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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
No
6:27 yo what the…? lol
They need to code it to where they can’t spawn too close to eachother, kid you not, had 2 scourge hooks spawn on the second floor on eyrie of crows 🤦♂️
Hooks should disappear after a hooked kill. I don't see how you can complain about that.
If they worked on any hook, you would have to lose power in their individual effects. All theybhave to do is make the hooks spawn evenly in the 4 quadrants on the map. I also wouldn’t mind if bringing more than one scourge perk spawned more scourge hooks.
Personally, I think scourge hooks are one of the more balanced things in this game. A straightforward way of activation for a decent reward with a way to counter it. If anything, I just wish they were coded to always be spread out evenly so you don't get 2-3 of them on one side of the map.
I fully agree I feel like the gens are still too fast. Maybe they should increase the gen time but limit tunnelling till u hooked one other person. You can still down the person u hooked but just not hook them. maybe that would help the situation.
Pain res is the only one that you should be able to use on any hook since they made it only 4 uses
The entire point of scourge hooks is that there is risk in the RNG. It's also extremely rare that you don't get ANY value out of a scourge hook perk for an entire match. Survivors don't get value out of Adrenaline or Unbreakable in every single match.
Scourge perks should be balanced by the effect being quite strong, with the idea that you might not get value from it sometimes due to the spawn.
You're just asking for them to eliminate the scourge hook mechanic, which fair enough if you don't like the randomness but it's an inherent part of DBD design, right down to the maps.
Scourge hooks need to be spread out better and remove the part that the skill kills itself or remove the scourge hook part and make every hook count and the perk kills itself. Having it the way it is now is dumb. Hooks are to random and you have limited uses of your perk. Imagine if exhaustion perks worked like normal but were once per hook state
These survivors were not using those long chases to their advantage. No gens were being done and it’s insane. Exactly why I hate Solo Queue
Holy shit this game is too dark
You didn’t need the comma after the word “hook.”
If the scourge hooks had a comparable amount of strength to hex perks I wouldn't have an issue with the way they are setup, but they . Realistically if some right scourge hooks could be what hexes were SUPPOSED to be.
They need a distance for the scourage hooks and no not every hook being a scourage hook unless you can choose to activate it, because ive gotten multiple hooks before 1 gen was done and didnt have options for hooks beyond scourage, using most of my tokens to quickly.
heres what they should do.
– decrease scourge hooks that spawn to 3
– code the scourge hooks to not spawn close to each other and more centrally
– give 5 charges instead of 4
I’d suggest that every hook start as a scourge, and that once someone’s hooked on each they are turned into normal hooks. (Same hook can’t trigger a scourge perk twice). To reduce rng and then scourge perks could be balanced accordingly and not be an all or nothing. Would also promote seeking out fresh hooks.
I personally think they should rework the perk based on gens and keep the current way they do it
For example
If u are about to hook someone your first hook should be a gurantee pain res due to the fact u half to find a survior then chase them hook them that’s a lot of time wasted
If it’s 2-3 gens down your next hook would be a guarentee no matter what hook u use
But if your down to 1 gen the next one will be a gurantee While the final one is done by u aka u can’t get a guarantee, but the other uses u can still have if u hook them on the hook so this would end up helping people who can’t hook because of bad rmg
I think this just make its more consistent and helps the balance of the game for the killer to slow the down at perfect times to actually help them in the game
80% gen regression is about 62 seconds saved , this would help in games where it takes about 5-10 seconds with each pickup to a hook , then factor in a chase r typically 25-45 seconds long on average , this also doesn’t factor in a count where u make mistakes and ect ect
Just randomly thought of this it’s probably flawed in some ways but I think it’s just a better design
Current scourge hook feels like it punishes you for having too good of a start, which is probbaly the most vital thing a killer can do. it's very odd.
To answer the title… no. I enjoy fun builds and I try to do all scourge hook games and half the time the hooks are all across the map all game. Basically perkless.
Scourge hook pain res was prob the only reason why hooks aren’t all scourge when bringing scourge now that it’s been nerfed though…