I Played Against Bots With Every Killer | Dead By Daylight



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Behold, the video no one asked for.

00:00 – Intro
00:11 – Explanation
00:40 – Basics
05:42 – Trapper
06:47 – Wraith
07:40 – Billy
08:04 – Nurse
08:18 – Huntress
08:51 – Myers
09:05 – Hag
09:39 – Doctor
10:13 – Leatherface
10:20 – Freddy
10:54 – Pig
11:20 – Clown
11:34 – Spirit
11:58 – Legion
12:12 – Plague
12:38 – Ghostface
12:55 – Demo
13:11 – Oni
13:16 – Deathslinger
13:40 – Pyramid
13:59 – Blight
14:02 – Twins
14:21 – Trickster
14:39 – Nemi
14:53 – Pinhead
15:39 – Artist
16:13 – Onryo
16:33 – Dredge
16:53 – Wesker
17:18 – Knight
17:38 – End

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34 thoughts on “I Played Against Bots With Every Killer | Dead By Daylight”

  1. I main nemesis and I gotta say having try hard bots try and dodge my whip every single time has actually helped me get better at whipping in general. The bots can still dodge whips even through windows but it’s made me more consistent when to pull up the tentacle.

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  2. As a killer main with a pretty shitty Internet connection currently, I am pretty happy with the bots. It allows me to play killer without ruining the game for other real people if my ping spikes, which it often does. Really wish they have perks for me to play against tho.

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  3. I have my own observation on the topic of skill checks,
    They do in fact miss them.
    However I've noticed that they seem to randomly miss them, from what I've seen it's roughly a ~10%? But it's not very often. I know they miss skill checks because my brother played on the survivor side to get a closer look at their actions and he saw 1 bot miss a skill check in person. And I have gotten multiple usages of merciless storm. Also they pick up keys as far as I know but they don't seem to use them as they never dropped it or used it to open hatch or even the little animation where the character model looks straight ahead when channeling the keys energy. Also I'm assuming this is the same with maps however I've not seen enough bots with maps so i can't tell if they get any use of maps

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  4. It's kind of become my favorite mode in the game. It's silly, occasionally legitimately challenging, and just a ton of fun to experiment with. I hope they keep working on it, it's the most I've played DBD in ages.

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  5. As a baby legion who just wants to practice without getting t-bagged and flashlighted relentlessly–the bot survivors are a huge relief to me. Like its hard to do more than 2-3 games of practice without having a bully squad completely discourage me and force me into a break .

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  6. Imagine if they made different types of teams, like you could select a bully team and they all take flashlights and spend their time trying to mess with you.

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  7. Even if it just an empty map it helps SO MUCH just to be able try out killers and get a grasp of there abilities and special movement mechanics if they have any. I don't need them to be a bully squad of hockey mask megs with flashlight, just to do the most basic things to give me somewhat of a Guage how the killer interacts with survivors, I can't believe the game went this long without some mode like this, so many wasted matches were I was just testing mechanics on new killers

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  8. apperently making Ai that understand floors is pretty damn hard which i saw someone talking about the Ai in sea of thieves with the skeletion ships.
    seems like the bots overall are ok nothing insane but still a nice addition to maybe practice on and hopefully they keep working on them rather then just call it a day.

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  9. Someone may have said this but i’m not looking through all the comments but when I tested them with Wesker they actually cured themselves but other then that everything you said is accurate

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  10. Fun fact about deathslinger, his redeemer projectile is as fast as a fully charged huntress hatchet, so because they dodge those, i assume that they don’t perceive it as a threat because on hit it doesn’t do damage, but thats just me guessing

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  11. They do care about Pyramid Head's trail actually. They will avoid it outside of chase, and sometimes avoid it in chase but if they are running way, but will ignore it in loops. I also witnessed them crouching through it, but I'm not sure if that's because they were trying to stealth or "knew" what they were doing.

    Though, I am glad to hear that they ignore the pinhead projectile, I've been meaning to play him but don't want to be frustrated learning a new projectile in a real game.

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