SWFS MAKE TUNNELING A MUST | Dead by Daylight



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Respective to your vs team, sometimes the team is so strong, that conventional gameplay doesn’t work. Given that everyone you chase is very very good at loops and always in a great spot, with superb body blocking and scratch mark masking. This is how you do it.

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A group of up to four survivors must elude one killer. The survivors’ perspectives are third-person, while the killer’s perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into.

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21 thoughts on “SWFS MAKE TUNNELING A MUST | Dead by Daylight”

  1. Yeah totally agree. I play nice most of the time. Dont go too hard. But, I bring lightbourne and mad grit just so I can ruin a swfs day when they come along. The gloves come off and anything goes cos vs a good swf you just have to.

    Reply
  2. I love vids like this that promote tunneling or camping to win. For one it will make some killers give up on trying to discover something that works because they feel and see it is the only way, then actually taking the time to lab it out for themselves. Camping and tunneling will only in the long run bring better perks and buffs to survivors. Even right now I am getting 100% BP incentive because killers have camped and tunneled casual survivors out the game making survivors the less played role and giving me faster queue times.

    To bad these guys wasn't running "reassurance" since it slows down altruism and ascend objective.

    #RespectForMeg

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  3. I agree that most of the time it is.

    But as a killer, we should know when it’s necessary to tunnel or not to, same with camp.

    A lot of killers think that is the ONLY way they can win, and they never actually learn how to play without it, then when you have games against clear solo queues or tons of mistakes, everyone is dead at 4-5 gens, and neither the killer or survivors make any progress pips or blood points for that game.

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  4. I do like your videos man.
    You're one of those killer mains who enjoy playing it, ye, tunneling could be "nasty" but you know when it's a high MMR for sure and most important part, is you are here trying to entertain spectators not to see you how you make a boring game ending in 2 seconds.
    Good job, really fun stuff.

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  5. I don't like tunneling but felt this was a great game Haddon is horrible and they had a disgusting loop setup and really good builds and worked really well. It's unfortunate that this is the gameplay needed but otherwise you couldn't have gotten a kill it's just a very survivor sided game killers had a week of power now it's back to normal. My game is same way even solo play if we're not tunnel the game is a GG

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  6. I feel like in this match, you would have been better off slugging the nea and kate and committing with the tunnel.
    Their hooks gave them time to do the Gens. Otherwise good match Jay.

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  7. Tunnelling and camping was a strat, could have dealt damage around equally to keep pressure. With Reassurance, it will no longer be an option especially vs a swf, me and my friend done it just 2 of us and it is impossible to secure a kill or apply pressure.
    You are experienced enough, many are not, so more will struggle vs a swf that can use reassurance nowadays

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  8. The “worst” survivor still wound up with almost 20k Bp which is pretty damn high. You HAVE to force SWF to play reactively or it’s 5 min and GG. Sadly, the gameplay for both sides is kind of boring.

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