HOW TO FIX SOLO QUEUE IN DEAD BY DAYLIGHT..



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In this Dead by Daylight video i discuss the goods and the bads of solo queue. Hopefully something changes about it soon so that swfing wont become the only option to have a decent time on DBD. Enjoy the video.

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29 thoughts on “HOW TO FIX SOLO QUEUE IN DEAD BY DAYLIGHT..”

  1. I used to do random perk survivor wheel, loot chests and go for flashbang saves and it was fun whether I got the save or not. Now it just feels like do gens and get out. No one chases anymore. Also having so many hours and I get matched with terrified 200 hour jimmys don't make sense. Don't like being slugged and everyone tunnels so it's like… meh I just get on for points and get off after two games etc

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  2. Yeah I'm not the best survivor but (at times) the game is really fun. But some games I end up with even more inferior survivors playing against a much better killer and it's just not fun. Also, they need to look into PC vs console issues. PC reaction time is so much greater and borderline unfair if you're on console.

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  3. Bond should get buffed for way more range cause idk how else it could work if they dropped a basekit bond, which i think is actually a solid idea, basekit 24m bond is what i would go with and then make bond have more range so it has more value so instead of 20/28/36 it would be 24m basekit and bond would be something like 30/45/60 so not a giant buff but still an overall buff if there was a basekit bond

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  4. Punish killers for tunneling and that would be good enough. Camping solution is being worked on already and it's… good enough I suppose. Won't stop natural born campers like Bubba but better than nothing. Give other three survivors plus-minus 5% gen speed repair buff whenever a killer is targeting a single survivor and it would be enough.

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  5. Proximity Chat there you go idk why more people don't talk about it like we are in modern day gaming every game has some kind of game chat or proximity chat that is the one thing lacking in DBD.

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  6. Punishing blatant tunnelers is easy. If the killer blatantly tunnels you (the mechanics to see if that's happening in game are already there) They automatically depip and you automatically pip. Killers tunnel because forcing a 3 v 1 is 95% of the time an easy win. They also tunnel if you decently loop them for a while to punish you. If killers know that tunneling someone would actually reward them, most of them would stop. Also, as a survivor, getting tunneled sucks even more because you get minimum points and depip.
    Blatant camping can be fixed the same way. If the killer stays too close to the hook, the survivor that's hooked syphons bloodpoints away from the killer. I'd like to see a facecamping Bubba end the game with 3K points and a survivor that was camped from first hook end the game with 15-18K points for a change.
    As a survivor, getting camped and tunneled on purpose is not fun, but at least that way you can leave the game with some bloodpoints and a potential pip

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  7. I've seen you play games in my region before, so I feel a bit of home field dedication to tuning in to your videos. But I just waited 18 minutes for you to say nothing at all.

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  8. I like bond but basekit would be bad cuz I have experience with TTV survivor who would work wth the killer and make sure everyone dies but them and that's not fair and right. Some killer would let ttv lived and kill anyone.

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  9. I rather have the same map then once per day. I been getting auto heaven or cold farm so much and i thought they fix the map. I want have Haddonfeild but i dont, i have to bring a offering. I can play 6 hours and i still wouldn't get that map

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  10. as much as i dislike bloodlust unfortunately removing bloodlust is inadvertently bring back infinites because bloodlust was moslty made to counter infinite loops. an we all know how painful those were lmfao

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  11. DBD is working on an anti-face-camping mechanic where a hooked survivor will have a meter that when filled by being face-camped for too long will give that survivor a free Deliverance, even on second hook! A similar meter should be activated for a survivor after being unhooked once so that if the Killer decides to tunnel said survivor and when that meter gets filled, the game will teleport the tunneled survivor far away from the Killer.

    To balance this anti-tunneling mechanic, the meter disables when the Killer downs a survivor other than the unhooked one. Anyway, just a suggestion. 🙂

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  12. What is your take on proximity for survivors??? Cause i think it would be interesting to be included. but even with the new being able to see others is already a good step in the direction for making solo queue bearable.

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  13. Switch solo queuer mostly. Have friends that joined, but I'm not a fan of comms (🎧 DBD for super hearing).

    I feel like built in BOND would be a useable by friendly and unfriendly survivors too easily. Maybe something like SPINE CHILL or SMALL GAME. Gives a lil info, but not too much. Could stop you from running killer to someone or help you get to someone, but with effort and attention to UI / sounds.

    For community health, I think post game being able to show what missions players were using would be good. X being more focused on or doing a certain task might not be them trying to snub booner or whatever just because. Same for killers. They might be extra ruthless because they need for basement hooks of something.

    Also endgame showing who came in queued together could alleviate the exception that all games are full of SWF. Maybe SoloQ on the loading screen get a msg saying X players queued together. If it's Pinhead and I know 3 players are together, but leaving the box to me, I need to figure out how I'm gonna move among the mess. 😅

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  14. They all laughed as he turned around slow

    They said you ain't welcome 'round here anymore

    You just might as well go

    He wiped the blood from his face as he slowly came to his knees

    He said, I'll be back when you least expect it

    And hell's coming with me

    Hell's coming with me

    There is a hill at the bottom of the valley

    Where all the poor souls go when they die

    And if you listen real close

    You can hear em' like a ghost

    Saying you're never gonna make it out alive

    There is a town at the bottom of that hill

    They got a secret that they keep like a slave

    They got a black magic preacher (ooh)

    We'd do well to let him teach her

    You'll be heading up that hill to the grave

    And it is well, with my soul

    You line your pockets full of money that you steal from the poor

    And on your way down to hell, you hear me ring that bell

    I'd pay the devil twice as much to keep your soul

    There was a drifter passing through that little valley

    See he had promised he was coming back to town (coming back to town)

    They didn't know him by his face, or by the gun around his waist (ooh)

    But he come back to burn that town to the ground

    First there was fire, then there was smoke

    Then that preacher man was hangin' by a rope

    Then they all fell to their knees and begged that drifter

    Begged him please, as he raised his fist before he spoke

    I am the righteous hand of God

    And I am the devil that you forgot

    And I told you one day you will see

    That I'll be back I guarantee

    And that hell's coming, hell's coming

    Hell, hell's coming with me

    And it is well, with my soul

    You line your pockets full of money that you steal from the poor

    And on your way down to hell, you hear me ring that bell

    And I said, hell's coming with me (hell's coming with me)

    Reply

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