just an idea: to combat the speed of gens if it is as big of a problem as killer mains make it out to be why not add a certain task here and there before lets say after u complete a gen before doing the next one? I don't know what this extra task may be and it doesn't have to be hard or take too long but it would add something to the game for survivors to do other than just doing gens (extra BP too maybe?) which can be boring if the killer is really chill or bad. Also this'll slow down gen rush too if it means a survivor or two has to do said task before they can do another gen. it'll make games potentially more intense but fun for both sides potentially i feel. Question is what task would that be?
EDIT: okay an idea for said task: why not add chests that provide "instructions" on how to fix the next gen. This would make plausible sense because realistically how do survivors trapped in a world where theyre only survival is to finish 5 gens and they somehow just know how to fix them? so with that idea it'll mean you'll have to add quite a number of these chests with instructions that'll enable u to fix next gen so it adds an extra thing to look out for. and maybe to spice things up the offerings for chests affect this too so for survivors you can have the offering to add 2 more chests which does still make gen rushing technically possible however there's an extra step now so it won't be as fast. For killer they can reduce the amount of chests but let's say u always have 5 chests as default for gen instructions. Just realised too this could potentially make swfs more necessary cus this would be harder solo so that could be the only flaw to this idea? not sure
Hey tru3 why not use eruption instead of deadlock since it incapacitates the gen rushing survivors and will give you like 21 secs before they start finishing the gen again.
In order to win, True had to play perfectly and make every chase as short as possible. And still, he won because survivors made several mistakes during chases and they were a half of a gen away.
Forced to watch lots and lots of adds to watch you freaking hate it man
tip with doc: if you can, wait till the hooked surv gets unhooked. and then use static blast so you get more value off it
just an idea: to combat the speed of gens if it is as big of a problem as killer mains make it out to be why not add a certain task here and there before lets say after u complete a gen before doing the next one? I don't know what this extra task may be and it doesn't have to be hard or take too long but it would add something to the game for survivors to do other than just doing gens (extra BP too maybe?) which can be boring if the killer is really chill or bad. Also this'll slow down gen rush too if it means a survivor or two has to do said task before they can do another gen. it'll make games potentially more intense but fun for both sides potentially i feel. Question is what task would that be?
EDIT: okay an idea for said task: why not add chests that provide "instructions" on how to fix the next gen. This would make plausible sense because realistically how do survivors trapped in a world where theyre only survival is to finish 5 gens and they somehow just know how to fix them?
so with that idea it'll mean you'll have to add quite a number of these chests with instructions that'll enable u to fix next gen so it adds an extra thing to look out for. and maybe to spice things up the offerings for chests affect this too so for survivors you can have the offering to add 2 more chests which does still make gen rushing technically possible however there's an extra step now so it won't be as fast. For killer they can reduce the amount of chests but let's say u always have 5 chests as default for gen instructions. Just realised too this could potentially make swfs more necessary cus this would be harder solo so that could be the only flaw to this idea? not sure
Bro every game the killer comes straight to me. It’s like a conspiracy against me.
Doc and deathslinger, the easiest killers in the game…Nice match bro.
Hey tru3 why not use eruption instead of deadlock since it incapacitates the gen rushing survivors and will give you like 21 secs before they start finishing the gen again.
In order to win, True had to play perfectly and make every chase as short as possible. And still, he won because survivors made several mistakes during chases and they were a half of a gen away.