1. Either the DC penalty needs to come back full force or killer gets the bloodpoint and emblem equivalent of 3 hooks and the survivors each get like 2000 points in all 4 categories because the whole game gets screwed over. Now whenever I get a good start as killer one survivor leaves and now it's either a slaughter or everyone else just leaves so I get no points and I just have to play games against teams that have my number.

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  2. I think the addon where they spawn in the game in the dream world should be his base kit, but in return there should be more one or two more locations for the dream timer thing so they can wake themselves up to spawn

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  3. About the blast mine, I tested it on Kill Your Friends because I was curious about 2 things. The results are as follows:
    -Exactly like you said, the mine (well, grenade actually) is visible on top of the gen as survivor, killers don't get to see them at all.
    -You can't do ANYTHING about the blast mine as killer. What do I mean?

    I wanted to see if the mine will detonate if you start the kick animation but stop it before the blast, but it seems like no matter what, you can't bait it, can't defuse it or even see it for certain. The mine simply won't detonate unless it's 100% guaranteed to blind the killer. Was hoping that baiting the kick and turning around will allow the killer to detonate it without being blinded, but that's just not the case.
    It might be bad design that we can't do that, it might be good – I simply don't know, I'm not an expert of balancing games so I will leave it to judge for others, hopefully some more competent people than me 🙂

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