Indepth 8.0.0 Dead by Daylight Developer Update Analysis



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45 thoughts on “Indepth 8.0.0 Dead by Daylight Developer Update Analysis”

  1. I wouldn't call nerfing the main gen regression perks as a "meta shakeup". I'd only call it that if they buffed or adjusted something to counter the nonstop nerfs. It's just a meta nerd for killers

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  2. Survivor winrates about to drop about around 3.7% more now.. Yikes.. And then people complain when killers get nerfed 😆 90% of my games are losses and that's with me being the last survivor almost 87% of those games.

    4:17 That's a very unreasonable change I prefer the 200% speed as it's already basically impossible to get saves unless you're an idiot killer and don't check your surroundings or anything.
    5:07 Very ineffective you mean? One time use per game, you miss you lose the value. The killer can just tunnel you down and you're out less than 20 seconds after you use your DS.

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  3. Idk how i feel about these changes. Wesker is one of my favorite killers in the game and i think that the 8% hindered was a good counter weight for the 40 METER TERROR RADIUS (Should be 32 imo) but yeah idk. Pop shouldve went tlo 25 and not 20, and honesty im fine with the pain res nerf which isnt even that bad) I do like the other killer changes though, those are good.

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  4. We see that you like and use certain perks, let us nerf them so they go back in lines with the orher 575 useless perks. Also we see that Bubba is on the weaker side lets buff him. You enjoy and play a killer a certain way….we cant allow that, let us change it so you play the way WE want you to play. 😁 (also assuming we are good with the killer as i rarely get all 4 survivors infected as Meowstermind) (skill issue?) 😊

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  5. Coming here before i watch the video to say that if Background Player/Decisive Strike/Regression Perk's nerf is still a thing im gonna be dropping until the anniversary or the next update.

    Had to get my cellphone to edit this, i accidentally putted a hole in my computer.

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  6. I really like the killer changes, but these perk changes are not it. all of the good gen regression or even slowdown perks have been nerfed without anything being done to the speed at which survivors can do gens. maybe i could understand pop and grim changes, but deadlock and pain res were fine imo. actually wild.

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  7. So they want to nerf gen regression but dont want to nerf brand new part, resilience, prove thyself and other gen rushing perks. If you are going to nerf gen regression then then at least buff chase perks to compensate for the gen regression

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  8. So If someone use Weaving Spiders, Then I use Pop, only 10% Would be removed from one gen. out of all the other gens that have 15% on them were if I to kick one normally It would go down to 10% .

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  9. i can't understand why Noed it has to be an hex but hope hadn't time limit. In an endgame you can found 4 hopes but just one noed hex, i think that is insane, and people is still complaining about killer side game

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  10. Obviously a lot of the comments are about the gen perks, however saboing is being overlooked. There are already builds you bring that if you are willing to take a hit from the killer, you can still complete the sabo before the killer recovers from hitting you. There is basically going to be no risk for going for sabo, for something that should be high risk -high reward. considering how much killer time you waste by doing so.

    Edit – Also, the sabo buffs also indirectly nerfs pop and pain res since, you know, they rely on hooks.

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  11. who remembers background player in release (no, not the unhook and yeeeeeeeeeeeeeeet away version) the 150% at 3s even back then this perk was legit easy mode for any type save and now slap vigil on and u can do it every 14s? you dont even need to be good to loop a killer for that long?

    also this is tweaker shit but if u use "CoL, Fixated, BGP, BTL" lets u recover while sprinting basically so even if they run in a straight line u can recover and keep up AND THEN SAVE?

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  12. This isn't a meta shakeup, it's just making Killers feel worse. It would have been better to buff uncommon regression perks if they wanted players to use other perks.

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  13. dbd players are always crying, never happy with any changes, I think the main problem is most players either play survivors or killers not both, I believe these are some genuinely nice changes, obsly this game still needs more, but I hope people will stop being so miserable and just try to have some fun in the game. Thank you for update hens

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  14. For all people blaming devs blame killers that take 3/4 slowndowns every single match. Im a slightly killer main and even with 2 slowdowns i win like 70% of times and play 40% surv and when i play this 40% surv and i see 7 out of 10 matches are killers running a freaking 4 slown downs i want to cry out of cringe cuz of people like this killers that arent actually braindamaged and can easily win anyway with 2 slowndowns gona be punished so hard for real if you need to take 3/4 slowndowns every single match you are a noob and thats all, and im so mad about this changes but i dont blame Devs cuz thats what they supposed to do when people using too strong meta, thats what happened with MFD deadhard etc, i blame killers clowns using 4 slowndowns every time BRUH

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  15. Some killers are gonna be down right unplayable at higher MMR gens are just gonna get flown through because survivors are just gonna run gen rush perks and items killers don’t even get to play the game anymore because it’s gonna be over before they can even get a decent kill

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  16. I like how they categorized the bubba buff as a minor rework even though its one of the biggest and most publicly favorited reworks they've done in a long while

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  17. 6:54 How does the BNP perk buff have anything to do with Killers?

    Its a map wide genrush perk and as soon as it activates the killer cant do anything about it.

    Seriously yall are gonna slowly kill this game, both the devs and the entitled/biased playerbase.

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