Jill and Leon's Perks Explained | Dead by Daylight's RESIDENT EVIL Chapter



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv

Jill Valentine and Leon Kennedy are coming to Dead by Daylight, and they’re bringing some very interesting perks with them. New mechanics are introduced allowing for survivors to play even more aggressively with perks like Flashbang and Blastmine. Plus, some very solid utility perks that are better than you might notice at first. Learn how the perks work and how you can use them for fun when the Resident Evil chapter is released for Dead by Daylight on June 15 2021.

Timestamps:
Intro – 0:00
Leon Kennedy Perks – 0:28
Flashbang – 0:47
Bite the Bullet – 2:41
Rookie Spirit – 4:02
Jill Valentine Perks – 5:01
Counterforce – 5:20
Resurgence – 6:04
Blast Mine – 6:52
Bonus Highlights – 8:37

I also stream on Twitch:
https://www.twitch.tv/yerv

And I have a Twitter I guess:
https://twitter.com/yyyerv

Background Music:
“30,000 ft”
Instrumental by Homage
https://youtu.be/p9zID2hEa-I

#dbd #residentevil #RE25

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45 thoughts on “Jill and Leon's Perks Explained | Dead by Daylight's RESIDENT EVIL Chapter”

  1. I'm live testing more of the new Resident Evil content now – https://www.twitch.tv/yerv – if you want to come hang out

    Feel free to leave suggestions for anything you might like me to test or check out while i'm still on the PTB. It's been so much fun testing the new stuff, I'll take any excuse keep testing. Hope y'all having a great week, much love!

    Reply
  2. Refreshing to see someone actually enthusiastic about content and not picking everything apart/being bitter.
    Love you Yerv, you're one of the most slept on DBD creators, never change!

    Reply
  3. Imma make a sensory overload build, the mine perk, the flashbang perk, diversion, and red herring. coming into the game with a cheap flashlight to use until getting flashbang
    Im also going to make a sensory deprivation build, the silent heal perk, iron will, q and q, and lucky break. coming into the game with a fast medkit to heal fast while silent.

    Reply
  4. There's a few important things to note about the new perks. First being Flashbang can be used multiple times per match. So you can have a flashbang in your hand, and a flashbang ready to craft. I've been able to Pallet stun, flashbang, Q&Q into a locker, craft another flashbang, head on, then flashbang again. Another quick thing is that it's really quiet. There's no big fuse sound like firecrackers have, it's a "ting" and thats it. Very easy to miss, esp around corners.

    Blast Mine is based on the % of the gen you do, not the amount of time your on it. So if you use Resilience or a toolbox, your not cucking yourself out of Blast Mine, same with Fast Track. If your at 12 fast track tokens, hit a great, your Blast Mine get's charged by the same amount of progress you made to the gen. Also, your blast mine is not consumed until it's activated. So if you trap a gen, and the killer ignores it until the mine is gone, you get it back.

    Bite the Bullet completely nullifies all sounds, just like quick&quiet does. So if the killer is running stridor, they still can't hear you. This perk also lingers for about .5 seconds, so you can move every so slightly, but not by much.

    Reply
  5. I have one problem with resurgence.

    Really do we need yet another perk that takes away the pressure the killer puts on survivors?
    And yet another perk that rewards survivors for getting caught?

    Survivors already have enough perks that effect healing speeds more than they can currently equip at once actually.

    Meanwhile killers only have 2 perks that slow down healing speeds and both of them meshed together doesn’t stack up against all the shit survivors have.

    We have enough healing perks already.

    Reply
  6. I just want to see some more game play. I, I don't know how to say it without being mean. So I'm not, but do know what I'm trying to say.

    Reply

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