How to FIX Dead by Daylight's Tunneling Problem



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Recently, I think tunneling has become just a bit to strong. So I made this video to talk about why this is and how we can fix it. I hope you enjoy 🙂

My Twitter : https://twitter.com/0SOC0

——–Chapters——–

00:00 – Part 1 : Intro
00:42 – Part 2 : What is tunneling?
01:22 – Part 3 : Tunneling counters
04:01 – Part 4 : Why killers tunnel
06:13 – Part 5 : How to fix tunneling
10:49 – Part 6 : Outro

——–Hashtags——–

#dbd #deadbydaylightsurvivor #gaming #animation #blender #jillvalentine #nemesis #yunjin #rework #concept

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40 thoughts on “How to FIX Dead by Daylight's Tunneling Problem”

  1. when you main 1 killer for long time, game will give you more, and more strong survs, and you will get teams 70% that prepare for tunneling, this make tunneling useless like camp, becase gens go so fast, and they can take hits with 4 and heal with med over and over again. And again im talking about teams that i face most of the time because i playng killer for 1200 hours

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  2. Change 3 for killer feels like it would make tunnelling much stronger. A lot of the times I think people tunnel because gens get rushed otherwise. Which like also feels bad. Turning off a survivor’s items just gives them another thing they can’t do to stop a tunneller

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  3. Just as another point it is not tunneling if someone is just playing poorly. If you keep running into me or making yourself easy to find that is poor play and of course it should be punished. As someone who plays both pretty equally, as a survivor I think killers that take my body block bait after the guy on last hook just blew up a gen or literally keeps wandering into their lap are dumb killers. I like to play fast so I immediately move on from hooks and somehow I still end up running into the same survivor over and over whereas sometimes I may never even see a good survivor.

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  4. I think the biggest problem is that tunneling down one survivor to kill them early is, in every possible sense, a very strong strategy; You’re removing a player from the enemy team permanently, crippling their ability to do ANYTHING else. Tunneling is a valid strategy, and so long as DBD functions as the game it was initially designed as, it will always be around.

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  5. the only one I don't agree with is that the basekit BT is paused while in chase, that's too unfair for the killer, like even if they decide to tunnel, they get haste, they should be finding a safe pallet, that and a killer can still hit them as soon as they get off hook and then down them normally, it wouldn't change anything at the end of the day.

    Now while the other changes are good it seems they are all curing sympthoms of a disease but not the disease it self which is gen speed and overtuned items (also if I hear "Umm actually, killers got a buff that gen speed now is 90 seconds so it's fair" you lose automatically and you are not to be listen too when gens are done in half of that, if not even less)

    Like most killers Tunnel not just for the mentioned reasons but also because when they are put in the corner or their odds are against them, unlike what Survivor Main would like, they wont just accept they lost and meme with the survivors, they will tunnel to atleast get 1 kill.

    when you go game after game against the same meta builds with meta items where if you leave the unhooked survivor alone they heal up in 16 seconds, get on and finish it 30 seconds, all it says it's that you should've tunneled them.

    I mean you can't stop tunneling from happening by kicking the killer community, two things will happend, either they will stop playing or they will tunnel harder.

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  6. Call me cynical but inscentiving killers to not do the easy option never works. Just look at knight. He gets a speed boost when setting long paths so he can make paths in advance to protect things. Instead all knights do now is the exact same thing plus snipes using BBQ which still isn't the intended way of using the guards.

    Changing tunneling is also gonna be ruthlessly difficult when 3s ds is more or less fine vs a tunneling hag who has no traps in the area but even a 5s ds is a joke to nurse and blight, and as we saw from the nurse "nerf", bhvr isn't going to take nerfing her seriously enough. I still think there should be more done basekit against camping and tunneling, since being forced to bring a perk that doesn't even work if it's in basement is not good enough half the time. And the 10s endurance like you said is rarely even enough.

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  7. Hmm, those are really good ideas, not gonna lie.

    Also, would like to point out a kind of bias DBD players have. They'll jump into the game without learning how to play better and more efficient, lose a couple of matches and will play the cheapest effective way possible – tunneling for killers, for example. Then they'll win a lot of their games, they will go vs much much better teams / killers, where those cheap tactics won't work due to the game knowledge your opponent has. Then they'll start complaining about game being too one-sided, other side's perks are too OP, items or powers are too good etc.
    Only counter to this (besides involving the devs and fixing those cheap tactics to begin with) is: GIT GUD

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  8. Why is tunneling popular and effective? Because it works

    Its sad but the devs made this possible with all the shitty changes they did to the game. The game no longer rewards you for trying to hook different people. Gens fly so fast that you cannot hook different people before u get the 5 gens done

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  9. The best way to make tunneling better is to make Gen speed 100% for survivors..that’ll teach them cry baby ass killer mains that tunnel just to still get 4 man escaped to stop tunneling

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  10. the game is by definition unbalanced, its an op killer vs, 4 weaker survivors. the surv only win through co-oporation. Its probobly because they have given survivors so many second chances, that the killer feels on edge, and he feels his only chance is to tunnel.

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  11. It's why I haven't played the game for over month now and I don't plan on coming back in the near future. GL to all of you that continue to play this game. P.S. I like watching the vids still lol.

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  12. This ain't your fault, survivor mains, but rn winning is not consistent if we don't tunnel. Gens are done in a finger snap and gen rushing seems more common nowadays. It's simple, as long as the devs keep nerfing perks that encourage chases or that could allow us a breath when it comes to gens speed, we will be using the best strategy we got to secure a win, which is tunneling y'all. That's just how the game is played rn, we can't apologize for that.

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  13. As someone who plays both killer and survivor, the outcome of the game is tunneling dependent for over 75% of killers. A couple like Blight and Nurse are powerful enough that they can overcome a good team playing the game "as intended" but everyone who doesn't have both loopbreaking and cross-map movement WILL NOT beat a decent 4-man, swf or not, through pressure and chase.

    The game is over after 2 gens unless someone is on death hook; pretty much full stop, end of story. "Well I lose to killers who aren't tunneling because they're good killers" no, it's because you're a bad survivor. Decent solo players can, by design, run a decent killer long enough for a single hook state that the game is over. Add in a single flashlight save early and, again, the game is over for the killer. Most matches are under eight minutes long, running a killer for 2 minutes for your two (or three) healthstates is 3 individual gens done and enough time to finish two others WHILE getting unhooked by the third player.

    They cannot fix this without extending the match time expectation making each game a feast or famine situation. The number of "balanced to 2 man escapes" endings that happen are super low. The aim of balancing this game to 2 escapes per match is basically a concession that half the games are 4 man wipes and half the games are 4 escapes. Almost NEVER do 2 people escape a match lmao

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  14. These are pretty good ideas tbh. No collision for unhooker and increased movemt speed are both really good especially.

    Increasing ds to 5 seconds is fine, BUT, enduring shoukd counter all stuns including ds (it used to do this, bhvr changed it and said theyd put it back, they never did)

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  15. I haven't been actively playing dbd in a bit
    But as a killer I tended to tunnel 1 survivor and then play normally
    It was just more fun to me in a 1v3 because the game wasn't over in 5 minutes
    That being said if I come back to the game and ds is 5 seconds again I will start maining a killer with an non attack instadown and will let the ds player bleed out
    Sure I will drop rank
    But I refuse to interact with 5 seconds ds ever again

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  16. We just need better regression perks, like if I could just get og hex ruin we’d be in a whole different situation. Without modest regression perks we sorta need to tunnel to even remotely have a chance at winning

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  17. No, fuck that no timer rundown, that’s bullshit. This whole video is a sham. There shouldn’t be any basekit endurance or haste for survivors off of hook. And they definitely shouldn’t have fucked every semi decent regression perk, they have fucked the game up many ways, this being the worst.

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  18. They always take something from the killers this time is the erruption perk bro i think behaviour they are survivor mains thats why they never take shits from the survivor players

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  19. If it's tunneling with a weak killer like trapper or the new skull merchant I think tunneling makes a bit of sense considering they aren't very good and lack chase power

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  20. As a killer, I just go for whoever is spotted first. If they're spotted, it's game on. People really expect me to have courtesy to not go after someone I just hooked when they're the first person I found? "It's not fun for them", broski, you think it's fun for me 24/7? With all the messages saying "ez", "uninstall", "you suck", even "kys" on top of the exit gate t bagging. It went from playing for fun to just playing to win because I got sick of the aftermath of losing and didn't want to deal with it.

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  21. Tunneling is often recognized as being hooked over and over again without anyone else being hooked. So if you make a condition out of that in the game mechanics, the fix will be very easy.
    The right thing would be to bonus the unhooked survivor up until anyone else is hooked. You're off the hook and immediately got chased? No worries, here's your basekit haste and off the record. Killer actually dropped chase and decided to hook someone else? Your bonus is deactivated, but you're probably somewhere safe already. Someone else getting hooked is a decent indicator that you're probably not getting tunneled (at least not to the extreme).
    Same logic could be applied to rework anti-tunnel perks such as DS, Off the record, Guardian, etc. Right now these perks offer you benefits only for a set period of time and if you idle (not doing any conspicious actions). Timeout or touching a gen is not a good indicator that you're not being tunneled. You could have ran into a corner of the map to heal or do a gen thinking that the chase is over, only to realize, that the killer spent this whole time searching for you specifically. But because you already performed a conspicious action, your protection has gone.
    Having someone else hooked, imo, is a decent indicator that there's no hard tunneling. If you make it so that DS is activated upon being unhooked until someone else is hooked or the exit gates are powered, then the perk becomes much more viable, because it doesn't force you to idle to keep it active anymore.

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  22. As long off the record exists, DS cant have 5s stun, the survivor would just try to take hits for the unhooker and then use DS, and then have OTR when they get unhooked once more. I know that tunneling sucks for the person on the receiving end, but I don't understand why the option of just being a better looper never comes to mind in this suggestions, if the team do gens, and the person is decent on chase, the killer is just going to lose, if they get value from tunneling in the scenarios that means that survivors just fucked up in some part do the game. Also, why is it so hard to use DS in a smart way? just go down near a god window or pallet and drop it after the stun, its not that hard. S tier killers would still ignore it, but there is 3 S tier vs the entire roaster that cant deal so well with good structures.

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  23. If I see a survivor who's trying to get my attention cause their so confident in their skills, then guess what they will get my undivided attention til their out the game. They can cry & whine bout tunneling afterwards if they want, but it's what they asked for & wanted.

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  24. Be better at looping maybe?
    Receive help from your team by bodyblocking?
    You people forget that this isn't a 1 v/s 1
    You people keep complaining just because your server it's full of bad players

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  25. You know it’s not like us killer mains WANT to tunnel, we kinda have to in some situations especially with a low tier killer. You go for 12 individual hooks with someone like freddy or trapper you’re fucked. Also I agree with the ds revert however there are so changes I would do, 1 I would make it to where it deactivates if they are rescuing a survivor, hopping into a locker, or endgame. To me it deactivating for healing is really dumb cause as it stands it has a lot that can deactivate it which makes it feel useless on top of the 3 second stun. The reason I would do the locker change is because a lot of the time survivors would just hop into a locker while having ds saved and there was Jack shit you could do about it. Unhooking, this change is simple, if you grab someone off the rescue they would just ds and unhook in your face. And finally endgame, need I say more

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