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The gen kicking meta has been a problem since the shake up happened last year, bringing a buff to Eruption and Overcharge. Since then Eruption and the incapacitated status effect have been a thorn in the communities side for both killer and survivor.
BUT FINALLY
It is being nerfed!
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My name is Dyllon! I have played Dead By Daylight for about 3 years now strictly on my Twitch page. After being asked time and time again about how to get into the game, I decided to try my hand at making guides to help players.
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Lesson to be learned from this for Killers;
Do NOT use a perk too much or it will be nerfed into uselessness eventually. There were so many ways to rework Eruption into a healthy yet still good perk but they just decided to go the Pop route and make it essentially worthless because of how many people complained about it.
Sure it was too powerful, especially against SoloQ, but all they had to do was remove the incap effect and replace it with like 15 seconds of gen block (if any Survivors were working on it, otherwise only 10% regression) in order to keep it decent without being annoying.
Welp back to Pain res Jolt or pain res DMs i go, was already deviating from CoB Pain res and Eruption for a while to keep things fresh myself, but the regression is all i ran those 3 together for. We all saw what 20% of current regression did to Pop goes the weasel, with 10% current and no incap it's just a dead perk. Not worth the kick.
Pain res Eruption gave you Pop goes the weasel regression at the cost of 2 perks, now that that isn't a thing the combo is just dead in the water.
And let me CLARIFY: FUCK incapacitation, HAPPY it's gone, just wish they didn't make it lose that MUCH regression power.
Giving it aura was a poor decision. I don't care that incapacitated was removed, just that we don't need more aura perks. The information it gives is not always useful since I'm usually half way around the map chasing someone already.
Seeing someone's aura who is really far away is just dumb for most of the roster because they still gotta fast walk over to them. It could of did a speed penalty on a timer for those on the gen for repair instead of this crap. Wouldn't of blocked anything else and given us more time which is sorely lacking now.
Hopefully they can give it something else during and/or after the PTB.
I would be okay if they reduce the incapacitation duration. This sound so nerf-nerf and not unique anymore. Btw I'm survivor main who just start playing Killer and get to Iri3 while not using eruption at all. (bc I don't like it when I got hit with eruption so I would not do that to anyone)
So if they remove the incapacitated debuff then how is it any different than say Jolt at it's basic premise or even that on Pain Res? I mean instead of simply removing the status effect why can't they just decrease the amount of time?
Don't get me wrong: I love this nerf.
But wasn't Pain Res nerfed because they didn't want a perk to be a jack of all trades – Regression, info, & high synergy?
so the lesson is they're not balancing this game around pro players and good players!, they're balancing this game around nubs!. not much rewarding going on for better players here might have to move to a new genre since this one just is straight up trash at balance the game is almost fine its the damn devs its really not that HARD thats is 100% excuse the devs just suck at balance they don't have common sense how can they not see the nerfs throughout all the perks through the years JUST FUCKING SITTING THERE BEING USELESS was way to much of a nerf bat on killer perks and survivor perks.
lmao hex ruin was nerf to complete trash all because it was used to much it WASNT EVEN THAT GOOD! better survivor would just remove the hex totem or just rush the gens so hex couldnt do anything. eruption was nerf way to much! the whole point of the incapacitated affect is to punish survivors who just camp one gen! and gives the killer some time to chase a survivor without having to worry about a gen that survivors keep going to cause they don't want to use their brain half the time, at least make it 10secs of incapacitated the 25secs was absurd with the 10%. but now the gen % was nerfed slightly and the incapacitated was removed. devs are really retarded and literally just removed another perk in this game which almost everytime they nerf killer perks it also nerfs survivor perks in a way. not this one so much but usually it nerfs survivors perks alot of them are useless perks. the free hud info when killer is chasing kinda nerfs survivor perks.
Cry baby survivors
I like that it's nerfed, hell it's not even that bad because half the time eruption goes off, it'll still have a lot of regression probably….but this is…booororrrriiinnnng. Just kinda dull as hell! I love aura reading stuff, I'm an aura reading build addict, but they could done any kinda actually harsh debuff! My example, your gen is exploding directly in your face…do the Knock Out Effect for like 30 seconds so if your eruption'd, it's dangerous to keep doing the gen because it's easy for them to sneak up on you! That'd be a maybe intersting change besides just turning the incapacitated to aura reading…but overall, good that it got changed at least
As a killer main, I’m alright with this. I’ve never been the biggest fan of eruption. I like other gen perks like jolt or surveillance better. Here’s hoping when they introduce the new killer in march they don’t create a new bad meta perk.
Eruption is dead. Completely.
Lets compare eruption with Pop. And remember: noone plays Pop anymore.
Pop regress 20% of the progression of a gen after you hook. You go and kick in a moment where you are doing nothing really important.
Usually you reach a gen with a survivor, chase the survivor, hook the survivor, go back at the gen and pop.
– Pop: 1 hook + Investment of time done after the hook = 20%
Now eruption can be used on multiple gens regressing them 10% each, sometimes you kick one, sometimes 2, sometimes 3, I never experienced an eruption bigger than 3. Often is 1, but 2 is not rare, 3 is pretty rare. But also 0 is possible, when you erupt and before you down the survivor the gen is completed.
On average an eruption regress 12-13% in my opinion.
Moreover if you want to regress more than 10% you must go and kick multiple times and if the gen has a lot of progress often there is someone working on it you have to choose between apply eruption and chase; not only you have to invest more time but it is sensitive time!
But now the survivors scream and you have aura reading for 10 seconds. which is USELESS often! They scream and you have 10 seconds of aura reading after downing a survivor, in order to capitalize those things you have to leave the survivor on the ground slugging him and chasing the screaming one.
Some niche scenarios like using DMS (but if you want to go for DMS you use pain res), sniping with aartist or huntress….
– Eruption: 1 down (that basically 90% of the time is equal to 1 hook because after the down you hook) and several time investment that are made BEFORE and can be lost= 12-13% regression on average and an useless aura reading.
Eruption now is worse than pop, the new gen kick meta will be Cob, Nth, Overcharge and oppression or brutal strength in my opinion.
Another situation where, they buffed a perk and then they killed if, like thanatophobia.
Remember, lets pretend we have a 99% gen, eruption on it will buy the killer 9 seconds.
It takes 2 seconds to kick. So it buys 7 seconds. In those 2 seconds you kick probably a survivor have been shooed by the gen but the other 3 are doing useful things.
So, IF YOU DOWN QUICKLY you buy 9 seconds but use 2 seconds to kick and the survivors work do 2×3 seconds, you earn on them 1 second.
Adding the time you need to go out of your track to kick and the time you need to invest in the chase to catch up with the survivor that run away you are kinda in super negative with the time economy.
If the gen is 90%. If the gen is 50% you regress it LESS THAN SENDING A MERCENARY WITH THE KNIGHT!!!!
IF YOU EQUIP ERUPTION ALONE now the best way to use it is never using it.
I also like how they blatantly LIE about their nerfs:
– "First, Eruption will now cause the generator to lose 10% of its current progress, not total. This means the effect will be less severe on generators with less progress, but more impactful on generators that are nearly completed."
10% of current progress is NEVER NEVER more impactful than 10% of total progress. Even on a 99% gen is equal to 9.9%. This is a nerf, call it a nerf, do not lie on "well but will be more impactful on nearly completed gens"
Oh… and remember, Eruption has cooldown!
I think this is a healthy change. Also, fairly sure the reason they gave it aura reading specifically to synergize with Lethal Pursuer and to fit thematically with Nemesis’s role as a pursuer that can easily zero in on your location.
It will still see value in identifying which survivors are being a little too greedy on gens, so you can interrupt them, but it will do so in a way that incentivizes chases. Overall a decent rework.
Yes, there were several directions in which they could’ve taken this change, but this one is acceptable for both sides and keeps the perk in synergy with The Nemesis’ concept.
The sheer number of your descriptions of Eruption which could be applied to Exhaustion perks is… staggering.
Overused? Check. Inflating player performance in lieu of skill? Check. Not fun for the other side? Check check check.
With the top 3 gen-defence perks being gutted, I think it's about time for the top 3 chase-extending perks to also be gutted.
Dead Hard no longer grants a speed boost and can't be used if you stay near the Killer for too long.
Lithe and Sprint Burst have an acceleration curve so you can't avoid a hit with them.
Exhaustion doesn't recover while on gens and/or makes skillchecks significantly harder.
Another crybaby whining bout eruption haha
Killer main here. This nerf is actually pretty fair. It's still useful but not completely OP like it is now. And the Knight can still use it incredibly well – down a Survivor, look for anyone on a gen, send a Battle Buddy to keep them off that gen, then hook the downed Survivor.
My personal opinion was that they could've left it at 10% total regression and just removed incapacitated and it would've been perfectly fine with the aura read addition
If you look at the nerf on its own it looks good for the game but they killed the strongest perk in the game for kill after survivor got a buff also u used dead hard like four times in this game the strongest survivor perk stop relying on it
As someone who only uses corrupt for gen slowdown, I agree that eruption was extremely braindead and promoted solely gen pressure and not mapwide pressure. Killers just wait till one gen remaining and win and honestly as someone who plays both sides evenly it’s boring to play with it and against it. So glad this change is coming, the gen kick meta got so bad that I’ve had friends uninstall the game over it saying the meta is trash and to a degree I kinda agree.
Just play
3 gen with pop perk is still very powerful, especially with call of brine and overcharge with instadown addons or killers, this is still a problem that people dont know yet. but its still playable in soloq, cause eruption in soloq is pure hell, thats why i never run it as a killer since first of all i know its broken against solos, and second i know that it would be nerfed anyway, too obvious. also pop is still good perk, its just killers have better perks nowdays that make it looks useless, but its still underrated for this meta. if ur a good killer that get fast downs then pop is very strong, if ur bad killer then ye eruption or dead lock is better.
so whens the DH nerf?
Honestly this is probably one of if not the worst takes I have ever heard regarding the change of eruption.
a) No, they do need to outplay survivors because that is when you commit to the chase. 3 gens setups existed in DBD for a very long time "impossible skillchecks doc" comes to mind.
?) No, they are not taught that they win by default because kicking gens even with eruption etc will give you nothing when you do not down a survivor.
?) No, it does not deny the survivor players the ability to play the game, does your game get closed down and uninstalled by a proc of eruption? Drama nothing else, it is a tactic one survivors are able to circumvent.
?)The two of you were at a gen meanwhile your solo q teammate was going down 15-20m away from you, one could've taken a hit in order to prevent eruption incapacitated and other continues to work on the gen.
?) So yeah you whole argument as to why people get upset about the change is "well they relied too much on it" without any proof or whatever just an assumption because you want to be in control as to how people play killer. I am against this change because people like you are super lazy, especially when they play survivor. Let me elaborate, there are build combinations that deal with eruption and prevent the killer from even kicking the gen in the first place in order to apply it. I know your killer somehow is at all 3 gens at once, waiting for repressed alliance to run out and meanwhile downing people left and right.
?) Why did you start with a)? and then never continued.?
Then there are perk combinations with which you can do a gen extremely fast literally the time the killer needs to go from 1 gen to the others. The fact that you run other perks is because eruption is not that much of a problem for you or you simply like to complain about it and yet it is not as horrible because you are not picking perks to go against it (pschological stress).
What are the downsides? Nobody will run the perk again because it requires too much for little to no benefit where there are simply other way better aura reading perks. Just another perk that nobody uses, so healthy for the game. Meanwhile you keep using dead hard, a horrible designed perk but that is ok.
Sounds like crying survivors to me. Survivors still have a large amount of second chance perks. Dead hard an lucky brake still exists but lests nerf killer more.
I completely stopped even thinking about eruption because I knew it would become 100% useless.
It’s the only one of the millions of survivors rules I actually adhered to. To prove I do not in any sense NEED it to win.
To insinuate this for any killer is ridiculous.
The auras you get are 100% useless. By the time you’ve picked someone up and hooked them the auras are gone. 10% of CURRENT progress is worse than Pop now.
That means at 25% if you’re lucky enough to get it on a solo player you’ve only done a base kit gen kick worth of damage.
The GLARING issue here that’s totally being swept under the rug and brushed off as “NPC Killers” “whiny bitching babies that used Eruption too much” is that AGAIN it’s a killer nerf and survivor buff.
You’re 100% delusional if you think this game isn’t survivor sided. DELUSIONAL.
Survivor side IS THE CASH COW. BHVR cannot piss off the cash cow that is 4X larger and more vocal than killer side.
Has anyone even stopped to think WHY gen kick became meta?
WHY eruption was used so much?
Could it be because of the insane gen speeds??
Swfs synergizing perks together and items to make gens pop at half the speed.
The insane amount of info they get now on huds which make it even more faster.
Please tell me what info is left to give survivors?
The only thing left is just having the killer aura the entire match.
At the end of the day I don’t give a single fuck about eruption. YOU WIN survivor rule book. I DIDNT use it.
But it’s the principle of the matter here that’s entirely brushed aside.
Basically if you ever used eruption you’re just a shitty lazy killer that really was never good enough to win to begin with. Come join my boot camp and learn how to really play.
That’s so disingenuous.
Dead perk, i main survivor, bad change
Good, this perk was braindead. Now it is time for Dead Hard.
I used Erutpion only a few times. Last time was short after the patch were they changed adept requirements and I did adept Nemesis. Even then I kicked like 3 times in the match because I just don´t like kicking gens. However, I feel like I´m carried by Discordance against good survivors sometimes. I don´t know if I should stop using it for a while because it is just a info perk. I don´t know, to be honest. I just love Discordance 🙂
I’m mad about the Eruption change because it’s ANOTHER slowdown being gutted. My first issue is the percentage of current progress garbage is in fact, garbage. Second is the “scream & reveal their location” mechanic. First problem with that is the location reveal is only where the survivor screamed. It doesn’t follow them. Second part of the problem is that they removed this mechanic from Pain Resonance because it was “too strong”. My third problem with the nerf is that DBD is a time control game. Survivors have a better chance of winning short games while killers are favored in longer ones. With the change not only is the gen not being significantly slowed down but the game isn’t either.
My issues with the video are the fact that “secure a 3 gen” has been a tip that many advisors, including yourself, have given for a long time. Now, you’re calling it boring. My second issue is that Eruption, as it is, is the Most Effective Tactic Available & it sounds to me like you’re saying that killers that rely on Eruption & the long touted advice of holding a 3 gen have a “skill issue”.
I stopped using Eruption ages ago just because I was bored of kicking gens. Instead I use endgame builds and camp/tunnel. But at least there was the option to try and protect gens. Now it's completely pointless. Ruin, Corrupt, Eruption, Pop are all nerfed to the ground, while survivors run Hyperfocus, Potential Energy, Prove Thyself, brand new parts, tool boxes, etc. If I take a chase, Dead Hard drags that chase out forever and all the gens insta-pop. They gave killer ONE good perk to deal with fast gens at the same time as encouraging chase… and they took it away.
I'm excited about that, yes. I'm more excited at the ANY MEANS NECESSARY BUFF! I literally cannot wait to run it every game
Making the games long is a viable strategy for killer tho. Attrition is a strat in any battle.
I also think, this is actually a buff. Seeing aura is super powerful. More so than incapacitated for 16 secs
Man, I have over 4.000k hours in the game as killer and using regression perks is so boring.
I think people that uses those perks that much are either a bit new to the game or they lack of experience. You can definitely win without eruption.
Chasing is the funniest part of the game for both sides.
whooray 😀 as a killer i am very happy 😀 If they remove medkits it would be even better. And give DS back 5 seconds stun.
New eruption should “instantly slug the least hooked survivor”. This will fix everything 😬
Remove DH and you are gonna see how survs cannot play the game 😅
I think the devs always tend to nerf killer perks to much but surv perks not really and If they do is not overkill and thats probably cuz survs dosent really have that Many good perks+the game needs more surv players then killers to start the match thats why the devs dont really Nerf surv perks too much,and You know what i am ok with that if the game dosent die cuz of it
Love the content lately. Hope you're doing well 🙂
Well, back to camping and tunneling. Don't need any perks to tunnel the shit out of the weakling..