Hex: Blood Favor is Taking Over the Meta | Dead by Daylight Killer Builds



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Hello friends, this video is me queueing up for a few games with huntress using the new Hex: Blood Favor, to attempt to showcase the strength of it since it’s buff.

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38 thoughts on “Hex: Blood Favor is Taking Over the Meta | Dead by Daylight Killer Builds”

  1. I've been really enjoying it on Trickster, and I think it actually works better on him cuz if the survs keep running forward during sprint they're gonna get peppered with knives. So unlike with Huntress, the survivors will be wiggling mid sprint so they can't get outta range of Blood Favor as easily.

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  2. I definitely see the merit with using blood favor on huntress but my initial thoughts with it was that it'd be really good for legion and plague. legion is probably obvious with his frenzy. plague i like the idea of hitting someone with corrupt right before they get to a pallet and having no fear that they could stun you out of your power.

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  3. Okay, bad video for two reasons:
    1. You are running a PALLET totem perk on a killer who is KNOWN to NOT have to play around pallets…huntress, really?
    2. More importantly, with the new OP Boon totems becoming the new survivor meta, survivors are going to be totem hunting ANYWAY, making hex totems that much more likely to get wtfpwned in like 30 seconds.

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  4. I no look dodge as well based on the initial GRUNT! with the windup, and just kind of dodging when I would throw a hatchet to hit me lol. Works pretty often, actually. Bait towards an obvious path and juke away. Dead hard the same way. Probably just a weird instinct from spending my first year in the game as a pure Killer main. Doesn't always work, but I usually dodge a couple hatchets shrugs

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  5. I feel like a really simple fix to hex totems is just to tie them to generator completion. Making a hex deactivate after a certain amount of generators are completed will guarantee value from the perk while also pressuring survivors to actually do gens. But then again, generator speeds are a whole other issue. So pressuring survivors to do gens might not be the best

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  6. Someone made a great suggestion on reddit where Hex totems have a passive effect that remains in the game regardless but the active hex effect can be cleansed.

    For example, Ruin,

    Passive: Generators regress at 200%
    Active: Generators don't need to be kicked to regress

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