I played the REWORKED Skull Merchant | Dead by Daylight



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I played the latest PTB and tried out the newly reworked Skull Merchant; is she any good? Let’s find out!
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30 thoughts on “I played the REWORKED Skull Merchant | Dead by Daylight”

  1. As a Skull Merchant main who already played for the chase and avoided kicking gens I'm really excited. They made her two best playstyles base kit. Stealth with the brown and yellow addons; and speed up/hindered with the double purples. Even seeing nothing else I'm looking forwards to the changes

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  2. All they need to do to fix her is this

    Get both undetectable and 5% haste for 8 secs when placing a drone.

    Because of the 5% haste, it would make the drone harder to avoid due to SM catching up quicker – currently at base speed, many loops provide enough protection for the survivor to not have to worry about the lock on mechanic – as they can just not move for a mili second when the beam reaches them

    This would make SM both an ambush killer and also a better chaser – with the speed increasing the risk of lock on

    Finally, disabling a drone should have more punishment – so when survivors disable a drone, they are exposed for 30 secs.

    Currently she's just a WAYYY less efficient plague – her drones would be like a trash attempt at infecting survivors to injure them over time.

    And while plague has the ability to slow the game down and also has a lethal ability – all SM does is injure survivors slowly … she doesn't have anything in her power that helps to DOWN consistently .. once a survivor is injured, the lock on is pointless.

    Most of the time you will M1 before a survivor gets locked on, which makes the hindered pointless since it's only when the survivor has a claw trap.

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  3. The concept is stellar, but needs buffed.
    There are a lot of good ideas here from people.
    They could adjust add-ons (I don't know all of them) to alter her drones and make them faster/move/have more beams

    Imagine if stealth mode drones moved/were attracted to noise like zombies, and could detect even imobile survivors? That'd be sweet.

    They're moving in the right direction. The instant stealth is awesome

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  4. She is faceless now, she can't do anything. Chase potential is weak, stealth potential is absent, gens control in any means is removed as well. Nobody played her and now everybody will forget she existed in this game. Crybabies in this braindead community may be proud of themselves.

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  5. As a constant player of SM, the non 3 gen one, i dont really see what is her thing now, like ? she isnt good at protecting gens anymore, her chase potencial had a lil down grade and the whole claw trap buffs seem not useful. I dont know what is her point now really.

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  6. She's like a lethargic instadrop Knight, and her ''guards'' take forever to activate, are really easy to avoid, and can be deactivated with no downsides. For God's sakes, her ''fast'' drone scan spinning mode is just her normal one, you can outrun them just by running by them perpendicularly. And if by some miracle the survivors manage to get hit with the claw traps, oh no, it's an injure the SURVIVORS decide when to get hit.

    And oh yea, cooldowns fucking everywhere!
    So yes, everyone hated her because of that annoying design and playstile resulting in 30m+ games, but this is just deleting her from the game, which I guess is what many people wanted.

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