36 thoughts on “How to Fix the One Problem with "The Artist" – Dead by Daylight”
I think the survivors shouldn't even get birds when they run through the trap. Make it that the artist has to place her birds carefully so that survivors won't be able to run at them from behind and destroy them, meanwhile the survivor is looking for opportunities to change the chase direction so that they can run through a bird from behind instead of infront. That would immediately make her chase much more interesting without removing any of her cool potential.
I get where you are coming from, but if running into summon crows just refreshes the birds that could be reverse abused by people just running strait at them if you try to summon, have not played the ptb so dont know if she has an attack cool down when summoning
I disagree, she needs a secondary ability that creates a birdnado that travels through walls that suck up survivors and yeetus them across the map. Furthermore when swarmed by crows you should should become oblivious (since you're too busy being chewed on by crows) until you shoo them off. If you run into to a big crow while swarmed you should become blind (flashlight not w/e shitty hex blind does) for 2 seconds if not they can just make a new animation for crows swarming your screen so you arent completely blind. Thank you for coming to my Ted talk and hopefully nobody took this seriously
This is a great suggestion, but what if i told you this clears throat BHVR balance team! Memes aside, lets hope they pull another big balance patch like last time, though i got doubts..
There is no reason to nerf her. "But the playstyle is boring!" Oh well. That was the design. It's not some magic mistake they keep releasing killers like this. It's intended. That's the design. And if you weaken that intended design, then the killer always just falls apart. The only real fix besides the ole slinger/billy treatment of essentially deleting the killer via nerfs, is to cancel the DLC and redesign the killer from the ground up.
People keep wanting to fix these 1v1 hard to loop killers as if them being designed that way was a design flaw/unintended.
I'm not opposed to any of these changes to be honest. When you run into the killer's crows there should be a trade off that isn't death. Right now it's just kinda unfair given her power currently. What you recommended I totally agree with, but I feel like she should still reveal anyone who steps in the crows (with scott's changes applied of course). She feels more like a killer to use for longer ranged attacks that can reveal when certain things happen to survivors. 100% ok with just scott's original option though.
But if you make idle crows not damaging survivors what stops Artist from launching them? You just trap one side of the loop, run after survivor around that loop and when they face the crows you launch them. Same result, you just have to press one extra button. Or am I missing something here?
Idk why but this game me an idea for a trapper add on that you can carry and place unlimited traps but after they are placed they despawn between 10 – 30 seconds
What if instead you make it so a purple add on makes the crows damage you like now? I'm always a fan of add ons changing killers powers for more diversity.
I like the ideas here, but I fear that when played by someone who is really good with her, she still won't really have a fair amount of counterplay. She can activate her idle crows instantly, so that means you can just place a crow that cuts off survivors, and now they have no option left. They can either run into the flight path of a crow, and get hit, or they run into you, and get hit. This doesn't work when she doesn't have line of sight on survivors though, because that's when she doesn't know when exactly a survivor crosses the flight path of her crows, so that's when she does have at least a bit of counterplay. Might be wrong though, I hope so, because I love her design, and am definitely going to play her a lot when she releases.
This doesn’t really help to stop her zoning because she can just place the crows down at the pallet/window/doorway and then force you to either run into its Flight Path where it can instantly damage you when she sends it out, or run directly into her for a free M1.
There’s also the issue about everything related to her crossmap potential being a gimmick that won’t go anywhere in a game against competent players: Between the mapwide audio cue and the fact that Survivors can see the crows through walls for almost a full second when they activate, no one who has any game sense will be getting crossmapped by this Killer—and even if they do, they can easily repel the swarm before she can crow them a second time, especially if they used more than one crow since her cooldown accumulates with the number of crows used.
If you take away her zoning, you have to buff her crossmaps in some way because her zoning is literally the only thing she has against Survivors with a head on their shoulders. I think that touching the crows should do nothing, and the “Flight Path” should, instead of being the part of the flight that can deal direct damage, instead be the portion where the birds do nothing at all to Survivors—they just phase straight through them. To compensate, the crows should not have their auras revealed to Survivors when sent out. In addition, either hitting a Survivor with a swarm should lower the cooldown, or you simply make the repel action take significantly longer, maybe even apply some kind of debuff. These changes would completely remove her zoning and also allow her to use her infinite-range wallhacking special attack as a long-distance harassment tool to help her in the 1v4, something every 1v1-focused Killer desperately needs.
I definitely agree with these changes and overall believe that she dominates in the 1v1 but suffers in the 4v1. My only question is, how do you design a killer that is strong in the 4v1 but not oppressive in the 1v1? How do you make map pressure without cutting chases short?
Like, I kinda see how Blight can just by moving super fast, he gets looped at many tiles normally but holding W isn't great. Nurse unfortunately is oppressive in the 1v1, so she doesn't particularly count here. Billy is an option I guess? He's not particularly viable these days though, unless you're cracked on speed addons, since they got rid of his best lethality in his insta-saw.
My only thought for what makes a kilker 4v1 good is forcing survivors to do stuff that isn't saving or rescues, and Pinhead seems like the best example. Sadly this makes me feel like Ruin is the healthiest thing to have in the game, as survivors either cleanse it, wasting time, or they don't and are forced to sit on gens for longer instead of holding W the moment they hear a killer's terror radius.
So completely off topic, but for your next challenge, you should go down, have the killer walk through a pallet with power struggle, throw down pallet, reset said pallet with any means necessary, throw it down again, and run away with smash hit.
i feel like the artist would still be really hated even after this. if you put the crow at a pallet in a low loop and the survivor tries to loop around the pallet, the artist can shoot the crows the moment the survivor comes near the pallet, and if the survivor doesn’t go to the pallet then artist can just m1 them
A lot of killers have the same problem of, hold w or you get hit so what if instead of changing those powers the devs “try” to add a new tile or mechanic that adds counter play?
I prefer the second idea over the first, but mostly because I think it'd be easier to code than having her Power reset. Just change IF crow_swarm == TRUE THEN Health_State -1 to IF crow_swarm == TRUE THEN crow_swarm_timer == [max value] (because I don't know the actual max value). but the game's code is spaghetti so any change could break the game. Again.
This seems like a natural and fair change, not too unfair on the newest killer, and giving hope to survivors that there may be a different high tier killer to play against. So naturally instead of just doing this BHVR will overnerf her and make her B or C tier so things stay as usual.
It's really just a mildly broken killer released in a broken game. I feel her being anti-loop doesn't matter as survivors can complete gens fast enough or avoid direct hits that it'll be barely noticable. The bigger problem is the information the crows also provide. She just gets so much knowledge for free ontop of being fast and anti-loop.
I think the survivors shouldn't even get birds when they run through the trap. Make it that the artist has to place her birds carefully so that survivors won't be able to run at them from behind and destroy them, meanwhile the survivor is looking for opportunities to change the chase direction so that they can run through a bird from behind instead of infront. That would immediately make her chase much more interesting without removing any of her cool potential.
Git gud
I get where you are coming from, but if running into summon crows just refreshes the birds that could be reverse abused by people just running strait at them if you try to summon, have not played the ptb so dont know if she has an attack cool down when summoning
Its amazing how bhvr can’t come up with fair ideas
nah shes fine
How about being able to duck under the birds?
Well there goes a nerf before the killer is even released
wow only people on ptb get to enjoy things before everything is nerf to a hell
I disagree, she needs a secondary ability that creates a birdnado that travels through walls that suck up survivors and yeetus them across the map. Furthermore when swarmed by crows you should should become oblivious (since you're too busy being chewed on by crows) until you shoo them off. If you run into to a big crow while swarmed you should become blind (flashlight not w/e shitty hex blind does) for 2 seconds if not they can just make a new animation for crows swarming your screen so you arent completely blind. Thank you for coming to my Ted talk and hopefully nobody took this seriously
Were those two survivors hacking in ptb in the clip?
This is a great suggestion, but what if i told you this clears throat BHVR balance team!
Memes aside, lets hope they pull another big balance patch like last time, though i got doubts..
There is no reason to nerf her. "But the playstyle is boring!" Oh well. That was the design. It's not some magic mistake they keep releasing killers like this. It's intended. That's the design. And if you weaken that intended design, then the killer always just falls apart. The only real fix besides the ole slinger/billy treatment of essentially deleting the killer via nerfs, is to cancel the DLC and redesign the killer from the ground up.
People keep wanting to fix these 1v1 hard to loop killers as if them being designed that way was a design flaw/unintended.
I'm not opposed to any of these changes to be honest. When you run into the killer's crows there should be a trade off that isn't death. Right now it's just kinda unfair given her power currently. What you recommended I totally agree with, but I feel like she should still reveal anyone who steps in the crows (with scott's changes applied of course). She feels more like a killer to use for longer ranged attacks that can reveal when certain things happen to survivors. 100% ok with just scott's original option though.
But if you make idle crows not damaging survivors what stops Artist from launching them? You just trap one side of the loop, run after survivor around that loop and when they face the crows you launch them. Same result, you just have to press one extra button. Or am I missing something here?
Does she slow down at all while using her power? I can’t tell
Idk why but this game me an idea for a trapper add on that you can carry and place unlimited traps but after they are placed they despawn between 10 – 30 seconds
What if instead you make it so a purple add on makes the crows damage you like now? I'm always a fan of add ons changing killers powers for more diversity.
I like the ideas here, but I fear that when played by someone who is really good with her, she still won't really have a fair amount of counterplay. She can activate her idle crows instantly, so that means you can just place a crow that cuts off survivors, and now they have no option left. They can either run into the flight path of a crow, and get hit, or they run into you, and get hit.
This doesn't work when she doesn't have line of sight on survivors though, because that's when she doesn't know when exactly a survivor crosses the flight path of her crows, so that's when she does have at least a bit of counterplay.
Might be wrong though, I hope so, because I love her design, and am definitely going to play her a lot when she releases.
"Makes Trapper and Hag obsolete" … To be fair… Trapper is kinda used to being obsolete
This doesn’t really help to stop her zoning because she can just place the crows down at the pallet/window/doorway and then force you to either run into its Flight Path where it can instantly damage you when she sends it out, or run directly into her for a free M1.
There’s also the issue about everything related to her crossmap potential being a gimmick that won’t go anywhere in a game against competent players: Between the mapwide audio cue and the fact that Survivors can see the crows through walls for almost a full second when they activate, no one who has any game sense will be getting crossmapped by this Killer—and even if they do, they can easily repel the swarm before she can crow them a second time, especially if they used more than one crow since her cooldown accumulates with the number of crows used.
If you take away her zoning, you have to buff her crossmaps in some way because her zoning is literally the only thing she has against Survivors with a head on their shoulders. I think that touching the crows should do nothing, and the “Flight Path” should, instead of being the part of the flight that can deal direct damage, instead be the portion where the birds do nothing at all to Survivors—they just phase straight through them. To compensate, the crows should not have their auras revealed to Survivors when sent out. In addition, either hitting a Survivor with a swarm should lower the cooldown, or you simply make the repel action take significantly longer, maybe even apply some kind of debuff. These changes would completely remove her zoning and also allow her to use her infinite-range wallhacking special attack as a long-distance harassment tool to help her in the 1v4, something every 1v1-focused Killer desperately needs.
it's a good idea, but it's just a shame she won't get any major changes to her kit until she's been out a month or two.
They very rarely get the killer right on release. Bring on the changes!
And it sucks because people are just gonna say “survivors are already op so its fair”
She’s essentially trapper but better
I definitely agree with these changes and overall believe that she dominates in the 1v1 but suffers in the 4v1. My only question is, how do you design a killer that is strong in the 4v1 but not oppressive in the 1v1? How do you make map pressure without cutting chases short?
Like, I kinda see how Blight can just by moving super fast, he gets looped at many tiles normally but holding W isn't great. Nurse unfortunately is oppressive in the 1v1, so she doesn't particularly count here. Billy is an option I guess? He's not particularly viable these days though, unless you're cracked on speed addons, since they got rid of his best lethality in his insta-saw.
My only thought for what makes a kilker 4v1 good is forcing survivors to do stuff that isn't saving or rescues, and Pinhead seems like the best example. Sadly this makes me feel like Ruin is the healthiest thing to have in the game, as survivors either cleanse it, wasting time, or they don't and are forced to sit on gens for longer instead of holding W the moment they hear a killer's terror radius.
places 2 traps that face each other on both sides of the pallet Now I can damage them if they run the loop. Guess they'll leave.
Important question, after McLean left bhvr, Is there anyone left in there that actually gives a damn ?
Your ideas would just make her another shit killer
So completely off topic, but for your next challenge, you should go down, have the killer walk through a pallet with power struggle, throw down pallet, reset said pallet with any means necessary, throw it down again, and run away with smash hit.
Every time Scott says a door and window is trapping the survivor I am reminded that even Scott can be 360'd
i feel like the artist would still be really hated even after this. if you put the crow at a pallet in a low loop and the survivor tries to loop around the pallet, the artist can shoot the crows the moment the survivor comes near the pallet, and if the survivor doesn’t go to the pallet then artist can just m1 them
Good idea, not gonna happen though
A lot of killers have the same problem of, hold w or you get hit so what if instead of changing those powers the devs “try” to add a new tile or mechanic that adds counter play?
They should do it
I prefer the second idea over the first, but mostly because I think it'd be easier to code than having her Power reset. Just change
IF crow_swarm == TRUE THEN Health_State -1
to
IF crow_swarm == TRUE THEN crow_swarm_timer == [max value] (because I don't know the actual max value).
but the game's code is spaghetti so any change could break the game. Again.
This seems like a natural and fair change, not too unfair on the newest killer, and giving hope to survivors that there may be a different high tier killer to play against. So naturally instead of just doing this BHVR will overnerf her and make her B or C tier so things stay as usual.
It's really just a mildly broken killer released in a broken game.
I feel her being anti-loop doesn't matter as survivors can complete gens fast enough or avoid direct hits that it'll be barely noticable. The bigger problem is the information the crows also provide. She just gets so much knowledge for free ontop of being fast and anti-loop.