HUGE Twins Rework, Haddonfield Changes, NEW SHOP, Huge Perk Updates & more! | Dead By Daylight



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HUGE Twins Rework, Haddonfield Changes, NEW SHOP, Huge Perk Updates & more! | Dead By Daylight
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43 thoughts on “HUGE Twins Rework, Haddonfield Changes, NEW SHOP, Huge Perk Updates & more! | Dead By Daylight”

  1. Victor cannot be crushed after an injure. Injuring does not latch him onto a survivor, downing someone does. So you can use Victor as an injuring tool to keep everyone injured while you need to down everyone with Charlette which is the opposite of what it was.
    Once you down someone with Victor, he will be latched onto the downed survivor. If victor is latched he can get crushed, otherwise, he cannot.
    If Victor is attached to a downed survivor and doesn't get crushed, he will return to Charlette after 20 seconds.

    Hope this helps <3

    Also, I am a Blight main. I have my concerns that this will mess with a lot of peoples mussel memory and possibly, BHVR is doing what they said they would do a long time ago… REMOVE THE HUG TECH.
    If this is the case, I will be switching mains.
    I already know how to play a lot of different killers and I am good with the majority of them.

    Note: Just by looking at the Twins changes (I don't consider myself a twins main) I think these are going to be really healthy for the twins. before the kill switch, I was entirely unable to play against the twins, now I think that they will be both easier to play and counter. This change will HOPFULLY get more people playing twins.

    Reply
  2. "Victor's pounce no longer latches onto healthy survivors."
    Victor will be able to injure a healthy survivor, but won't be able to latch onto them in their first state. which allowed Twins to see where they were until they got rid of it which prevented looping. Victor now only latches onto an injured survivor, which will allow Twins to see the downed survivor instead.

    "Victor can no longer be kicked after a successful pounce which does not latch onto a survivor"
    Meaning when he pounces and if he misses a survivor, we cant kick him during his cooldown state anymore. "Successful" meaning if Victor fully charges his pounce and initiates it.

    Reply
  3. I think basically Victor will be able to injure multiple survivors in a row like, after he pounces, he injures them and remains on the ground instead of latching, as such being able to hit another healthy survivor to injure them and so on and so forth with a successful hit cooldown. So victor now becomes an injuring machine instead of a slugging one.

    Reply
  4. Emblems – So they essentially just turned the game into a fully casual thing? How are we supposed to tell if we're getting better at this point if we don't have a way to track it or if doing bad in a match means nothing at this point. Game needs an official ranked mode now.

    Reply
  5. I feel like if you're gonna nerf ultimate weapon then buff darkness revealed! Because now they're basically the same with a different target. Make aura reading radius bigger to compensate behavior!

    Reply
  6. Feel like Ultimate Weapon just needed a longer cool down or less activation time. Now it just basically makes Darkness Revealed redundant. Though I guess Darkness still works fof stealth killers with no terror radius idk. Losing pips wasnt really a big deal especially since you couldnt go down past your current grade.

    Reply
  7. I hate adrenaline with a passion. For me the most soul crushing thing in this game, is that 4 injured survivors turn healthy simultaneously when the last gen pops. Its not gutted and still usable, but its less opressive than before.
    So yes, i am happy its getting nerfed.

    Reply
  8. Honestly for me the not depiping is exciting because I play soloq and getting tunneled and camped is not fun only to die and get a depip because I get tunneled and camped same can be said for everyone who experienced this so not depiping is the best thing imo to come out of this patch.

    Reply
  9. Thanks for the update king, we will have to see. People always say haddonfield is survivor sided but to me it is a 50/50 map just like ormond. Good killers seem to own them and i have over 1400hrs in game. I do agree the double window loop was strong and fun to frustrate the killer though but the middle of the map was a killer deadzone. I like them adding loop potential in the middle 😎👌

    Reply
  10. -So if victor misses, you can kick him.
    -If he gets you, you can’t.
    -If he puts you in the dying state he is disabled.
    Then Charlotte gets haste.

    That’s how I interpreted that.

    I wish they just made Charlotte follow Victor but at a slower speed so they don’t have so much map control and aren’t so encouraged to slug.

    Reply
  11. Nah outing it back to 5 is criminal the absolutely gutted ultimate weapon and and gave adrenaline a tap on the wrist as always killer perks getting shafted and entitled survivor mains getting what they want

    Reply
  12. Wtf is that change about victor can no longer latch into healthy survivors. If they really change this and twin will be really really bad. I usually injure healthy survivors with victor now he can't?

    Reply
  13. FINALLY! my endless support tickets on the removal of depip and reverting the ds change had an effect! the twins can still camp survivors effectively just like a huntress holding a hatchet at a safe distance though. this has to be addressed by either increasing the range or the speed at which the meter goes up. the twins changes are good so far just like the map changes. the visual upgrade for the store looks really good! kudos for the designers! now we just need constant outfits and get all old rift outfits into the store to not create fomo if you missed a rift for whatever reason.

    Reply
  14. This is the 2nd time ive heard somebody say "i need to hear what lynxie thinks to know what i think"… why are people watcing your video if not to hear your opinions? This group think mentality hurts dbd more than it helps

    Reply

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