How Can Bots Be Improved In Dead by Daylight?



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26 thoughts on “How Can Bots Be Improved In Dead by Daylight?”

  1. I think they also need to be more brave, like not always immediately running if they hear a terror radius. Doing things like unhooking near the killer, trading if someone is being camped, finishing gens in the killer’s face, etc. should happen much more often.

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  2. I like your idea of the difficulty system being a really nice way to practice killer or to just zone out – for example:
    "Easy" – the survivors have no perks
    "Normal" – the survivors have randomized perks
    "Hard" – have randomized perks, items and add-ons
    "Expert" – they could have "meta" builds, this way you can get an idea of what the most "average" game could feel like and you could practice your way around these perks

    The same could be done when/if they ever add Killer bots, but the killer could always be a randomized pick (to mimic what an average game could feel like)
    This is just a rough idea of what could be done, I kinda like this concept

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  3. Y'know, I'd love if one day the bots would/cloud replace people who dc. Obviously it would need more hashing out but it would fix things like people who instant DC at the start. Better then just being down a play.

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  4. I think they could make bots more situationally aware. a bot who's on death hook becomes more stealthy or actively tries to get healed. if a major gen is close they try harder to finish it especially if the killer has regression perks, identifying problematic hexes and removing them at the right time (devour gets three they get to looking for example) things like that would be a great improvement

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  5. I have three other friends that I play dbd with alot. However we aren't always a full party, and even if we are… there is still one space missing.
    The new bots are great to fill these spaces. I think they should react better to killer powers (Pinheads box is an absolute mess against em. They just keep it). Also they get really really really scared of the terrorradius. Which is annoying when you need them to save you and they just run across the entire map becouse they heard the heartbeat for 0.00001 seconds.

    Difficulty should be from 1 to 20.
    1-4 (Unexperienced), 5-8 (Somewhat experienced), 9-12 (Avarage player), 13-16 (Strong player), 17-20 (Turnament sweat lord)

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  6. It would be cool if there were separate options for AI builds, AI playstyles, and AI difficulty.
    Like, for build it would be: Random, Custom, Tailored. Random and Custom are what it says on the label, but Tailored would pick perks and items based on the playstyle.
    Playstyles would be:
    – Challenger, a hard/bully difficulty exclusive playstyle that chases you down and then makes it as annoying as possible to down them, tailored builds would bring in flashlights and perks to punish you just ignoring them.
    – Altruist, a survivor that will default to gens but the moment someone is hooked they'll start pathing towards a save and interrupt other actions to heal nearby injured survivors (with higher difficulty bots actually deprioritizing heals into Plague or Legion), with tailored builds that enable them to take more protection hits and heal faster.
    – Jockey, a bot that takes "gens before friends" to heart and rushes generators as fast as possible, with higher difficulty bots doing their best not to three gen the team, with tailored builds that only speed this up.
    – Shadow, a bot that stealths and follows you, similar to the Challenger, but their focus is on staying out of your line of sight and punishing you for picking up survivors near pallets or in areas where they could get flashlight saves. Higher difficulty shadows could even go for very risky unhooks, and maybe pack perks or items to make it hard for you to punish such behavior.
    – Ghost, a bot that stealth but prioritizes objectives like generators or hex totems, doing their best to stay on the opposite side of the map from you while also finding some way to be productive.
    – Troll, a bot that is somewhat like the Challenger, but they are less focused on getting in your face and more focused on making the match annoying. They'll spam various actions to make noise and then run or stealth away, they'll blow up gens no one is working on just to make you check them, they'll cleanse your totems, sabotage your hooks, reset pallets you didn't break, and just overall a bunch of smaller but more annoying actions.
    – Hatch Gamer, they're half on your side and three quarters on their own side. They'll do gens, stay out of your sight and terror radius, only go for convenient unhooks, and if chased near another survivor they'll even sandbag or lead you to a gen if it means they don't take any hits. The catch is this bot, even on custom builds, will always take a key and at least one perk that synergizes with finding hatch.
    – Rando, one of the above.

    Difficulty would range from:
    – Easy: Survivors don't win chases against you, they'll almost always pre-drop or waste pallets in chase, they'll hit skillchecks 75% of the time, and whatever programming is used for their awareness of your position is dumbed down so mind games almost always work on them. They won't use their time optimally, either trying to hide for longer than they need to or going for side objectives without much value like chests or dull totems or gens occasionally. They're also more likely to double or triple up on gens towards the start despite the inefficiency and overall increased chance one of them blows the gen up.
    – Medium: Survivors could win chases against you, sometimes they'll get pallet stuns off, they usually won't outright waste a pallet but they'll still pre-drop sometimes. They hit skillchecks 80% of the time and 10% of their successes are great. Their awareness of your position should be unadulterated from baseline. They're more likely to ignore dull totems, but they still might go for a chest over a gen or hide for just a little bit longer than they need to. They should need to find gens which will also eat up time. They'll double up on gens if they both happen to find the same gen.
    – Hard: Survivors will win at least a few of the chases against you, and they will only pre-drop pallets into certain killers where that's the optimal move. They hit 99% of their skill checks, with 20% of them being great successes. Their awareness of you should be boosted, but not perfect. Something along the lines of accounting for your last observed location and calculating where you're more likely to head based on visible red stain and time since last spotted. Hard bots might attempt to 360 you before getting hit, but won't execute it with perfect timing 100% of the time. They won't waste time, and have an idea of every possible gen spawn to check on the map. They'll only check chests if their item is dead and they are conveniently near the chest anyway. If Hard survivors are doubled up on a gen, one of them will leave at about 90% to find another gen UNLESS it's the last gen needed.
    – Bully: Survivors are difficult to catch in chases, and they will wait to perfectly pallet stun or pre-drop every time. They outright cheat in chases with perfect knowledge of your position, where you're facing, and what direction you're actually moving in. They will always run you to the worst part of the map for you, where there's no totems or gens for you to defend, and the lowest hook density. They never miss skillchecks, even if your build is meant to make them miss. 60% of their normal skillchecks are great successes, while they never miss difficult skillchecks. Bully + Tailored build means taking the most optimal meta builds for their playstyles. Bully will always 360 you, and do their best to stop at the best frame to make you miss. Not only will the Bullies not waste time, they will only group on the last gens AND they'll know exactly which gens have spawned and rush to them. They'll even be bold enough to finish gens in your face if they know they can do it.

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  7. I would like it if bots in custom game had more realistic detection. You CANNOT mind game bots, hell you can’t even hit them through walls with aura reading pyramid head. There is no tricking them. Additionally, undetectable killers like ghost face just don’t work, because by the time you peak your face out of the corner to stalk they’re already gone.

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  8. i can´t say much about the bots, because i don't use that feature(i prefer always to play against players). However, i can say that more tools can be added for them so they can be used as to practice situations and possible scenarios.

    One thing i would add , woudl be to '''program'' the bots to do certain things during the match or during certain stuff, so you can order them to (for example) to search the nearest possible loop or to stay in a gen, so you can measure and learn how to deal with that kind of situations. Choose what perks to use and tell them to use them actively, so you learn how to deal with that. And more.

    Another thing would be related to the difficulty setting you said. I would , for example , in the highest difficulty make them 'cheat', and by that i mean that the bots can do stuff aware of what are you doing, for example, they can sense your character near a certaind distance (without ''hearing'' your terror radius and having direct line of sight of you),or having their aimbot be very efficient with flashlights while carrying someone, etc. It sounds crazy. i know, but the bots can only do much and you need the input of a human for certain stuff, and with them having this advantages , you learn to develop more awareness and reflexes.

    The bot matches should be used as the training mode like a fighting games do, and giving you tools to create scenarios and situations can help to learn and deal with these.

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  9. The big problem I encountered was that they were too scared. Like unless I literally ran all the way to the other side of the map they wouldn't go for the save if the hook was in my terror radius. I could be chasing someone on a different floor but they'd let the hooked person die.lol

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  10. being able to select bots like you can maps would be fantastic. my friend and i tried to do a RE night where i was wesker and all the survs would be stars members but we couldnt because even after trying for 5 minutes i could not get a jill bot. it was humiliating being tortured by rng IN THE MENUES. its a small thing but it drives me insane

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  11. Expanding upon your bot personality idea, I think it would be better if they were tied to specific survivors instead of being random. Like for example a Dwight bot would always have a cowardly personality, and a Claudette bot would always be altruistic. That way if you wanted to test like an anti-healing build against incredibly altruistic teams all you have to do is select four Claudette bots.

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  12. My personal order of fixes and improvements would be:

    1. Better looping and pathing, it gets annoying sometimes because you can't use certain killer powers you would on mind-games like Pyramid Head, Pinhead and the like because the bots will dodge the millisecond it starts.
    2. Improve their confidence – The bots suck at just about anything in your terror radius. To the point where I genuinely struggle to have matches last more than like 7 minutes since the bots won't go for a save if you've got the peen tip of your terror radius near a hooked survivor.
    3 – Let the person who opened the private lobby have their own personal cosmetics on the survivors – I have a few legendary survivors like Johnathon, Chris and the like and it gets upsetting not being able to make a team that I want to like an all S.T.A.R.S team members match.
    4/Last – Let us be able to pick specific survivors. I want to be able to pick a certain survivor to play against. I love playing against Leon when I'm playing Pinhead because the screams during his mori are just funny to me because he goes super saiyan. That or you could make matches where at least one of your survivors is the killers pair for their chapter, like Kate and the Clown for example.

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  13. Bots are too scared to save teammates on the hook if they only hear your terror radius.
    Bots sometimes fail consecutive wiggle-skill checks. Please let them hit all skill checks because it is unrealistic for a player to fail them if they do not give up.
    When the killer does mind games, the bots stay in the corner to see from which direction the killer comes – this leads to a guaranteed hit – they need to guess as well.
    They are not willing to save you when gens are all finished. They just leave.
    and everything the video mentions, especially the corner map.

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