How EXACTLY Can The Death Angel's Work in Dead by Daylight?!



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18 thoughts on “How EXACTLY Can The Death Angel's Work in Dead by Daylight?!”

  1. I think what can also help with balancing the Death Angel is the fact that the Entity is no stranger to granting abilities to its killers but also heavily nerfing them if they were naturally too powerful prior. The Entity manipulates the killer to however it desires them to act. That's kind of how BHVR has always made balance changes and reworks make sense in their game's lore.

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  2. Why are they even called death angels in the first place, it sounds kinda cheesy. But I do gotta say, the idea is really cool, I love the movies and honestly if they do have the aliens from a Quiet Place in the game it should be the only op killer due to the fact it is blind

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  3. I know this might be a little silly but for their blindness factor it could be how everyone says, like Spirit’s, but he should have som tracking in a certain radius similar to SCP-939 in SCP: Secret Laboratory. In that game thy have sound waves when near humans. It should be like that and get bigger and louder the closer you are to a survivor in a 10-15m radius and there would most likely be a moment where they just stop moving but you still know where they are. That would be the first time I have truly been scared if I was the survivor in that situation.

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  4. For me I believe for the death angel the killer would be completely blind making flashlights or flash bangs pointless basically base kit lightborn as for how it would work the killer can see the Auras of generators and it’s progress depending on the pace of the generators sound it makes as for survivors their auras will be revealed to you via grunts, footsteps or when they are exhausted and after running for long periods of time and the mechanic of this aura reading ability will be like a sonar method similar to that of how bats locates their prey but in reverse and killer will have a rush attack similar to blight and billy.

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  5. I feel like if they add the Death Angels, they should/could add something like the Gentlemen from Buffy. No terror radius, and no screams or injured sounds from survivors. Everyone gets notified when someone drops a pallet or any action that generates a sound file (except running, walking, healing or crows, maybe goinginto a locker quietly), footsteps/running can be heard from a greater distance, the only music in any map would be the chase music creating an erie silence…

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  6. Basically just make the view of the DA like the monster player in “In silence”.

    Could have a similar power as well and an active ability scream that shows a part or the map like in waves….

    I think that could be cool.

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  7. i think i know how to fix this/ first you can only see the weapon the death angel is holding and all windows and pallets and breakable walls are highlighted and finally killer instinct happens when you hear someone running

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