Giga Immense Anti-Tunneling Perk Value – Dead by Daylight



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0:00 Everything else
7:50 Build Value

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32 thoughts on “Giga Immense Anti-Tunneling Perk Value – Dead by Daylight”

  1. On the topic of a killer that could have like six perks or whatever. It would fit really well for predator to have add-ons that change what kind of weapons he brings into the match and how they affect survivors and down them

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  2. I love how he puts "Anti-Tunneling" in the title even though there was ZERO tunneling actually happening in the game. What is it with the majority of DBD players always needing to use these stupid buzzwords in attempts to get clicks? This match is just him literally using dead hard twice and sitting on gens.

    8:51 gens are done, you're injured, and dead on hook. Of course he needs to commit there, why would he risk trying to find Zarina? Someone he has seen ONCE in the entire game, nor currently has any info on?

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  3. I honestly wished perks like baby sitter and borrow time got buffs, to where if you the player is hooked and you have those perks on, you give yourself the benefits if someone else rescues you.

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  4. 1:57 not that its a reputible source for balance, but LOL has a champ like this named Sylas, and the only people who like that he is a part of the game are people who are ok with how annoying he is. game design wise, a character of this fashion is annoying at best

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  5. This feels like more of a usable for solo queue build! That other one with the Cage perk is not usable in solo queue if you get tunneled, no teammates around when you get under the pallet, ever, and you cant get enough recovery when you go down to activate the pallet yourself because when the killer tunnels he is right at you

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  6. The tinkered having 4 perks, but all their addons are perk effects, would allow for picking the perks they could use and preventing the worst. Though people would still take advantage of “ha! Four slowdown and also brutal strength or something’s”

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