HAUNTED BY DAYLIGHT! | Dead by Daylight



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13 thoughts on “HAUNTED BY DAYLIGHT! | Dead by Daylight”

  1. been absolutely slurping down all this dbd content to the point that I've now started rewatching videos I watched two weeks ago. amazing timing for this drop Mr. Dooley, thank you very much

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  2. Personally, i play exclusively killer (gen repair minigame is near impossible to me) and the issue i have is the rift is a free get out of jail free card.

    Its like pulling a killer onto the other side of the map,but instead its an entirely new map… its honestly just incredibly frustrating.

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  3. But the devs say slugging hardly happens. That's y they won't do anything about it. They're ignoring it sadly. And the Dracula only got 69k for a 4k xD I got a 3k yesterday and got 90k should of only been a 2k but someone fucked around and instead of leaving stead into 1 of my traps trying to do the pallet slam and vault repeatedly thing lol

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  4. The worst part about the ghosts is you basically have to use them in the broken, OP way. They are so hard to aim and so easy to dodge if the survivor is at any distance that it's basically not going to hit anyone even halfway decent unless you somehow sneak up on them or they're not paying attention. Thus the only way to get any value out of it is to get right up next to them, launch the ghost, then immediately m1 and get the down from full health. I've been 2 hooking everyone then just focusing on smashing pumpkins for the rest of the rounds so I don't feel bad about using them that way, but with how sweaty all the killers have been, them having an instant down is super obnoxious.
    As for data on survivors and killers, they do release a bunch of stats quite frequently. They want Survivors to win 40% of the time. The problem is 4 stacks have a win rate of ~47%, so solo que has to be around 30% to drag that percentage down. So even their own data points out how wildly uneven everything about their game is and that if you aren't playing it with a full group over discord, you just aren't going to have a good time.

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  5. Ways to dissuade slugging and tunneling:
    1. Make it so downing a survivor yields 50% less BP for every other currently downed survivor.
    2. Make it so you gain 50% less BP for downing the same survivor twice (Stacking).
    3. You gain 50% more BP for downing a survivor if no other survivor is downed (disabled for the first down of the game).
    4. You gain 50% more blood points if you hook a survivor different survivor from the last hooked (disabled for the first hook of the game).

    Reduce BP gain to balance if 3 and 4 are implemented.

    This would make it so Sluggers and Tunnelers are rewarded with the win but less BP if they can't play the game with skill.

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